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——--خدمات الويب——--
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السلام عليكم, للي مع دكتورة هدى في مادة خدمات الويب, لا تستعملوا WAMP للواجب, حملوا XAMPP يشتغل على الويندوز والماك وسهل استخدامه, بضيف لكم فيديو تتبعونه عشان تسوون الواجب. هذا شرح الدكتور ادهم غريب ووافق بنشر الفيديو لمساعدتنا الله يوفقه. بالتوفيق بنات 🤍
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SageBytes 👾
السلام عليكم, للي مع دكتورة هدى في مادة خدمات الويب, لا تستعملوا WAMP للواجب, حملوا XAMPP يشتغل على الويندوز والماك وسهل استخدامه, بضيف لكم فيديو تتبعونه عشان تسوون الواجب. هذا شرح الدكتور ادهم غريب ووافق بنشر الفيديو لمساعدتنا الله يوفقه. بالتوفيق بنات 🤍
code.php
811 B
وهذا الكود اللي تنسخونه, بس غيروا اللي الدكتور قال غيروها في الفيديو 🤍
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SageBytes 👾
—-ادارة المعلومات—--
بنات هذا ملخص اول شابتر في ادارة المعلومات (شابتر 9) من الذكاء, هذي الأشياء الأساسية اللي تركزوا عليها في الفهم, زبدة الشابتر يعني 😁:
Most Important 20% to Focus On:
Enterprise Systems (ES):
- Definition and purpose (ERP systems, internal data collection, real-time updates).
- Business value: operational efficiency, decision-making support, customer response, performance evaluation.
- Implementation process and enterprise software modules.
Supply Chain Management Systems (SCM):
- Definition of supply chain (upstream vs. downstream).
- Bullwhip effect, safety stock, and just-in-time strategy.
- Push-based vs. pull-based models, sequential vs. concurrent supply chains.
- Business value: matching supply to demand, reducing costs, improving delivery.
Customer Relationship Management Systems (CRM):
- Types of CRM (operational vs. analytical, PRM, ERM).
- CRM software capabilities: sales force automation, customer service, marketing.
- Business value: customer satisfaction, effective marketing, reducing churn rate.
Service Platforms and Portal Software:
- Integration of multiple apps for seamless experiences.
- Order-to-cash process and portal software for presenting integrated information.
Most Important 20% to Focus On:
Enterprise Systems (ES):
- Definition and purpose (ERP systems, internal data collection, real-time updates).
- Business value: operational efficiency, decision-making support, customer response, performance evaluation.
- Implementation process and enterprise software modules.
Supply Chain Management Systems (SCM):
- Definition of supply chain (upstream vs. downstream).
- Bullwhip effect, safety stock, and just-in-time strategy.
- Push-based vs. pull-based models, sequential vs. concurrent supply chains.
- Business value: matching supply to demand, reducing costs, improving delivery.
Customer Relationship Management Systems (CRM):
- Types of CRM (operational vs. analytical, PRM, ERM).
- CRM software capabilities: sales force automation, customer service, marketing.
- Business value: customer satisfaction, effective marketing, reducing churn rate.
Service Platforms and Portal Software:
- Integration of multiple apps for seamless experiences.
- Order-to-cash process and portal software for presenting integrated information.
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SageBytes 👾
—-ادارة المعلومات—--
هذا ملخص اهم اشياء في شابتر 2 (شابتر 10) :) ركزوا عليها هذي زبدة الشابتر كله 🤍:
Key Concepts from Chapter 10 (E-Commerce):
1. Unique Features of E-Commerce (Slide 6-13):
E-commerce is defined by 8 unique features that distinguish it from traditional commerce:
1. Ubiquity: Internet/Web technology is available everywhere, creating a "marketspace" that is always accessible.
2. Global Reach: Technology crosses national boundaries, enabling commerce across cultures and nations.
3. Universal Standards: One set of Internet standards lowers market entry costs and reduces search costs for consumers.
4. Richness: Supports video, audio, and text messages, allowing rich marketing messages.
5. Interactivity: Technology interacts with users, enabling dynamic adjustments to the user experience.
6. Information Density: Increases the total amount and quality of information available, enabling price transparency and discrimination.
7. Personalization/Customization: Messages and goods can be modified to individual preferences.
8. Social Technology: Promotes user-generated content and social networking, enabling new business models.
2. Key Concepts in E-Commerce (Slide 14-16):
Digital Markets: Reduce information asymmetry, search costs, transaction costs, and menu costs. Enable price discrimination, dynamic pricing, and disintermediation.
Digital Goods: Goods delivered over a digital network (e.g., music, videos, software). The cost of producing the first unit is almost the entire cost, with marginal costs near zero for additional units.
