C# 8 Interfaces: Dangerous Assumptions in Default Implementation β οΈ
One of the features that is being promoted about C# 8 interfaces is that we can add members to an interface without breaking existing implementers. β
But we can cause a lot of pain if we aren't careful. π€·π»ββοΈ
Let's look at some code that makes bad assumptions so that we can understand the importance of avoiding these problems. βοΈ
[ Article ] : kutt.it/csdif
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#CSharp #Interfaces
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One of the features that is being promoted about C# 8 interfaces is that we can add members to an interface without breaking existing implementers. β
But we can cause a lot of pain if we aren't careful. π€·π»ββοΈ
Let's look at some code that makes bad assumptions so that we can understand the importance of avoiding these problems. βοΈ
[ Article ] : kutt.it/csdif
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#CSharp #Interfaces
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Using the ReferenceAssemblies NuGet package to build .NET Framework libraries on Linux, without installing Mono π
In this post I show how you can build .NET projects that target .NET Framework versions on Linux, without using Mono! π€·π»ββοΈ
By using the new Microsoft.NETFramework.ReferenceAssemblies NuGet packages from Microsoft you don't need to install anything more than the .NET Core SDK! π₯
[ Article ] : kutt.it/coremono
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#CSharp #DotNet #AspCore #NetCore
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In this post I show how you can build .NET projects that target .NET Framework versions on Linux, without using Mono! π€·π»ββοΈ
By using the new Microsoft.NETFramework.ReferenceAssemblies NuGet packages from Microsoft you don't need to install anything more than the .NET Core SDK! π₯
[ Article ] : kutt.it/coremono
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#CSharp #DotNet #AspCore #NetCore
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EasyCompressor π¦
EasyCompressor is an open-source compression abstraction library that supports and implements many compression algorithms such as Zstd, LZMA, LZ4, Snappy, Brotli, GZip and Deflate. π
It is very useful for using along with Distributed Caching or storing files in database. β
[ GitHub ] : github.com/mjebrahimi/EasyCompressor
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#Compression #CSharp #DotNet
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EasyCompressor is an open-source compression abstraction library that supports and implements many compression algorithms such as Zstd, LZMA, LZ4, Snappy, Brotli, GZip and Deflate. π
It is very useful for using along with Distributed Caching or storing files in database. β
[ GitHub ] : github.com/mjebrahimi/EasyCompressor
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#Compression #CSharp #DotNet
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What is .NETβ
What's C# and F#β
What's the .NET Ecosystemβ
What can .NET buildβ
Learn what is .NET from Scott Hanselman! β
[ Youtube ] : https://www.youtube.com/watch?v=bEfBfBQq7EE
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#DotNet #CSharp
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What's C# and F#β
What's the .NET Ecosystemβ
What can .NET buildβ
Learn what is .NET from Scott Hanselman! β
[ Youtube ] : https://www.youtube.com/watch?v=bEfBfBQq7EE
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What is .NET? What's C# and F#? What's the .NET Ecosystem? .NET Core Explained, what can .NET build?
What is .NET? What is C# and F#? What is .NET Core? What's the .NET Ecosystem? What can you build? You have questions and we have answers. More videos at http://dot.net/videos
Working with Expression Trees in C# π
Expression trees is an obscure, although very interesting feature in .NET. Most people probably think of it as something synonymous with object-relational mapping frameworks, but despite being its most common use case, itβs not the only one. There are a lot of creative things you can do with expression trees, including code generation, transpilation, metaprogramming, and more.
In this article I will give an overview of what expression trees are and how to work with them, as well as show some interesting scenarios where Iβve seen them used to great effect. β
[ Article ] : kutt.it/exptree
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#CSharp #Expressions
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Expression trees is an obscure, although very interesting feature in .NET. Most people probably think of it as something synonymous with object-relational mapping frameworks, but despite being its most common use case, itβs not the only one. There are a lot of creative things you can do with expression trees, including code generation, transpilation, metaprogramming, and more.
