Guys do you want MemTool and game modding tutorials? Many people have messaged me and they want to learn game modding and debugging properly. If you want tutorials, then vote I will make a playlist
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Antik
Google加固 Dependency Resolve.apk
/* * Copyright (C) 2026 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * This file is part of a native loader system that dynamically loads * another shared library at runtime and resolves its exported symbols. */
#pragma once
#ifndef PAIRIP_H
#define PAIRIP_H
#include <jni.h>
#include <dlfcn.h>
#include <stdint.h>
namespace pairipcore {
void* H_D = nullptr;
/*
* Function pointers for dynamically resolved native functions
*
* These will be assigned at runtime using dlsym()
* from libpairipcore_o.so
*/
// Function ExecuteProgram
JNIEnv* (*ExecuteProgram_func)(const char*, int64_t, uint64_t) = nullptr;
// Standard JNI lifecycle function
jint (*JNI_OnLoad_func)(JavaVM*, void*) = nullptr;
// Standard JNI lifecycle function
void (*JNI_OnUnload_func)(JavaVM*, void*) = nullptr;
/*
* Constructor attribute
* This function runs automatically when the library is loaded
* before any Java code calls into it
*/
__attribute__((constructor, visibility("hidden")))
static int initialize_pairipcore() {
/*
* Load the renamed original library into memory
*
* libpairipcore_o.so is expected to contain the real implementation
*/
H_D = dlopen("libpairipcore_o.so", RTLD_LAZY | RTLD_LOCAL);
if (!H_D) {
return -1;
}
/*
* Resolve function addresses from loaded library
* using symbol names inside ELF symbol table
*/
ExecuteProgram_func =
reinterpret_cast<JNIEnv* (*)(const char*, int64_t, uint64_t)>(
dlsym(H_D, "ExecuteProgram")
);
JNI_OnLoad_func =
reinterpret_cast<jint (*)(JavaVM*, void*)>(
dlsym(H_D, "JNI_OnLoad")
);
JNI_OnUnload_func =
reinterpret_cast<void (*)(JavaVM*, void*)>(
dlsym(H_D, "JNI_OnUnload")
);
/*
* Now function pointers contain real memory addresses
* and can be used to call native functions indirectly
*/
return 0;
}
} // namespace pairipcore
#endif // PAIRIP_H
Google加固 Dependency Resolve F**k Google
Acknowledgement - @ArtVanger
Google加固 #2- https://t.me/RevDex/565
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Try to change my icon.apk
1.3 MB
Try to change my icon
simple modding challenge
Task: Change my ImageView icon 😃🤩😂
simple modding challenge
Task: Change my ImageView icon 😃🤩😂
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Winner 🏆 @lineofnight
https://t.me/RevDex/574
Basically I modified the Google Roboto TTF font. I remapped the TTF file and added empty Unicode slots. Then I inserted an SVG and created a glyph. I assigned it to the Unicode slot E000 - and saved it. After that, I created a custom CustomRoboto.ttf font file
Knowledge from - https://fonts.google.com/icons
https://t.me/RevDex/574
Basically I modified the Google Roboto TTF font. I remapped the TTF file and added empty Unicode slots. Then I inserted an SVG and created a glyph. I assigned it to the Unicode slot E000 - and saved it. After that, I created a custom CustomRoboto.ttf font file
Knowledge from - https://fonts.google.com/icons
❤15
After done 4K member Family in RevDex 😳 then I will start creating a course (Free Game Modding & library.so code debugging)
Let’s go🙈
https://t.me/RevDex/572
my course strategy is very interesting. first I will teach you low level C++ and all types of casting etc. then I will start the main modding series
Let’s go
https://t.me/RevDex/572
my course strategy is very interesting. first I will teach you low level C++ and all types of casting etc. then I will start the main modding series
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