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NativeLGL Build Tutorial for Mobile & Android
This is a Java based UI with C++ integration built without using classes.dex and without requiring any permissions. It uses a class loader system inside the libLGL.so library, which includes an automatic classes.dex packing mechanism and resolves all JNI methods at runtime without dynamic loading
Required Tools
https://github.com/AndroidCSOfficial/android-code-studio/releases/tag/v1.0.0%2Bgh.r3
https://github.com/ispointer/NativeModMenu
This is a Java based UI with C++ integration built without using classes.dex and without requiring any permissions. It uses a class loader system inside the libLGL.so library, which includes an automatic classes.dex packing mechanism and resolves all JNI methods at runtime without dynamic loading
Required Tools
https://github.com/AndroidCSOfficial/android-code-studio/releases/tag/v1.0.0%2Bgh.r3
https://github.com/ispointer/NativeModMenu
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Forwarded from MemTool
MemTool 3.2 [ Fat ] Soon What is New Adding?
#1 Module Base Index
( some game & library have multiple memory map index for example )
See clearly, you can also check same thing in GG he also showing multiple base index from memory map currently my MemTool doesn’t have map indexing so some case not working game offset etc because default index is not readable or some important problem have So this is the main problem Now I explain more deeper
r--p ---> header / metadata # <map> index #1
r-xp ---> actual code segment ✅ # <map> index #2
rw-p ---> data section # <map> index #3
See this, one lib.so but 3 memory map index normally LGL Mod Menu and other modder only reading first index they don’t know about second index That’s the reason offset not working sometimes Because memory index not readable LGL or other PID reader doesn’t
support- Cxx is god
auto indexing
manual index select
#1 Module Base Index
( some game & library have multiple memory map index for example )
7a12300000-7a12500000 r--p 00000000 ... /libil2cpp.so 7a12500000-7a18000000 r-xp 00020000 ... /libil2cpp.so 7a18000000-7a18200000 rw-p 00300000 ... /libil2cpp.so
See clearly, you can also check same thing in GG he also showing multiple base index from memory map currently my MemTool doesn’t have map indexing so some case not working game offset etc because default index is not readable or some important problem have So this is the main problem Now I explain more deeper
r--p ---> header / metadata # <map> index #1
r-xp ---> actual code segment ✅ # <map> index #2
rw-p ---> data section # <map> index #3
See this, one lib.so but 3 memory map index normally LGL Mod Menu and other modder only reading first index they don’t know about second index That’s the reason offset not working sometimes Because memory index not readable LGL or other PID reader doesn’t
support- Cxx is god
auto indexing
manual index select
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Internal_LGL.zip
145.1 KB
If you need External Memory
let me know in the comments below or react to the post. That way I’ll understand that you want the external version, and I’ll release it
let me know in the comments below or react to the post. That way I’ll understand that you want the external version, and I’ll release it
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MemoryPlush✓.zip
31.8 KB
MemoryPlush is a lightweight and efficient external memory engine developed in C++, designed to operate using a libc based access method. It interacts directly with a target process’s memory through the /proc/[pid]/mem interface, allowing memory read and write operations without relying on traditional syscall-based methods such as process_vm_readv.
Because of this approach, its behavior resembles standard file I/O operations, making it less suspicious to basic monitoring or detection systems as a result, it provides a clean and stable mechanism for external memory interaction
(libc) memory C++ (f**k) AntiCheat You Can use this memory In ( P*BG && FF ) Full Safe 💯 Verified
Because of this approach, its behavior resembles standard file I/O operations, making it less suspicious to basic monitoring or detection systems as a result, it provides a clean and stable mechanism for external memory interaction
(libc) memory C++ (f**k) AntiCheat You Can use this memory In ( P*BG && FF ) Full Safe 💯 Verified
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Forwarded from MemTool
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Mem Tools v3.2.0-320 [Fat] (Online Authentication)
Don’t worry it’s completely free to access You can get a key 🗝️ for every release
The main purpose of adding authentication is to enable online GUI updates, so I can update the ImGUI remotely and add new features anytime.
This GUI can dynamically load any C++ object
Don’t worry it’s completely free to access You can get a key 🗝️ for every release
The main purpose of adding authentication is to enable online GUI updates, so I can update the ImGUI remotely and add new features anytime.
This GUI can dynamically load any C++ object
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https://github.com/ispointer/Dex2cxx
Dex2c ---> Dex2cxx New Version no need sub class & no need to replace application class all solved dynamic register all class no need class instance Powerful Dex Protection ( Dex2c )
Dex2c ---> Dex2cxx New Version no need sub class & no need to replace application class all solved dynamic register all class no need class instance Powerful Dex Protection ( Dex2c )
GitHub
GitHub - ispointer/Dex2cxx
Contribute to ispointer/Dex2cxx development by creating an account on GitHub.
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Dex2Cxx (Offline Tool)
Use this tool to convert any Java-based application into native C++ code (Java to C++ translation)
Use this tool to convert any Java-based application into native C++ code (Java to C++ translation)
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test.apk
2.9 MB
guys check this protected apk and send me your feedback in the comments let me know whether the protected apk crashes or not
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Dex2C is done ✅😁 Offline Dex2Cxx
This is my selfbuilt product with no contributors
NDK Build source I’m using in this project - https://t.me/RevDex/426
This is my selfbuilt product with no contributors
NDK Build source I’m using in this project - https://t.me/RevDex/426
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dex2c pro release.apk
53.8 MB
Dex2Cxx Pro Release
Version 1.2.0
Changelog
🌎 Dex2Cxx is a hybrid project that allows users to convert Java applications into C++ code
✅ Added custom native library name selection.
✅ Added custom JKS support and random JKS generation.
✅ Improved I/O threading for faster JNI build performance
✅ Completely free version no key, no subscription, unlimited usage.
✅ Supports multiple ABIs and users can also build for specific ABIs only
🔍 All Ndk -
https://t.me/RevDex/461
https://t.me/RevDex/460
Version 1.2.0
Changelog
https://t.me/RevDex/461
https://t.me/RevDex/460
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