In this article I will give an overview of what expression trees are and how to work with them, as well as show some interesting scenarios where Iβve seen them used to great effect. β
[ Article ] : kutt.it/exptree
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Proto.Actor π
Cross-platform actors for .NET, Go, Java and Kotlin. β‘οΈ
The Actor Model provides a higher level of abstraction for writing concurrent and distributed systems. It alleviates the developer from having to deal with explicit locking and thread management, making it easier to write correct concurrent and parallel systems. β¨
Features β :
β’ Simple Concurrency & Distribution
β’ Extreme Performance
β’ Resilient by Design
β’ Built on standards
β’ Virtual Actors
β’ Distributed by Default
β’ Supervision & monitoring
β’ Communications on gRPC
[ Website ] : https://proto.actor
[ Github ] : https://github.com/AsynkronIT/protoactor-dotnet
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#Actor #ActorModel #CSharp #Go #Kotlin
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Cross-platform actors for .NET, Go, Java and Kotlin. β‘οΈ
The Actor Model provides a higher level of abstraction for writing concurrent and distributed systems. It alleviates the developer from having to deal with explicit locking and thread management, making it easier to write correct concurrent and parallel systems. β¨
Features β :
β’ Simple Concurrency & Distribution
β’ Extreme Performance
β’ Resilient by Design
β’ Built on standards
β’ Virtual Actors
β’ Distributed by Default
β’ Supervision & monitoring
β’ Communications on gRPC
[ Website ] : https://proto.actor
[ Github ] : https://github.com/AsynkronIT/protoactor-dotnet
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#Actor #ActorModel #CSharp #Go #Kotlin
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Lowering in C#: What's really going on in your code? πΎ
If you're attending NDC you probably think you know what a foreach loop does - it iterates over a collection, right? β
BUT do you know how? Do you know what the C# compiler does when you write a foreach loop? What about a lambda expression? Or the re-entrant magic that is a yield return statementβ
In this session we'll dive into Roslyn, the C# compiler, and learn about lowering and how it helps the compiler do its job, and what it does to your code. In the process you'll gain the skills to identify some of the common performance pitfalls of .NET, as well as just get a deeper understanding of what the code you write really does. π
[ YouTube ] : https://youtu.be/gc1AxbNybvw
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#CSharp #LowLevel #Compiler #Roslyn
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If you're attending NDC you probably think you know what a foreach loop does - it iterates over a collection, right? β
BUT do you know how? Do you know what the C# compiler does when you write a foreach loop? What about a lambda expression? Or the re-entrant magic that is a yield return statementβ
In this session we'll dive into Roslyn, the C# compiler, and learn about lowering and how it helps the compiler do its job, and what it does to your code. In the process you'll gain the skills to identify some of the common performance pitfalls of .NET, as well as just get a deeper understanding of what the code you write really does. π
[ YouTube ] : https://youtu.be/gc1AxbNybvw
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#CSharp #LowLevel #Compiler #Roslyn
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Nuke Build π
As C# developers, we are spoiled with a great language and awesome IDEs.
Why do most automation systems never really match the level of convenience and integration that we're used to?
NUKE is different. π
It is fully based on C# console applications and uses the type system to its full extent.
You want your auto-completion, package management, debugging, refactorings, formatting, and navigation back? Itβs available right thereβοΈ
[ Website ] : https://nuke.build/
[ GitHub ] : github.com/nuke-build/nuke
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#CSharp #Dotnet #BuildSystem
@ProgrammingTip
As C# developers, we are spoiled with a great language and awesome IDEs.
Why do most automation systems never really match the level of convenience and integration that we're used to?
NUKE is different. π
It is fully based on C# console applications and uses the type system to its full extent.
You want your auto-completion, package management, debugging, refactorings, formatting, and navigation back? Itβs available right thereβοΈ
[ Website ] : https://nuke.build/
[ GitHub ] : github.com/nuke-build/nuke
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#CSharp #Dotnet #BuildSystem
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Source Link π
Source Link is a language- and source-control agnostic system for providing first-class source debugging experiences for binaries.
The goal of the project is to enable anyone building NuGet libraries to provide source debugging for their users with almost no effort.
Microsoft libraries, such as .NET Core and Roslyn have enabled Source Link.
Source Link is supported by Microsoft. β
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#DotNet #CSharp #Debugging
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Source Link is a language- and source-control agnostic system for providing first-class source debugging experiences for binaries.
The goal of the project is to enable anyone building NuGet libraries to provide source debugging for their users with almost no effort.
Microsoft libraries, such as .NET Core and Roslyn have enabled Source Link.
Source Link is supported by Microsoft. β
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#DotNet #CSharp #Debugging
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