3. Types of E-Commerce (Slide 17):
1. Business-to-Consumer (B2C): Transactions between businesses and consumers.
2. Business-to-Business (B2B): Transactions between businesses.
3. Consumer-to-Consumer (C2C): Transactions between consumers (e.g., eBay).
4. E-Commerce Business Models (Slide 18):
1. Portal: A gateway to the Internet (e.g., Yahoo, Google).
2. E-tailer: Online retailer (e.g., Amazon).
3. Content Provider: Provides digital content (e.g., Netflix).
4. Transaction Broker: Facilitates transactions (e.g., PayPal).
5. Market Creator: Creates digital markets (e.g., eBay).
6. Service Provider: Offers services (e.g., Dropbox).
7. Community Provider: Builds online communities (e.g., Facebook).
5. E-Commerce Revenue Models (Slide 20):
1. Advertising: Revenue from ads (e.g., Google Ads).
2. Sales: Revenue from selling products or services.
3. Subscription: Revenue from recurring subscriptions (e.g., Netflix).
4. Free/Freemium: Basic services are free; premium features are paid.
5. Transaction Fee: Revenue from processing transactions (e.g., PayPal).
6. Affiliate: Revenue from referrals (e.g., Amazon Associates).
6. E-Commerce Marketing (Slide 23):
Long Tail Marketing: Ability to reach a large audience inexpensively.
Behavioral Targeting: Tracking online behavior to deliver personalized ads.
Advertising Formats: Search engine marketing, display ads, rich media, and email.
7. Business-to-Business (B2B) E-Commerce (Slide 27-31):
a. Electronic Data Interchange (EDI): Computer-to-computer exchange of standard transactions (e.g., invoices, purchase orders).
b. Private Industrial Networks: Extranets linking a firm to its suppliers and distributors for efficient supply chain management.
c. Net Marketplaces (E-Hubs): Single market for many buyers and sellers, generating revenue from transaction fees.
d. Exchanges: Independently owned third-party net marketplaces for spot purchasing.
8. Mobile Commerce (M-Commerce) (Slide 34):
1. Location-Based Services: Services that use the user’s location (e.g., maps, local search).
2. Banking and Financial Services: Mobile banking and payment systems.
3. Wireless Advertising and Retailing: Ads and retail transactions via mobile devices.
4. Games and Entertainment: Mobile gaming and media consumption.
9. Building an E-Commerce Web Site (Slide 36-38):
Key Decisions: Technology, site design, social and information policies, hardware, software, and telecommunications infrastructure.
Alternatives:
In-House: Build and host the site internally.
Key Concepts from Chapter 10 (E-Commerce):
1. Unique Features of E-Commerce (Slide 6-13):
E-commerce is defined by 8 unique features that distinguish it from traditional commerce:
1. Ubiquity: Internet/Web technology is available everywhere, creating a "marketspace" that is always accessible.
2. Global Reach: Technology crosses national boundaries, enabling commerce across cultures and nations.
3. Universal Standards: One set of Internet standards lowers market entry costs and reduces search costs for consumers.
4. Richness: Supports video, audio, and text messages, allowing rich marketing messages.
5. Interactivity: Technology interacts with users, enabling dynamic adjustments to the user experience.
6. Information Density: Increases the total amount and quality of information available, enabling price transparency and discrimination.
7. Personalization/Customization: Messages and goods can be modified to individual preferences.
8. Social Technology: Promotes user-generated content and social networking, enabling new business models.
2. Key Concepts in E-Commerce (Slide 14-16):
Digital Markets: Reduce information asymmetry, search costs, transaction costs, and menu costs. Enable price discrimination, dynamic pricing, and disintermediation.
Digital Goods: Goods delivered over a digital network (e.g., music, videos, software). The cost of producing the first unit is almost the entire cost, with marginal costs near zero for additional units.
3. Types of E-Commerce (Slide 17):
1. Business-to-Consumer (B2C): Transactions between businesses and consumers.
2. Business-to-Business (B2B): Transactions between businesses.
3. Consumer-to-Consumer (C2C): Transactions between consumers (e.g., eBay).
4. E-Commerce Business Models (Slide 18):
1. Portal: A gateway to the Internet (e.g., Yahoo, Google).
2. E-tailer: Online retailer (e.g., Amazon).
3. Content Provider: Provides digital content (e.g., Netflix).
4. Transaction Broker: Facilitates transactions (e.g., PayPal).
5. Market Creator: Creates digital markets (e.g., eBay).
6. Service Provider: Offers services (e.g., Dropbox).
7. Community Provider: Builds online communities (e.g., Facebook).
5. E-Commerce Revenue Models (Slide 20):
1. Advertising: Revenue from ads (e.g., Google Ads).
2. Sales: Revenue from selling products or services.
3. Subscription: Revenue from recurring subscriptions (e.g., Netflix).
4. Free/Freemium: Basic services are free; premium features are paid.
5. Transaction Fee: Revenue from processing transactions (e.g., PayPal).
6. Affiliate: Revenue from referrals (e.g., Amazon Associates).
6. E-Commerce Marketing (Slide 23):
Long Tail Marketing: Ability to reach a large audience inexpensively.
