if(自动拾取)
{
if(Actor->IsA(APickUpWrapperActor::StaticClass()))
if(localPlayer->PickupManagerComponent)
{
auto PickUp = (APickUpWrapperActor*)Actor;
float Distance = localPlayer->GetDistanceTo(PickUp) / 100.0f;
if (Distance < 2.0f && !PickUp->bHidden)
{
localPlayer->PickupManagerComponent->PickUpTarget(Actor, 0, PickUp->Count, 0);
}
}
}
写在遍历绘制的for循环里面就行了
垃圾玩意儿老有人装逼
👍40❤16😍3😘1
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在群里不回复也不点表情的人(be like)
🤓189🍌23👍10🤩8🐳6❤5🌚3
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枪械/地皮/载具 掩体上色
修复载具自控闪退(包括朝向)
外加解锁120帧
全杀67解决追封
我再🕊一会儿就发
修复载具自控闪退(包括朝向)
外加解锁120帧
全杀67解决追封
我再🕊一会儿就发
🤓52❤10😍5❤🔥4🤩3🐳3🔥2
