https://3drenderstuff.wordpress.com/2011/07/18/what-is-gamma-correction-in-image-processing/
https://intotech.ir/4309
https://www.youtube.com/watch?v=HUXLjYkNxA4
https://www.youtube.com/watch?v=2IITte79Tic
https://docs.unity3d.com/Manual/LinearRendering-LinearOrGammaWorkflow.html
https://www.kinematicsoup.com/news/2016/6/15/gamma-and-linear-space-what-they-are-how-they-differ
#gama
https://intotech.ir/4309
https://www.youtube.com/watch?v=HUXLjYkNxA4
https://www.youtube.com/watch?v=2IITte79Tic
https://docs.unity3d.com/Manual/LinearRendering-LinearOrGammaWorkflow.html
https://www.kinematicsoup.com/news/2016/6/15/gamma-and-linear-space-what-they-are-how-they-differ
#gama
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What is gamma correction in image processing
img.nobor{border:none;-moz-box-shadow: none;-webkit-box-shadow: none;box-shadow: none;-moz-border-radius: 0;-webkit-border-radius: 0;border-radius: 0;}What is gamma and gamma-correction? What is it…
Array2D
Shader "Custom/NativeTexture" {
Properties {
_MainTex ("Base (RGB)", 2DArray) = "black" {}
_Index ("Index", float) = 1
}
SubShader {
Pass {
CGPROGRAM
#pragma target 5.0
#pragma only_renderers d3d11
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
float _Index;
Texture2DArray _MainTex;
SamplerState sampler_MainTex;
fixed4 frag(v2f_img i) : SV_Target {
return _MainTex.Sample(sampler_MainTex,float3(i.uv,_Index));
}
ENDCG
}
}
}