Shader Laboratory
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Shader Laboratory
a channel about shaders in telegram

ID : @smkgames

MyStack : goo.gl/smMuqe πŸ˜ŽπŸ‘Œ
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Shader Laboratory
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framebuffer is a video output device that drives a video display from a memory buffer containing a complete frame of data.
Example on the left
Frame Buffer Architecture of Raster Displays
Each pixel requires at least 3 bytes. One byte for each primary color.
Sometimes combined with a look-up table per primary
Each pixel can be one of 2^24 colors
Worry about your Endians
Indexed-Color Frame Buffers
Each pixel uses one byte
Each byte is an index into a color map
If the color map is not updated synchronously then Color-map flashing may occcur.
Color-map Animations
Each pixel may be one of 2^24 colors, but only 256 color be displayed at a time
High-Color Frame Buffers
opular PC/(SVGA) standard
Each pixel can be one of 2^15 colors
Can exhibit worse quantization effects than Indexed-color