Shader Laboratory
842 subscribers
265 photos
15 videos
59 files
404 links
Shader Laboratory
a channel about shaders in telegram

ID : @smkgames

MyStack : goo.gl/smMuqe πŸ˜ŽπŸ‘Œ
Download Telegram
In case you’ve knowledge about moving geo along splines in unreal, feel free to share tipps or links to good resources. I didn’t do any research about it yet but I’m sure it’s possible somehow. crossing fingers
This media is not supported in your browser
VIEW IN TELEGRAM
https://www.artstation.com/artwork/BmN5G6

Two liquid meshes are moving along a spline. Both meshes are 5x behind eachother on the spline and rotate around the spline to add some variation. Sadly motion blur doesn't work as the meshes are not "really" moving.
This media is not supported in your browser
VIEW IN TELEGRAM
The pool is animated via vertex-shader and re-normalized. I've also added some fake-SSS (as emissive color) because the SSS-material itself wasn't enough (see video further down).
This media is not supported in your browser
VIEW IN TELEGRAM
I used Houdini for the simulation and generation of a liquid mesh. This mesh is copied and cut to get a tileable mesh (similar to making a texture tilable in Photoshop).
This media is not supported in your browser
VIEW IN TELEGRAM
Here you can see the meshes on the spline (each color is one mesh-instance). To get more variation: size- and vertex-offset-values can be defined for the start and the end of the spline. This means the mesh can e.g. grow "over time".
This media is not supported in your browser
VIEW IN TELEGRAM
The majority for the color is done by a SSS-material but I needed to add a bit fake-SSS to improve the impression.