And this simualtion is made tileable like you do it with textures in photoshop. Basically I offset the same sim two times (one time upward and one tie downward):
And then cut out the piece in the middle. This piece is now tile-able. You can stick it on top of eachother without a seem or hole:
Now I stack 3 of those middle-meshes on top of eachother and save it out as FBX and move it along a spline (there are some weird stretching artifacts near the floor…anyway, it’s just a first test) 😃
In case you’ve knowledge about moving geo along splines in unreal, feel free to share tipps or links to good resources. I didn’t do any research about it yet but I’m sure it’s possible somehow. crossing fingers
https://minionsart.github.io/tutorials/
https://twitter.com/minionsart/status/1229043375782977537?s=20
https://twitter.com/minionsart/status/1229043375782977537?s=20
Twitter
Joyce[MinionsArt]
Made a list of all tutorial posts I've made! Currently 119 posts, Unity, 3D Modelling, Shaders, Gradient Textures, and Colors :D https://t.co/Vwa6yPeduL https://t.co/h2uBwdnvCA
https://blogs.unity3d.com/2020/02/10/achieve-beautiful-scalable-and-performant-graphics-with-the-universal-render-pipeline
https://github.com/Verasl/BoatAttack
https://github.com/Verasl/BoatAttack
Unity
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https://www.artstation.com/artwork/BmN5G6
Two liquid meshes are moving along a spline. Both meshes are 5x behind eachother on the spline and rotate around the spline to add some variation. Sadly motion blur doesn't work as the meshes are not "really" moving.
Two liquid meshes are moving along a spline. Both meshes are 5x behind eachother on the spline and rotate around the spline to add some variation. Sadly motion blur doesn't work as the meshes are not "really" moving.