Antik
Google加固 Dependency Resolve.apk
/* * Copyright (C) 2026 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * This file is part of a native loader system that dynamically loads * another shared library at runtime and resolves its exported symbols. */
#pragma once
#ifndef PAIRIP_H
#define PAIRIP_H
#include <jni.h>
#include <dlfcn.h>
#include <stdint.h>
namespace pairipcore {
void* H_D = nullptr;
/*
* Function pointers for dynamically resolved native functions
*
* These will be assigned at runtime using dlsym()
* from libpairipcore_o.so
*/
// Function ExecuteProgram
JNIEnv* (*ExecuteProgram_func)(const char*, int64_t, uint64_t) = nullptr;
// Standard JNI lifecycle function
jint (*JNI_OnLoad_func)(JavaVM*, void*) = nullptr;
// Standard JNI lifecycle function
void (*JNI_OnUnload_func)(JavaVM*, void*) = nullptr;
/*
* Constructor attribute
* This function runs automatically when the library is loaded
* before any Java code calls into it
*/
__attribute__((constructor, visibility("hidden")))
static int initialize_pairipcore() {
/*
* Load the renamed original library into memory
*
* libpairipcore_o.so is expected to contain the real implementation
*/
H_D = dlopen("libpairipcore_o.so", RTLD_LAZY | RTLD_LOCAL);
if (!H_D) {
return -1;
}
/*
* Resolve function addresses from loaded library
* using symbol names inside ELF symbol table
*/
ExecuteProgram_func =
reinterpret_cast<JNIEnv* (*)(const char*, int64_t, uint64_t)>(
dlsym(H_D, "ExecuteProgram")
);
JNI_OnLoad_func =
reinterpret_cast<jint (*)(JavaVM*, void*)>(
dlsym(H_D, "JNI_OnLoad")
);
JNI_OnUnload_func =
reinterpret_cast<void (*)(JavaVM*, void*)>(
dlsym(H_D, "JNI_OnUnload")
);
/*
* Now function pointers contain real memory addresses
* and can be used to call native functions indirectly
*/
return 0;
}
} // namespace pairipcore
#endif // PAIRIP_H
Google加固 Dependency Resolve F**k Google
Acknowledgement - @ArtVanger
Google加固 #2- https://t.me/RevDex/565
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Try to change my icon.apk
1.3 MB
Try to change my icon
simple modding challenge
Task: Change my ImageView icon 😃🤩😂
simple modding challenge
Task: Change my ImageView icon 😃🤩😂
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Winner 🏆 @lineofnight
https://t.me/RevDex/574
Basically I modified the Google Roboto TTF font. I remapped the TTF file and added empty Unicode slots. Then I inserted an SVG and created a glyph. I assigned it to the Unicode slot E000 - and saved it. After that, I created a custom CustomRoboto.ttf font file
Knowledge from - https://fonts.google.com/icons
https://t.me/RevDex/574
Basically I modified the Google Roboto TTF font. I remapped the TTF file and added empty Unicode slots. Then I inserted an SVG and created a glyph. I assigned it to the Unicode slot E000 - and saved it. After that, I created a custom CustomRoboto.ttf font file
Knowledge from - https://fonts.google.com/icons
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After done 4K member Family in RevDex 😳 then I will start creating a course (Free Game Modding & library.so code debugging)
Let’s go🙈
https://t.me/RevDex/572
my course strategy is very interesting. first I will teach you low level C++ and all types of casting etc. then I will start the main modding series
Let’s go
https://t.me/RevDex/572
my course strategy is very interesting. first I will teach you low level C++ and all types of casting etc. then I will start the main modding series
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In this video I’m going to explain how to replace a short-length text with a longer text without breaking the length limit
For example inside a library file like
libapp.so there is a string such as
🧵 "Hello Profile" (length = short)
But I need to change it to
🧵 "Hello Profile I'm Premium" (longer string)
The problem is that we cannot directly increase the string size because it may break the memory layout or cause instability in the code
So instead I try to locate where the original string "Hello Profile" is being used, and then redirect its reference to another memory location that contains a longer string.
In this way I can display a bigger string without directly breaking the original length limitation, and the application still runs smoothly without crashing or damaging the structure
My old videos
#2023
For example inside a library file like
libapp.so there is a string such as
🧵 "Hello Profile" (length = short)
But I need to change it to
🧵 "Hello Profile I'm Premium" (longer string)
The problem is that we cannot directly increase the string size because it may break the memory layout or cause instability in the code
So instead I try to locate where the original string "Hello Profile" is being used, and then redirect its reference to another memory location that contains a longer string.
In this way I can display a bigger string without directly breaking the original length limitation, and the application still runs smoothly without crashing or damaging the structure
My old videos
#2023
😱28❤18❤🔥5😁3👌1🙈1