bool H4xRapidFireSniper = false;
float (*PlayerAttributes_get_FireIntervalScale)(void* thiz);
float _PlayerAttributes_get_FireIntervalScale(void* thiz) {
if (H4xRapidFireSniper) {
return 0.01f;
}
return _PlayerAttributes_get_FireIntervalScale(thiz);
}
float (*PlayerAttributes_get_FireIntervalScale)(void* thiz);
float _PlayerAttributes_get_FireIntervalScale(void* thiz) {
if (H4xRapidFireSniper) {
return 0.01f;
}
return _PlayerAttributes_get_FireIntervalScale(thiz);
}