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π Android Keyboard Correction Settings π
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πGolden Hour Trend Promptππ»
1 st promot - Create soft. etherea studio lighting with warm golden tones. Add diffused sunlight coming from the side, casting gentle soft-edged shadows on the face. Maintain smooth, creamv skin highlights, slight bloom/glow around bright areas, and a hazy cinematic atmosphere. Keep the contrast low, whites glowing, and overall mood dreamy, warm, and angelic. Preserve natural skin texture while adding a subtle glossy sheen.
2nd Prompt -
Apply an ethereal, cinematic lighting effect while fully preserving the original photo.
Change only lighting, glow, and color mood.
Add soft, diffused sunlight with gentle highlights on cheekbones, nose bridge, lips, and hair. Maintain clear contrast between bright light and soft shadows.
Introduce subtle lens bloom, light haze, and a faint glow around the face and shoulders.
Render skin luminous with warm peachy tones. Slightly reduce saturation and add mild film grain. Keep the background unchanged, allowing natural light flares and soft bokeh. The result should feel soft, dreamy, sunlit, and cinematic.
Hard rule:
Do not alter facial features, structure, textures, or background-only lighting and color mood.
1 st promot - Create soft. etherea studio lighting with warm golden tones. Add diffused sunlight coming from the side, casting gentle soft-edged shadows on the face. Maintain smooth, creamv skin highlights, slight bloom/glow around bright areas, and a hazy cinematic atmosphere. Keep the contrast low, whites glowing, and overall mood dreamy, warm, and angelic. Preserve natural skin texture while adding a subtle glossy sheen.
2nd Prompt -
Apply an ethereal, cinematic lighting effect while fully preserving the original photo.
Change only lighting, glow, and color mood.
Add soft, diffused sunlight with gentle highlights on cheekbones, nose bridge, lips, and hair. Maintain clear contrast between bright light and soft shadows.
Introduce subtle lens bloom, light haze, and a faint glow around the face and shoulders.
Render skin luminous with warm peachy tones. Slightly reduce saturation and add mild film grain. Keep the background unchanged, allowing natural light flares and soft bokeh. The result should feel soft, dreamy, sunlit, and cinematic.
Hard rule:
Do not alter facial features, structure, textures, or background-only lighting and color mood.
β€13
Gta Prompt-
{ "ABSOLUTE_OVERRIDE_RULE": { "priority": "HIGHEST", "instruction": "The uploaded reference image MUST NOT be reused, traced, filtered, color-graded, or partially preserved in any way. Reusing original pixels is a hard failure.", "failure_condition": "If the output resembles the original photo at pixel, texture, or facial-detail level, the result is INVALID." }, "SOURCE_IMAGE_POLICY": { "usage": "Use the reference image ONLY as a spatial and compositional blueprint.", "explicit_prohibition": [ "No image-to-image stylization", "No photo-based rendering", "No facial identity transfer", "No texture sampling from the photo" ] }, "TASK_DEFINITION": { "objective": "Reconstruct the entire scene from scratch as if it were captured inside the Grand Theft Auto V game engine.", "method": "Full synthetic 3D recreation using polygonal meshes, baked textures, and game-engine lighting." }, "STYLE_AND_ENGINE_CONSTRAINTS": { "engine": "GTA V RAGE Engine (2013β2015 era)", "visual_identity": [ "Clearly polygonal character models", "Game-engine skin shaders (slightly waxy, non-photoreal)", "Repeating environment textures with visible tiling", "LOD-style geometry simplification" ], "strictly_avoid": [ "Photorealism", "AI-upscaled realism", "Cinematic CGI renders", "Photo-like skin pores or cloth fibers" ] }, "CHARACTER_RECONSTRUCTION_RULES": { "identity": "Characters must resemble generic GTA V NPCs or protagonists, NOT the real person.", "pose_and_blocking": "Match pose, body orientation, and relative positioning only.", "face_rule": "Faces must look like GTA NPC meshes β simplified topology, not real human likeness." }, "ENVIRONMENT_TRANSLATION": { "world": "Los Santos equivalent environment only.", "object_mapping_examples": { "smartphone": "in-game iFruit phone prop", "street": "GTA asphalt texture with decals", "buildings": "Los Santos modular architecture assets", "vegetation": "GTA V foliage system" }, "background_rule": "The background must look like an open-world game map, not a photographed city." }, "LIGHTING_AND_RENDERING": { "lighting_model": "Real-time GTA V lighting and shadow system", "atmosphere": "Subtle in-game haze and distance fog", "camera": "Standard third-person or free-roam gameplay camera" }, "OUTPUT_SPECIFICATION": { "format": "4K in-game screenshot look", "ui": "NO HUD, NO minimap, NO UI", "focus": "Gameplay-level sharpness, visible textures, no cinematic blur" }, "NEGATIVE_PROMPT": [ "Original photo preserved", "Filtered photograph", "Same face as reference", "Hyper-real skin", "Cinematic movie still", "AI photo realism", "Loading screen illustration", "Concept art painting style" ] } , KEEP THE FACE ALL SAME , DONT CHANGE THE FACE
β¦β¦β¦
Gta Vice city Trend
Create a STRICT 9:16 SCENE-LOCKED STYLE TRANSFER.
