https://3drenderstuff.wordpress.com/2011/07/18/what-is-gamma-correction-in-image-processing/
https://intotech.ir/4309
https://www.youtube.com/watch?v=HUXLjYkNxA4
https://www.youtube.com/watch?v=2IITte79Tic
https://docs.unity3d.com/Manual/LinearRendering-LinearOrGammaWorkflow.html
https://www.kinematicsoup.com/news/2016/6/15/gamma-and-linear-space-what-they-are-how-they-differ
#gama
https://intotech.ir/4309
https://www.youtube.com/watch?v=HUXLjYkNxA4
https://www.youtube.com/watch?v=2IITte79Tic
https://docs.unity3d.com/Manual/LinearRendering-LinearOrGammaWorkflow.html
https://www.kinematicsoup.com/news/2016/6/15/gamma-and-linear-space-what-they-are-how-they-differ
#gama
Free Professional High Quality 3D models
What is gamma correction in image processing
img.nobor{border:none;-moz-box-shadow: none;-webkit-box-shadow: none;box-shadow: none;-moz-border-radius: 0;-webkit-border-radius: 0;border-radius: 0;}What is gamma and gamma-correction? What is it…
Array2D
Shader "Custom/NativeTexture" {
Properties {
_MainTex ("Base (RGB)", 2DArray) = "black" {}
_Index ("Index", float) = 1
}
SubShader {
Pass {
CGPROGRAM
#pragma target 5.0
#pragma only_renderers d3d11
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
float _Index;
Texture2DArray _MainTex;
SamplerState sampler_MainTex;
fixed4 frag(v2f_img i) : SV_Target {
return _MainTex.Sample(sampler_MainTex,float3(i.uv,_Index));
}
ENDCG
}
}
}Привет, ребята, у меня много постов о шейдерах
How can I create a “see behind walls” effect?
How can I make a “wet surface”/“shallow puddle” shader?
How can I fade player character when he goes inside or outside of area?
Moving texture according to position in shader
Iridescent Shader
Iridescence Shader in my Github
Dissolve using dynamic mask objects
KamaliDissolve
How can I make natural rain drops on screen?
How to make a palette swap shader that works withn non-pixel art sprites?
My book about shaders
Inverse Effect
What is Arctangent
Tunnel effect
Twist Effect
Shaping Functions
Mandelbrot set
Удачи :D
How can I create a “see behind walls” effect?
How can I make a “wet surface”/“shallow puddle” shader?
How can I fade player character when he goes inside or outside of area?
Moving texture according to position in shader
Iridescent Shader
Iridescence Shader in my Github
Dissolve using dynamic mask objects
KamaliDissolve
How can I make natural rain drops on screen?
How to make a palette swap shader that works withn non-pixel art sprites?
My book about shaders
Inverse Effect
What is Arctangent
Tunnel effect
Twist Effect
Shaping Functions
Mandelbrot set
Удачи :D
Game Development Stack Exchange
How can I create a "see behind walls" effect?
Divinity: Original Sin 2 has a beautiful see-through system. When I go behind walls, a splash mask will appear, and when I move around the game, it changes. It's like a dissolve shader, and has a