head = 0x648;
hip = 0x650;
chest = 0x658;
root = 0x670;
leftankle = 0x680;
rightankle = 0x688;
lefttoe = 0x690;
righttoe = 0x698;
leftshoulder = 0x6b0;
rightshoulder = 0x6b8;
righthand = 0x6c0;
lefthand = 0x6c8;
rightforearm = 0x6d0;
leftforearm = 0x6d8;
namespace DELETED
{
internal static class Offsets
{
// General
internal static uint CurrentMatch = 0x90;
internal static uint MatchStatus = 0xcc;
internal static uint LocalPlayer = 0xd8;
internal static uint CurrentObserver = 0x100;
// Player
internal static uint AvatarManager = 0x718;
// Camera
internal static uint FollowCamera = 0x638;
internal static uint AimRotation = 0x5bc;
// Weapons
internal static uint Weapon = 0x5a8;
// Silent Aim
internal static uint sAim2 = 0xd80;
internal static uint AimbotVisible = 0x6e0;
internal static uint Avatar = 0x128;
internal static uint WeaponData = 0x88;
internal static uint IntWeaponType = 0xa0;
internal static uint sAim3 = 0x4c;
internal static uint sAim4 = 0x40;
// ESP Observer
internal static uint ObserverPlayer = 0x30;
// Misc
internal static uint NoReload = 0xd9;
internal static uint GameTimer = 0x18;
internal static uint FixedDeltaTime = 0x2c;
}
}
hip = 0x650;
chest = 0x658;
root = 0x670;
leftankle = 0x680;
rightankle = 0x688;
lefttoe = 0x690;
righttoe = 0x698;
leftshoulder = 0x6b0;
rightshoulder = 0x6b8;
righthand = 0x6c0;
lefthand = 0x6c8;
rightforearm = 0x6d0;
leftforearm = 0x6d8;
namespace DELETED
{
internal static class Offsets
{
// General
internal static uint CurrentMatch = 0x90;
internal static uint MatchStatus = 0xcc;
internal static uint LocalPlayer = 0xd8;
internal static uint CurrentObserver = 0x100;
// Player
internal static uint AvatarManager = 0x718;
// Camera
internal static uint FollowCamera = 0x638;
internal static uint AimRotation = 0x5bc;
// Weapons
internal static uint Weapon = 0x5a8;
// Silent Aim
internal static uint sAim2 = 0xd80;
internal static uint AimbotVisible = 0x6e0;
internal static uint Avatar = 0x128;
internal static uint WeaponData = 0x88;
internal static uint IntWeaponType = 0xa0;
internal static uint sAim3 = 0x4c;
internal static uint sAim4 = 0x40;
// ESP Observer
internal static uint ObserverPlayer = 0x30;
// Misc
internal static uint NoReload = 0xd9;
internal static uint GameTimer = 0x18;
internal static uint FixedDeltaTime = 0x2c;
}
}
Aktsuki X Alpha
head = 0x648; hip = 0x650; chest = 0x658; root = 0x670; leftankle = 0x680; rightankle = 0x688; lefttoe = 0x690; righttoe = 0x698; leftshoulder = 0x6b0; rightshoulder = 0x6b8; righthand = 0x6c0; lefthand = 0x6c8; rightforearm = 0x6d0; leftforearm = 0x6d8; namespace…
Offsets for New FF MAX IN: Class NDK, OpenGL, LibEGL.so, anti-debugging, APK root, APK mod, and ImGui Zygisk.
BOOYAH PANEL.apk
8.9 MB
BOOYAH PANEL
VALIDITY KEY 1DAYS
KEY GREED-KYG2G-O6NSW-B2H06-ZS2CU
VALIDITY KEY 1DAYS
KEY GREED-KYG2G-O6NSW-B2H06-ZS2CU
😘Invalidité du conseil d'administration de haut rang pour les fils d'adultère
blacklist for:
aim mignitc❌
aimsilnt❌
esp enemy bot❌
esp enemy visit ❌
show fov❌
mod esp fov ❌
aim mignitc❌
aimsilnt❌
esp enemy bot❌
esp enemy visit ❌
show fov❌
mod esp fov ❌
esp line
esp box
esp name
esp hp
aimbot
aimlouck
aimsilnt+aimbot
fov 15-20
all mod openGL
EGL mod root no blacklist tout mod br, cs Ranked
esp box
esp name
esp hp
aimbot
aimlouck
aimsilnt+aimbot
fov 15-20
all mod openGL
EGL mod root no blacklist tout mod br, cs Ranked