Forwarded from Kamali
https://docs.unrealengine.com/en-us/Engine/Rendering/PostProcessEffects/AntiAliasing
http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
https://docs.unrealengine.com/en-us/Engine/Performance/Scalability/ScalabilityReference
http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
https://docs.unrealengine.com/en-us/Engine/Performance/Scalability/ScalabilityReference
Unrealengine
Anti-Aliasing
Smoothing of jagged edges using the FXAA method.
Forwarded from Kamali
https://blogs.unity3d.com/2019/02/28/srp-batcher-speed-up-your-rendering/?_ga=2.44754215.2087540003.1560453710-1411527537.1551813640
SRP Batcher: Speed up your rendering!
SRP Batcher: Speed up your rendering!
Unity Technologies Blog
SRP Batcher: Speed up your rendering! – Unity Blog
In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-level engine ren...
هر متغیر در Shader Graph یک رنگ است
https://docs.unity3d.com/Packages/com.unity.shadergraph@6.7/manual/Data-Types.html
https://docs.unity3d.com/Packages/com.unity.shadergraph@6.7/manual/Data-Types.html
در قسمت Properties می توانید متغیر های خود را تعریف کنید
https://docs.unity3d.com/Packages/com.unity.shadergraph@6.7/manual/Property-Types.html
https://docs.unity3d.com/Packages/com.unity.shadergraph@6.7/manual/Property-Types.html