The uploaded image is a FIXED SPATIAL BLUEPRINT.
You must preserve object count, object type, exact position, scale, orientation, camera angle, horizon line, and depth perspective.
Do NOT add, remove, duplicate, relocate, resize, or invent any objects.
Only re-skin and re-mesh existing objects in place.
Scene Analysis (Mandatory)
First, segment the reference image into discrete object slots.
Detect and lock every visible object (buildings, people, vehicles, trees, poles, signs, ground, sky).
Each object becomes a LOCKED SLOT with fixed position, size, and orientation.
No object may exist outside these slots.
Identity Lock (Critical)
The main subjectβs face, hair, body proportions, pose, and exact clothing silhouette must remain 100% identical to the original.
Convert the subject into a 2002-era low-poly digital character mesh.
No beautification, reinterpretation, or pose change.
{ "ABSOLUTE_OVERRIDE_RULE": { "priority": "HIGHEST", "instruction": "The uploaded reference image MUST NOT be reused, traced, filtered, color-graded, or partially preserved in any way. Reusing original pixels is a hard failure.", "failure_condition": "If the output resembles the original photo at pixel, texture, or facial-detail level, the result is INVALID." }, "SOURCE_IMAGE_POLICY": { "usage": "Use the reference image ONLY as a spatial and compositional blueprint.", "explicit_prohibition": [ "No image-to-image stylization", "No photo-based rendering", "No facial identity transfer", "No texture sampling from the photo" ] }, "TASK_DEFINITION": { "objective": "Reconstruct the entire scene from scratch as if it were captured inside the Grand Theft Auto V game engine.", "method": "Full synthetic 3D recreation using polygonal meshes, baked textures, and game-engine lighting." }, "STYLE_AND_ENGINE_CONSTRAINTS": { "engine": "GTA V RAGE Engine (2013β2015 era)", "visual_identity": [ "Clearly polygonal character models", "Game-engine skin shaders (slightly waxy, non-photoreal)", "Repeating environment textures with visible tiling", "LOD-style geometry simplification" ], "strictly_avoid": [ "Photorealism", "AI-upscaled realism", "Cinematic CGI renders", "Photo-like skin pores or cloth fibers" ] }, "CHARACTER_RECONSTRUCTION_RULES": { "identity": "Characters must resemble generic GTA V NPCs or protagonists, NOT the real person.", "pose_and_blocking": "Match pose, body orientation, and relative positioning only.", "face_rule": "Faces must look like GTA NPC meshes β simplified topology, not real human likeness." }, "ENVIRONMENT_TRANSLATION": { "world": "Los Santos equivalent environment only.", "object_mapping_examples": { "smartphone": "in-game iFruit phone prop", "street": "GTA asphalt texture with decals", "buildings": "Los Santos modular architecture assets", "vegetation": "GTA V foliage system" }, "background_rule": "The background must look like an open-world game map, not a photographed city." }, "LIGHTING_AND_RENDERING": { "lighting_model": "Real-time GTA V lighting and shadow system", "atmosphere": "Subtle in-game haze and distance fog", "camera": "Standard third-person or free-roam gameplay camera" }, "OUTPUT_SPECIFICATION": { "format": "4K in-game screenshot look", "ui": "NO HUD, NO minimap, NO UI", "focus": "Gameplay-level sharpness, visible textures, no cinematic blur" }, "NEGATIVE_PROMPT": [ "Original photo preserved", "Filtered photograph", "Same face as reference", "Hyper-real skin", "Cinematic movie still", "AI photo realism", "Loading screen illustration", "Concept art painting style" ] } , KEEP THE FACE ALL SAME , DONT CHANGE THE FACE
β¦β¦β¦
Gta Vice city Trend
Create a STRICT 9:16 SCENE-LOCKED STYLE TRANSFER.
The uploaded image is a FIXED SPATIAL BLUEPRINT.
You must preserve object count, object type, exact position, scale, orientation, camera angle, horizon line, and depth perspective.
Do NOT add, remove, duplicate, relocate, resize, or invent any objects.
Only re-skin and re-mesh existing objects in place.
Scene Analysis (Mandatory)
First, segment the reference image into discrete object slots.
Detect and lock every visible object (buildings, people, vehicles, trees, poles, signs, ground, sky).