Behavioral Targeting: Tracking online behavior to deliver personalized ads.
Advertising Formats: Search engine marketing, display ads, rich media, and email.
7. Business-to-Business (B2B) E-Commerce (Slide 27-31):
a. Electronic Data Interchange (EDI): Computer-to-computer exchange of standard transactions (e.g., invoices, purchase orders).
b. Private Industrial Networks: Extranets linking a firm to its suppliers and distributors for efficient supply chain management.
c. Net Marketplaces (E-Hubs): Single market for many buyers and sellers, generating revenue from transaction fees.
d. Exchanges: Independently owned third-party net marketplaces for spot purchasing.
8. Mobile Commerce (M-Commerce) (Slide 34):
1. Location-Based Services: Services that use the user’s location (e.g., maps, local search).
2. Banking and Financial Services: Mobile banking and payment systems.
3. Wireless Advertising and Retailing: Ads and retail transactions via mobile devices.
4. Games and Entertainment: Mobile gaming and media consumption.
9. Building an E-Commerce Web Site (Slide 36-38):
Key Decisions: Technology, site design, social and information policies, hardware, software, and telecommunications infrastructure.
Alternatives:
In-House: Build and host the site internally.
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SageBytes 👾
—-ادارة المعلومات—--
Outsourced: Hire external firms to build and host the site
Mixed Responsibility: Combine in-house and outsourced efforts.
Web Site Budgets: 50% of the budget is typically spent on system maintenance and content creation.
Summary of Key Slides to Focus On:
Unique Features of E-Commerce: Slides 6-13.
Key Concepts in E-Commerce: Slides 14-16.
Types of E-Commerce: Slide 17.
E-Commerce Business Models: Slide 18.
E-Commerce Revenue Models: Slide 20.
E-Commerce Marketing: Slide 23.
B2B E-Commerce: Slides 27-31.
Mobile Commerce: Slide 34.
Building an E-Commerce Web Site: Slides 36-38.
How to Use This Information:
1. Memorize the 8 unique features of e-commerce (Slide 6-13) and their effects.
2. Understand the types of e-commerce (B2C, B2B, C2C, M-Commerce) and their differences.
3. Learn the e-commerce business and revenue models (Slides 18, 20).
4. Focus on B2B e-commerce concepts like EDI, private industrial networks, and net marketplaces.
5. Review mobile commerce applications and how to build an e-commerce site.
Mixed Responsibility: Combine in-house and outsourced efforts.
Web Site Budgets: 50% of the budget is typically spent on system maintenance and content creation.
Summary of Key Slides to Focus On:
Unique Features of E-Commerce: Slides 6-13.
Key Concepts in E-Commerce: Slides 14-16.
Types of E-Commerce: Slide 17.
E-Commerce Business Models: Slide 18.
E-Commerce Revenue Models: Slide 20.
E-Commerce Marketing: Slide 23.
B2B E-Commerce: Slides 27-31.
Mobile Commerce: Slide 34.
Building an E-Commerce Web Site: Slides 36-38.
How to Use This Information:
1. Memorize the 8 unique features of e-commerce (Slide 6-13) and their effects.
2. Understand the types of e-commerce (B2C, B2B, C2C, M-Commerce) and their differences.
3. Learn the e-commerce business and revenue models (Slides 18, 20).
4. Focus on B2B e-commerce concepts like EDI, private industrial networks, and net marketplaces.
5. Review mobile commerce applications and how to build an e-commerce site.
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ادري انها طويلة بس بعد ما تذاكرون الشابتر ارجعوا لها واتأكدوا انكم مذاكرين كل اللي فيها لأنه اهم شي
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SageBytes 👾
—-ادارة المعلومات—--
اهلين بنات سويت لكم اختبار مراجعة لشابتر 1 و2 في ذا الرابط :) good luck
https://quizgecko.com/learn/supply-chain-e-commerce-iwkh0e
https://quizgecko.com/learn/supply-chain-e-commerce-iwkh0e
Quizgecko
MI Chapter 1 & Chapter 2 Quiz
Explore the bullwhip effect in supply chains, disintermediation, and e-commerce characteristics like ubiquity and global reach. Understand net marketplace revenue sources and information density in e-commerce.
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SageBytes 👾
—- امن نظم الحاسبات—-
Chapter 3 (CSS).pdf
2 MB
لقيت لكم هذي الملخصات لشباتر الميد واذا سويت او لقيت اي شي ثاني مفيد برسلكم 🤍
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