Shader Laboratory
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Shader Laboratory
a channel about shaders in telegram
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Shader Laboratory
840 subscribers
Shader Laboratory
https://twitter.com/godsgreg/status/1258489166603546625?s=20
Twitter
Gregory Oliveira
Those are some effects I made for the chest oppening sequence on Gi Joe. The bg shader was isnpired on that critical hit fx from Smash Bros Ultimate, with some halftone details and less lightnings. #VFX #Gamedev #RealtimeVFX https://t.co/XdqLMKdOyt
Shader Laboratory
https://twitter.com/i/status/1258568789303586817
Twitter
Riot Beardilocks
Coming to PBE tomorrow, some updates to the #VFX of #Cassiopeia. We're trialing some very small scope changes to clarify hitboxes, starting with Cassio R. I also took the liberty of updating her Q a little, as the smoke went way outside the hitbox. Let me…
Shader Laboratory
https://twitter.com/WataruVFX/status/1259333967167119362?s=20
Twitter
Wataru@The Last of Us Part II
アニメーターさんの描く爆発のクオリティには全く届かないけど、Cel ShadingのリアルタイムFXも大変楽しい。 Maskedでの描画、TextureSampling2回とFlipbook未使用は継続中。 テクスチャは現在3枚です。 #UE4.25 #Niagara #realtimevfx #gamedev #shader https://t.co/NPzQaAr1YE
Shader Laboratory
https://twitter.com/pmargacz/status/1261326725285175299?s=20
Twitter
1MAFX
Another projectile done using @UnrealEngine Next time I will do some melee effects. #gamedev #VFX #realtimeVFX #MadeWithUnreal #VFXfriday #UE4 #Artstation #gameart #techart https://t.co/komQlL0wKZ
Shader Laboratory
https://youtu.be/3i2V8Q7SsOM
YouTube
UNITY SHADER VARIANTS - TIPS to Speed Up Your Build Time!
In this video, we are going to take a look a t what a "Shader Variant" is and how we can reduce the time it took at the build.
I mentioned about several important tips for you to decrease shader variant compilation time.
Shader Laboratory
http://www.resetoter.cn/?p=572
#shader_shortcuts
www.resetoter.cn
【翻译】Write PBR Algorithms In Unity ② | 游戏开发之路
在大多数的PBR光照模型中,我们可以看到几乎有着相同的属性来影响他们的渲染。现代PBR Shader中最常见的两种属性分类是光滑度(或者粗糙度)以及金属度。这两种属性都是在0~1之间进行取值。有很多方式去写不同的PBR Shader,有些Shader可以使用BRDF产生更多的效果
Shader Laboratory
https://www.cnblogs.com/timlly/p/10631718.html
#pbr
Cnblogs
由浅入深学习PBR的原理和实现 - 0向往0 - 博客园
[TOC] 一. 前言 1.1 本文动机 PBR 全称 Physically Based Rendering ,译成中文是 基于物理的渲染 ,是当今非常流行的一种拟真渲染技术。 国内外研究它的人数不胜数,由此出现的书籍、论文、文章等资料也非常多,其中最富盛名的非《Physically Based R
Shader Laboratory
https://youtu.be/6avJHaC3C2U
YouTube
The Art of Code - Dylan Beattie
Software and technology has changed every aspect of the world we live in. At one extreme are the ‘mission critical’ applications - the code that runs our banks, our hospitals, our airports and phone networks. Then there’s the code we all use every day to…
Shader Laboratory
Bleeding-Edge Effects on Mobile
YouTube
Bleeding-Edge Effects on Mobile
In this 2020 GDC Virtual Talk, Level Ex's Andy Saia break down seemingly complicated effects into simple steps providing you everything you'll need to implement effects like these to solve a wide variety of VFX problems in mobile games and other platforms.…
Shader Laboratory
https://twitter.com/i/status/1265875309980643329
Twitter
Matthew Wilde
Spent a good chunk of lock-down doing this important work. Boozy liquid shader, now available in the latest update for Half-Life: Alyx
Shader Laboratory
https://youtu.be/ThlqTMBzyjI
YouTube
Simple Snow Tracks Shader with Unity Shader Graph
In this video, we will deform our mesh vertices to create snow tracks. While doing that, I will introduce new concepts such as custom function node and render textures to perform deformation.
Plane mesh:
https://drive.google.com/file/d/1gYDVTOxJU9xUnIma…
Shader Laboratory
https://quick-geek.github.io/answers/869171/index.html
quick-geek.github.io
The z-sorting problem in Transparent shaders
The z-sorting problem in Transparent shaders
Unity version 2018.1, shaders were created in the Shader Graph for the Lightweight Render Pipeline.
...
Shader Laboratory
Shader Laboratory
https://quick-geek.github.io/answers/869171/index.html
Fix z-sorting problem
Shader Laboratory
https://cyangamedev.wordpress.com/2019/05/06/liquid-shader-breakdown/
Cyan
Liquid Shader Breakdown
Intro This liquid shader is based on discarding pixels that are above a certain Y position and rendering both front and back faces of the mesh in order to fake the top surface of the liquid. Based …
Shader Laboratory
https://twitter.com/i/status/1267487276302577666
Twitter
Gil Damoiseaux
I have tried to reproduce the #Alyx liquid in a bottle VFX : here is the result. It's all self contained in a single surface shader, no compute shader, no CPU physics. Still plenty of ideas to experiment though ...later :) #madewithunity #shaders #realtimeVFX…
Shader Laboratory
https://www.youtube.com/watch?v=l1nmeJjxeYs
YouTube
Rising Thunder VFX
Some of the VFX I made for Rising Thunder.
Shader Laboratory
https://shaderbits.com/blog/distance-field-ray-tracing-part1
Shader Laboratory
https://github.com/CaptainProton42/LiquidContainerDemo
GitHub
GitHub - CaptainProton42/LiquidContainerDemo: Demo project for my liquid container shader made in the Godot engine.
Demo project for my liquid container shader made in the Godot engine. - CaptainProton42/LiquidContainerDemo
Shader Laboratory
Shader Laboratory
https://github.com/CaptainProton42/LiquidContainerDemo
https://www.reddit.com/r/gamedev/comments/gzmprr/i_created_a_liquidincontainer_shader_in_the_godot/
Reddit
From the gamedev community on Reddit: I created a liquid-in-container shader in the Godot engine! GitHub link is in comments and…
Explore this post and more from the gamedev community
Shader Laboratory
https://twitter.com/Gaxil/status/1273663430092886019?s=20
Twitter
Gil Damoiseaux
If you want a detailed breakdown of the latest experiments I've done with the liquid shaders, you can check this article on @80Level. Thanks again guys! https://t.co/M5QkDIvkQI
Shader Laboratory
https://medium.com/tech-at-wildlife-studios/texture-animation-techniques-1daecb316657
Medium
Texture Animation: Applying Morphing and Vertex Animation Techniques
The Vertex Animation Texture (VAT) technique consists of baking animations into a texture map for use later in the vertex shader.