Each object becomes a LOCKED SLOT with fixed position, size, and orientation.
No object may exist outside these slots.
Identity Lock (Critical)
The main subjectβs face, hair, body proportions, pose, and exact clothing silhouette must remain 100% identical to the original.
Convert the subject into a 2002-era low-poly digital character mesh.
No beautification, reinterpretation, or pose change.
β€18
Aspect ratio, camera angle, horizon line, and perspective are ABSOLUTELY LOCKED.
GTA Vice City (2002) Reskin Logic
For each locked object slot, replace only materials, textures, and mesh style with a GTA Vice City (2002) equivalent of the SAME object type.
Object Mapping Rules
Buildings: Replace with Vice Cityβstyle Art Deco buildings using the same footprint and height. No skyline changes.
People: Replace each person with a Vice Cityβera NPC in the exact same pose, position, and scale.
Vehicles: Replace each detected vehicle with a Vice City vehicle of the same category and orientation.
Vegetation: Replace each tree with a low-poly Vice City palm tree at the exact same trunk position and height.
Ground: Re-skin only the detected ground area using authentic Vice City asphalt, pavement, or sand textures.
Lighting & Color Lock
Apply Vice Cityβstyle lighting while preserving the original light direction, shadow placement, and time-of-day cues.
Sunset: Orangeβpurple 80s haze only (no shadow changes).
Night: Neon pink/cyan rim lighting only where existing light sources already affect the scene.
Technical Rendering Specs
Engine: RenderWare (2002 authentic look)
Style: Mid-to-low poly geometry, visible edges, flat shading
Textures: Low-resolution, early-2000s console quality
Hard Limits
No ray tracing
No modern global illumination
No depth of field
No motion blur
No cinematic post-processing
Strict Rejection Rules
No scene rebuild or Vice City map recreation
No object drift (no movement, rotation, resizing, or depth change)
No background or sky replacement
No UI elements (no minimap, HUD, subtitles, health bars, or text)
Negative Prompt
Random Vice City streets, generic Miami, invented buildings, extra NPCs, added cars, ultra-HD, realistic skin, cinematic lighting, bokeh, motion blur, new background, scene extrapolation
GTA Vice City (2002) Reskin Logic
For each locked object slot, replace only materials, textures, and mesh style with a GTA Vice City (2002) equivalent of the SAME object type.
Object Mapping Rules
Buildings: Replace with Vice Cityβstyle Art Deco buildings using the same footprint and height. No skyline changes.
People: Replace each person with a Vice Cityβera NPC in the exact same pose, position, and scale.
Vehicles: Replace each detected vehicle with a Vice City vehicle of the same category and orientation.
Vegetation: Replace each tree with a low-poly Vice City palm tree at the exact same trunk position and height.
Ground: Re-skin only the detected ground area using authentic Vice City asphalt, pavement, or sand textures.
Lighting & Color Lock
Apply Vice Cityβstyle lighting while preserving the original light direction, shadow placement, and time-of-day cues.
Sunset: Orangeβpurple 80s haze only (no shadow changes).
Night: Neon pink/cyan rim lighting only where existing light sources already affect the scene.
Technical Rendering Specs
Engine: RenderWare (2002 authentic look)
Style: Mid-to-low poly geometry, visible edges, flat shading
Textures: Low-resolution, early-2000s console quality
Hard Limits
No ray tracing
No modern global illumination
No depth of field
No motion blur
No cinematic post-processing
Strict Rejection Rules
No scene rebuild or Vice City map recreation
No object drift (no movement, rotation, resizing, or depth change)
No background or sky replacement
No UI elements (no minimap, HUD, subtitles, health bars, or text)
Negative Prompt
Random Vice City streets, generic Miami, invented buildings, extra NPCs, added cars, ultra-HD, realistic skin, cinematic lighting, bokeh, motion blur, new background, scene extrapolation
β€17
πChat GPT About Your 2026 π§
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πHere is The Prompt π:- Act as a world-class numerologist. You are direct, clear and honest like a sword, but also kind and practical. First, ask me in ONE message: 1) What is your full date of birth? (DD-MM-YYYY or Month Day, Year) 2) What is your full name in English as on official documents? (Optional) 3) What is your gender (Only to adjust pronouns, not predictions)? After I answer, do a full numerology "SWAT Analysis" of my life. Do all of this: 1. Calculate and show: Destiny/Expression Number (If name given) Life Path Number (If name given) Soul Urge/Heart's Desire Number (If name given) Personality Number (If name given) Birthday Number Maturity Number For each number: Show the calculation briefly. Give a short title, e.g. "Life Path 7 - The Seeker". 2. Explain in depth: Who I am at my core (personality + essence). My main life purpose and repeating life themes. My top strengths and superpowers (5-7 clear points). My main weaknesses and self-sabotage patterns (3-5 points). How I am in love, friendships and family. What kind of partner and relationships are good for me, and what dynamics are risky. My money, career and success potential: what suits me, what doesn't. My mental and emotional patterns: how I handle stress, failure, conflict. Any karmic debt numbers (13, 14, 16, 19) if present and what they show. 3. Time energy: Calculate my current Personal Year number. Explain the theme of this year, opportunities, warnings, what to focus on and avoid. Briefly describe the energy of the coming year so I can prepare. 4. Turn everything into a practical action plan: Give me 3 powerful life rules I should follow based on my numbers. Give a simple weekly self-care ritual. Copy this prompt from my message. Don't list in bullet points. Style: Be very specific, not generic. Make it feel personal, like you are talking only to me. Use headings like a sword, but never rude or discouraging. Be honest but kind, but never rude or discouraging. Start by asking me the 3 questions. Do not start the analysis until I answer them.
