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Pfp Race At 20 Reacts ! Share : @raphaelserver
Done For The Winner!! ❤️
Share - @RaphaelServer
Share - @RaphaelServer
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Payhip Cover Race At 20 Reacts! Share - @RaphaelServer
First To Comment Wins Cover!! ❤️
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Payhip Cover Race At 20 Reacts! Share - @RaphaelServer
Done For The Winner!!
Share:-@RaphaelServer
Share:-@RaphaelServer
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PFP Race At 15 Reactions!! ❤️ Share - @RaphaelServer
First To Comment "Raphael Is Underrated" Wins PFP!! ❤️
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PFP Race At 15 Reactions!! ❤️ Share - @RaphaelServer
Done For The Winner!! ❤️
Share - @RaphaelServer
Share - @RaphaelServer
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ʀᴀᴘʜᴀᴇʟ'ꜱ ꜱᴇʀᴠᴇʀ
Payhip Cover Race At 20 Reacts!! ❤️ Share - @RaphaelServer
First To Comment Wins Cover!! ❤️
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ʀᴀᴘʜᴀᴇʟ'ꜱ ꜱᴇʀᴠᴇʀ
Payhip Cover Race At 20 Reacts!! ❤️ Share - @RaphaelServer
Done For The Winner!! ❤️
Share - @RaphaelServer
Share - @RaphaelServer
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Dropping This Prompt At 10 Reactions!! ❤️ Share - @RaphaelServer
Prompt here:
“A gritty vintage hand-drawn portrait, heavily stylized pencil and charcoal sketch, rough ink outlines, distressed paper texture, grainy analog film effect, warm red, brown and cream tones, overexposed highlights, dark shadows, slightly distorted fisheye perspective, raw photocopy texture, imperfect hand-drawn details, dynamic composition, low-fi vintage edit, 1:1 square.”
Share - @RaphaelServer
“A gritty vintage hand-drawn portrait, heavily stylized pencil and charcoal sketch, rough ink outlines, distressed paper texture, grainy analog film effect, warm red, brown and cream tones, overexposed highlights, dark shadows, slightly distorted fisheye perspective, raw photocopy texture, imperfect hand-drawn details, dynamic composition, low-fi vintage edit, 1:1 square.”
Share - @RaphaelServer
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ʀᴀᴘʜᴀᴇʟ'ꜱ ꜱᴇʀᴠᴇʀ
Dropping This GTA V Style Prompt At 15 Reactions!! ❤️ Share - @RaphaelServer
Prompt Here:
Rebuild the entire scene from the reference image as a real-time 3D render inside the GTA V Rage engine. Do not apply a filter. Fully reconstruct all people, vehicles, architecture, terrain and props as polygonal 3D assets native to GTA V. The result should look like an authentic in-game screenshot captured on a high-end PC, ultra settings enabled. All subjects must be converted into clearly modeled geometry with visible polygon structure, baked normal maps, and game-ready textures. Faces, bodies and clothing should follow GTA V character proportions and anatomy, slightly exaggerated, rigid, and digitally sculpted. Skin is matte and textured, no photographic pores. Hair is clumped, card-based, slightly stiff. Clothing uses flat fabric shaders with visible seams and texture repetition. Environment must feel like Los Santos or Blaine County logic. Buildings are modular, edges slightly sharp, surfaces tiled and optimized. Roads, sidewalks, vegetation, street props, and background elements are simplified but dense, clearly game-built constructed. No real-world photographic depth or lens artifacts. Lighting follows GTA V real-time lighting behavior. Strong directional sunlight or overcast skylight depending on scene. Hard shadows with defined edges, subtle ambient occlusion in corners. Reflections are screen-space and imperfect. Colors are slightly saturated with the recognizable GTA V color grading. Contrast is controlled but punchy. Materials must read as video game assets. Asphalt is flat and grainy. Metal has simple specular highlights. Glass is clean with limited reflection depth. Vegetation is slightly stiff and stylized. Nothing should appear physically accurate or cinematic-render realistic. Camera should feel like a gameplay or Rockstar Editor capture. Third-person or free camera perspective. Slight wide-angle distortion. Stable framing. No depth of field blur. No motion blur unless minimal and engine-based. Overall look is unmistakably GTA V. Real-time 3D Polygon. Textured. Optimized. Stylized realism. Clearly not a photograph.
*Use Chat Gpt For Better Results*
Share - @RaphaelServer
Rebuild the entire scene from the reference image as a real-time 3D render inside the GTA V Rage engine. Do not apply a filter. Fully reconstruct all people, vehicles, architecture, terrain and props as polygonal 3D assets native to GTA V. The result should look like an authentic in-game screenshot captured on a high-end PC, ultra settings enabled. All subjects must be converted into clearly modeled geometry with visible polygon structure, baked normal maps, and game-ready textures. Faces, bodies and clothing should follow GTA V character proportions and anatomy, slightly exaggerated, rigid, and digitally sculpted. Skin is matte and textured, no photographic pores. Hair is clumped, card-based, slightly stiff. Clothing uses flat fabric shaders with visible seams and texture repetition. Environment must feel like Los Santos or Blaine County logic. Buildings are modular, edges slightly sharp, surfaces tiled and optimized. Roads, sidewalks, vegetation, street props, and background elements are simplified but dense, clearly game-built constructed. No real-world photographic depth or lens artifacts. Lighting follows GTA V real-time lighting behavior. Strong directional sunlight or overcast skylight depending on scene. Hard shadows with defined edges, subtle ambient occlusion in corners. Reflections are screen-space and imperfect. Colors are slightly saturated with the recognizable GTA V color grading. Contrast is controlled but punchy. Materials must read as video game assets. Asphalt is flat and grainy. Metal has simple specular highlights. Glass is clean with limited reflection depth. Vegetation is slightly stiff and stylized. Nothing should appear physically accurate or cinematic-render realistic. Camera should feel like a gameplay or Rockstar Editor capture. Third-person or free camera perspective. Slight wide-angle distortion. Stable framing. No depth of field blur. No motion blur unless minimal and engine-based. Overall look is unmistakably GTA V. Real-time 3D Polygon. Textured. Optimized. Stylized realism. Clearly not a photograph.
*Use Chat Gpt For Better Results*
Share - @RaphaelServer
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ʀᴀᴘʜᴀᴇʟ'ꜱ ꜱᴇʀᴠᴇʀ
Pfp Race At 22 Reacts ! Share : @raphaelserver
Done For The Winner!! ❤️
Share - @RaphaelServer
Share - @RaphaelServer
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