Shader Laboratory
Photo
framebuffer is a video output device that drives a video display from a memory buffer containing a complete frame of data.
Example on the left
Example on the left
Each pixel requires at least 3 bytes. One byte for each primary color.
Sometimes combined with a look-up table per primary
Each pixel can be one of 2^24 colors
Worry about your Endians
Sometimes combined with a look-up table per primary
Each pixel can be one of 2^24 colors
Worry about your Endians
Each pixel uses one byte
Each byte is an index into a color map
If the color map is not updated synchronously then Color-map flashing may occcur.
Color-map Animations
Each pixel may be one of 2^24 colors, but only 256 color be displayed at a time
Each byte is an index into a color map
If the color map is not updated synchronously then Color-map flashing may occcur.
Color-map Animations
Each pixel may be one of 2^24 colors, but only 256 color be displayed at a time
opular PC/(SVGA) standard
Each pixel can be one of 2^15 colors
Can exhibit worse quantization effects than Indexed-color
Each pixel can be one of 2^15 colors
Can exhibit worse quantization effects than Indexed-color
Hello friends who are curious to know what is happening behind the scenes of rendering can go to Render Hell site.
https://simonschreibt.de/gat/renderhell/
https://www.youtube.com/watch?v=Nfkd8-kgjxE&feature=youtu.be
https://simonschreibt.de/gat/renderhell/
https://www.youtube.com/watch?v=Nfkd8-kgjxE&feature=youtu.be
YouTube
Render Hell 2.0 Article - What's new?
Christoph Kubisch on Twitter: @pixeljetstream
Simon on Twitter: @simonschreibt
The article this video is about: http://simonschreibt.de/gat/renderhell/
Simon on Twitter: @simonschreibt
The article this video is about: http://simonschreibt.de/gat/renderhell/