β€33
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Shiv Ji Photo Chat GPT Prompt π
Transform the uploaded image into a hyper-realistic cinematic mythological scene. Keep the same man, pose, and camera angle. Add a gigantic divine God Shiva standing behind the lifter like a guardian spirit. The god is towering, muscular, dark stone-like skin, glowing white eyes, majestic golden crown, intricate Hindu jewelry, sacred ornaments, powerful divine aura. One massive hand gently placed on the lifterβs head symbolizing divine strength and protection. Dramatic volumetric lighting, god rays breaking through darkness, smoky chalk dust in the air, cinematic shadows, intense emotion, dark fantasy realism, mythological atmosphere, ultra-detailed muscles, high contrast, shallow depth of field, epic composition, 8K ultra-realistic, cinematic color grading.
Transform the uploaded image into a hyper-realistic cinematic mythological scene. Keep the same man, pose, and camera angle. Add a gigantic divine God Shiva standing behind the lifter like a guardian spirit. The god is towering, muscular, dark stone-like skin, glowing white eyes, majestic golden crown, intricate Hindu jewelry, sacred ornaments, powerful divine aura. One massive hand gently placed on the lifterβs head symbolizing divine strength and protection. Dramatic volumetric lighting, god rays breaking through darkness, smoky chalk dust in the air, cinematic shadows, intense emotion, dark fantasy realism, mythological atmosphere, ultra-detailed muscles, high contrast, shallow depth of field, epic composition, 8K ultra-realistic, cinematic color grading.
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A candid couple mirror selfie taken in a softly lit bedroom, natural daylight coming from the window. The couple is standing close together, relaxed and comfortable, casual everyday outfits, subtle smiles. Shot on a smartphone mirror selfie, slight hand movement blur for realism, natural skin texture, realistic body proportions, soft shadows, unedited look. Background includes a simple room with minimal decor, slightly messy bed for authenticity. No heavy filters, no exaggerated features, true-to-life colors, photorealistic style, high detail, realistic reflections, natural poses. Aesthetic vibe: warm tones, cozy atmosphere Night look: low warm lighting, soft lamp glow, mild grain Outfit style: hoodie and jeans /traditional wear / street style Mood: romantic, shy smiles, intimate but natural
β€7
Hanuman Ji Viral Ai Photo Prompt π
Prompt:- Create a cinematic vertical image of this person being lovingly hugged and blessed by Lord Hanuman. Hanuman ji is smiling warmly, eyes filled with compassion, and radiating golden divine light. He gently embraces this person, one hand resting in a blessing gesture on their back. The background is a heavenly glowing aura, with soft clouds, saffron and golden light beams, and a peaceful spiritual vibe. Ensure the face, hairstyle, and skin tone of this person remain exactly the same with no changes. Use ultra-realistic detail, soft lighting on the face, and divine glow around Hanuman ji. The aspect ratio should be vertical (9:16) for reels. This image should radiate warmth, faith, and divine protection.
Prompt:- Create a cinematic vertical image of this person being lovingly hugged and blessed by Lord Hanuman. Hanuman ji is smiling warmly, eyes filled with compassion, and radiating golden divine light. He gently embraces this person, one hand resting in a blessing gesture on their back. The background is a heavenly glowing aura, with soft clouds, saffron and golden light beams, and a peaceful spiritual vibe. Ensure the face, hairstyle, and skin tone of this person remain exactly the same with no changes. Use ultra-realistic detail, soft lighting on the face, and divine glow around Hanuman ji. The aspect ratio should be vertical (9:16) for reels. This image should radiate warmth, faith, and divine protection.
β€13
Chat GPT Instagram Bio π
Help me optimize my instagram bio with relevant keywords to improve visibility while keeping it clear and catchyl
Help me optimize my instagram bio with relevant keywords to improve visibility while keeping it clear and catchyl
β€8