Shader Laboratory
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Shader Laboratory
a channel about shaders in telegram
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Shader Laboratory
840 subscribers
Shader Laboratory
Shader Laboratory
https://quick-geek.github.io/answers/869171/index.html
Fix z-sorting problem
Shader Laboratory
https://cyangamedev.wordpress.com/2019/05/06/liquid-shader-breakdown/
Cyan
Liquid Shader Breakdown
Intro This liquid shader is based on discarding pixels that are above a certain Y position and rendering both front and back faces of the mesh in order to fake the top surface of the liquid. Based …
Shader Laboratory
https://twitter.com/i/status/1267487276302577666
Twitter
Gil Damoiseaux
I have tried to reproduce the #Alyx liquid in a bottle VFX : here is the result. It's all self contained in a single surface shader, no compute shader, no CPU physics. Still plenty of ideas to experiment though ...later :) #madewithunity #shaders #realtimeVFX…
Shader Laboratory
https://www.youtube.com/watch?v=l1nmeJjxeYs
YouTube
Rising Thunder VFX
Some of the VFX I made for Rising Thunder.
Shader Laboratory
https://shaderbits.com/blog/distance-field-ray-tracing-part1
Shader Laboratory
https://github.com/CaptainProton42/LiquidContainerDemo
GitHub
GitHub - CaptainProton42/LiquidContainerDemo: Demo project for my liquid container shader made in the Godot engine.
Demo project for my liquid container shader made in the Godot engine. - CaptainProton42/LiquidContainerDemo
Shader Laboratory
Shader Laboratory
https://github.com/CaptainProton42/LiquidContainerDemo
https://www.reddit.com/r/gamedev/comments/gzmprr/i_created_a_liquidincontainer_shader_in_the_godot/
Reddit
From the gamedev community on Reddit: I created a liquid-in-container shader in the Godot engine! GitHub link is in comments and…
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Shader Laboratory
https://twitter.com/Gaxil/status/1273663430092886019?s=20
Twitter
Gil Damoiseaux
If you want a detailed breakdown of the latest experiments I've done with the liquid shaders, you can check this article on @80Level. Thanks again guys! https://t.co/M5QkDIvkQI
Shader Laboratory
https://medium.com/tech-at-wildlife-studios/texture-animation-techniques-1daecb316657
Medium
Texture Animation: Applying Morphing and Vertex Animation Techniques
The Vertex Animation Texture (VAT) technique consists of baking animations into a texture map for use later in the vertex shader.
Shader Laboratory
https://gamedevbill.com/shader-graph-normal-calculation/
Game Dev Bill
How to Calculate Shader Graph Normals - Game Dev Bill
How to calculate normal vectors inside Unity Shader Graph. Examples include code and Shader Graph normal calculation.
Shader Laboratory
https://reeseschultz.com/pointing-and-clicking-with-unity-ecs/
Reese Schultz
Pointing and Clicking with Unity ECS | Reese Schultz
How to select entities, or, more specifically, modify their component data, with Unity ECS.
Shader Laboratory
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The Cook
Shader Laboratory
https://greentec.github.io/shadertoy-metaball-en/
Shader Laboratory
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Bake it
Shader Laboratory
https://www.shadertoy.com/view/4lySDc
Shader Laboratory
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Shader Laboratory
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ECS + Custom shader
Shader Laboratory
https://twitter.com/i/status/1300352292181422080
Twitter
Álvaro Bermejo
How to do volumetric grass in 20 seconds #unity3d #madewithunity #indiedev
Shader Laboratory
https://www.reddit.com/r/Unity3D/comments/ki6a9y/i_added_ice_sculpting_to_my_vr_chainsaw_app/
Reddit
From the Unity3D community on Reddit: I added ice sculpting to my VR chainsaw app
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Shader Laboratory
Forwarded from
Distribution
0:24
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Shader Laboratory
https://www.linkedin.com/posts/jasoncoopernc_vfx-ue4-realtimevfx-ugcPost-6758147615780560896-9BSd
LinkedIn
#vfx #ue4 #realtimevfx | Jason Cooper | 122 comments
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It's amazing this is possible now in Epic Games Unreal Engine. Interactive fluid simulations and real-time visual effects. Can’t wait to try incorporating this into VR with FluidNinja Live. #vfx #UE4 #realtimevfx | 122 comments on LinkedIn