ЯevDex
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I have 7 Years Reverse engineering Experience
My GitHub - https://github.com/ispointer
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Google加固 ( RePairip )

RePairip Link - https://github.com/ispointer/RePairip/releases/tag/1.4.14
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RePairip 1.5.10 Fix#1.apk
10.8 MB
RePairip 1.5.10 ( NonRoot )
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RePairip 1.6.20.apk
11.3 MB
RePairip 1.6.20 (Non-Root) is here!
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dex2c 专业版 CN.apk
35 MB
⚠️ 中国版没有语言切换选项 因此不适合全球用户 另外 中国版新增了两个主题包 并使用了不同的 NDK 我还加入了中国代理 因此下载速度更快 祝各位中国用户使用愉快
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😀😂
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dex2c 专业版 4.0.apk
6.6 MB
⚠️ Deprecated : https://t.me/RevDex/648

Dex2c Offline 🌐

(^_^)

Changelog :
_> Optimized app size
_> Fixed the DEX byte dispatcher
_> Added a new UI
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Antik
dex2c 专业版 4.0.apk
我一直在考虑给 Dex2C App 加入一个新的功能 允许用户编写自己的自定义 C++ Anti-Tampering(防篡改)或 Detection(检测)代码 并将其作为 Submodule 集成到 Dex2C 中。
以后,当你对某个 App 应用 Dex2C 保护时,你自己编写的防篡改/检测模块也会一起被加入到目标 App 中。
同时,我们会在内置的 Dex2c.hxx 文件中提供一套 Exposed API,把每次 Dex2C Protection Session 中的一些 Native String 等相关接口暴露出来。这样,你就可以加入自己的 obfuscator.h 等自定义代码,并将它们制作成独立的 Submodule,从而把 Dex2C 的可扩展性提升到一个新的级别。
另外还有一个重要变化:我们现在准备加入 OLLVM 支持。
大家应该知道,我们一直使用一个经过自定义修改的 NDK。之前为了在手机端运行,我们针对 Android SDK 28 对它进行了定制,并运行在 BusyBox Sandbox 中。现在借助 System Service Binder,我们已经成功把整个环境升级到了 SDK 34。
从现在开始,我们计划把 NDK 作为一个独立的 App 安装。也就是说,Dex2C Pro.apk 会把生成的 C++ 代码发送给 NDK.apk,然后由 NDK.apk 在自己的 Sandbox 环境中完成编译。
这样整个过程会更加流畅。以前在处理大型 App 时,有时候 Native Code 的编译会一直卡住,甚至放在那里三四天都无法完成。新的架构就是为了解决这个问题,我们希望让 Native Code 的构建速度和稳定性得到大幅提升,实现接近“闪电般”的构建体验。
这次我们准备加入的改动非常多,所以我发布了 Dex2C 4.0 更新。4.0 的主要目的之一,就是提前把 Dex2C 的整体架构准备好,让上面提到的这些新功能以后都能够更加稳定、顺畅地运行。
最后也感谢 @Yui0816 是他给了我加入 Anti-Debugging 功能的想法。😊
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ndk-arm64-26.tar.gz
101.1 MB
101 MB AIDE NDK r29cxx

modded by - @aantik_mods

This is Gold ❤️

Try & give me feedback

🎀 Working All Aide New C++ Support

Donate :
TON
UQAWW83Npxp4eDnRb_gF6klvU2SY7nDkxkKHsTvFzz03hakV

USDT BEP20
0xab6dca15ffbde0d2f47a1743e8e729849c09f210

Ultra Fast Build 🏆


Changelog:
- 17 to 28 Platform support
- C++ 17 to 26 support
LOCAL_CPPFLAGS := -std=c++20
APP_PLATFORM := android-21


big achievement 😏

Fork Port
Pkg.Desc = Android NDK
Pkg.Revision = 29.0.14206865
Pkg.BaseRevision = 29.0.14206865
Pkg.ReleaseName = r29


old aide ndk can't afford it
now you can build C++ Android API 29 code on Aide using my ndk 🤯 fk

#include <jni.h>
#include <string>

template<typename T>
concept Number = requires(T a, T b) {
a + b;
};

template<Number T>
T add(T a, T b) {
return a + b;
}

consteval int compileTimeValue() {
return 20 + 29;
}

int main() {
int result = add(10, 20);
return result == 30 ? 0 : 1;
}

If anyone wants a custom ndk for under 40mb then inbox me I will build ndk for you 😁 with low charge
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Forwarded from dex2cxx
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Dex2c Tutorial
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CompileHub-v1.0-Quark.apk
26.9 MB
* 📣 Initial Release of Compile Hub with following features list
* ⚡️ High-performance GapBuffer editing engine with zero lag powered with MH-TextEditor
* 🛠 Instant APK compilation with ECJ (Java 11) & R8 minifier
* 🎨 Drag & Drop visual XML layout builder with live inspector (VIP)
* 👁 Live XML Vector Drawable & image asset previewer(VIP)
* 🔍 Code usage finder, symbol lookup, and global regex search
* 🚀Git repository downloader
* 💻 Integrated Linux Terminal with custom extra keys bar
* 🤖 Integrated Gemini AI Agent for automated code refactoring (VIP)
* 🔑 APK Signer supporting V1, V2, V3 signature schemes with custom JKS keys defined in gradle file.


You will not get 'This feature is for VIP" message okk , if you think this feature is not working means it's a VIP feature ok

https://t.me/CompileHub
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libMem.so building 😩 pc cooked
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assembly-csharp.patch.bytes loader for developers 😂😂 a lot of big game companies use systems like this. basically, imagine they find a bug inside one function of the game. just to fix that one function, they don't want to update the whole libil2cpp.so and release another huge game update. so instead, they use a byte patch loader. they compile only the target function's fixed code, make a small patch payload like assembly-csharp.patch.bytes, and push it to the user side. then the loader already inside the game loads that patch and applies the fix. pretty cool idea, right? 😂😂 but the funny part is, some modders are abusing the same concept. if they find a game with this kind of patch loader and manage to use it, they can make their own custom .patch.bytes containing modified game logic and load it into the game. so basically they can change some game functions through the patch system without directly modifying the original apk 😂😂 i saw a project like this today and thought the whole concept was really interesting, so i wanted to let you guys know about it.

Reference - https://github.com/Tencent/InjectFix
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😂😂 ЯMem
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