https://www.linkedin.com/pulse/what-hell-arctangent-shader-seyed-morteza-kamali/
#Unity #hlsl #shader
#Unity #hlsl #shader
Linkedin
What the hell is ArcTangent in Shader?
There are many people ask me what's Arctangent doing in shader?! they couldn't understand it because of weakness in mathematics! hey!!! please wait I don't want to remind your terrible history of mathematics class. It was hard to understand mathematics theoretically…
Shader Laboratory
https://blogs.unity3d.com/2019/02/14/procedural-stochastic-texturing-in-unity/?utm_source=linkedin&utm_medium=social&utm_campaign=engine_global_generalpromo_2019-02-14_unity-labs&utm_content=blog
Eric Heitz's Research Page
Eric Heitz's Research Page
High-Performance By-Example Noise using a Histogram-Preserving Blending Operator Eric Heitz and Fabrice Neyret High-Performance Graphics 2018 Abstract We propose a new by-example noise algorithm th…
https://medium.com/@leomontes_60748/how-to-implement-a-fluid-simulation-on-the-cpu-with-unity-ecs-job-system-bf90a0f2724f
https://github.com/leonardo-montes/Unity-ECS-Job-System-SPH
https://github.com/leonardo-montes/Unity-ECS-Job-System-SPH
Medium
How to implement a Fluid Simulation on the CPU with Unity (ECS/Job System)
Recently Unity released the ECS and the Job System. I was wondering how easy it was to implement something like a fluid simulation with it.