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PSYMETRY Shotgun Showcase
Note that this isn't an official map but a development map. It's the map I use to test the geometry and features I'm building for the game so there's no goal other than for testing purposes. Like when you see an area with stairs, it's cause I was working on them and I built that area to test possibilities and limitations. This is why there's so much variety in this map. Real maps will be much more coherent :)
Note that this isn't an official map but a development map. It's the map I use to test the geometry and features I'm building for the game so there's no goal other than for testing purposes. Like when you see an area with stairs, it's cause I was working on them and I built that area to test possibilities and limitations. This is why there's so much variety in this map. Real maps will be much more coherent :)
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PSYMETRY - Progress update (Oct 13, 2020)
Hey guys! Here's a progress update video showing some of the new stuff I added to the PSYMETRY project during the last few months.
- Blood decals on floor and walls
- Bullet Ricochets
- New monsters
- Better explosions and projectile FX and some sound updates.
- Flying enemies can land and take off
- Turn in place animations and leaning animations for more realistic Enemy movement.
- Music player with random pitch variations so songs can play slower or faster than normal to add a bit of variety.
- New much improved switch/door system
- New map
Lots more work to do but it is already a lot of fun just shooting things around so I'm getting closer to being able to release a test build you guys can enjoy. I just have to clean it up a bit cause it's a rather large project at the moment.
Hey guys! Here's a progress update video showing some of the new stuff I added to the PSYMETRY project during the last few months.
- Blood decals on floor and walls
- Bullet Ricochets
- New monsters
- Better explosions and projectile FX and some sound updates.
- Flying enemies can land and take off
- Turn in place animations and leaning animations for more realistic Enemy movement.
- Music player with random pitch variations so songs can play slower or faster than normal to add a bit of variety.
- New much improved switch/door system
- New map
Lots more work to do but it is already a lot of fun just shooting things around so I'm getting closer to being able to release a test build you guys can enjoy. I just have to clean it up a bit cause it's a rather large project at the moment.
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PSYMETRY FPS Game - Legendary Shotguns
I did some work on the game's shotguns lately in order to make a Legendary variant and it turned out way better than I expected. What do you guys think of the new look?
I did some work on the game's shotguns lately in order to make a Legendary variant and it turned out way better than I expected. What do you guys think of the new look?
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PSYMETRY Alpha Trailer
Trippy Classic Action FPS
Channel: @Psymetry
Chat Group: @Psymetrist
Website: https://www.psymetry.com
Trippy Classic Action FPS
Channel: @Psymetry
Chat Group: @Psymetrist
Website: https://www.psymetry.com
Forwarded from πΊπ¦YoutubeDL
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PSYMETRYβ’ - New Door and Lift System plus randomized colors showcase
Channel: @Psymetry
Chat @Psymetrist
Youtube: https://www.youtube.com/psymetry
Video update showcasing my new door and lift system. This new tool is incredibly modular and easy to use, which makes level design a breeze. This will add quite a bit of interactivity to the maps and allow for a lot of secret areas and features like the platforms you see in the video, which are totally optional and completely hidden. Now you know those of course since I'm revealing them all, but you can expect a lot of secret hidden stuff like that in future maps as well :)
Please join my Patreon or contribute to the project on the official website to help me keep working on the project and take it to the next level. This will be the greatest FPS game ever!
PATREON: https://www.patreon.com/psymetry
WEBSITE: https://www.psymetry.com
Channel: @Psymetry
Chat @Psymetrist
Youtube: https://www.youtube.com/psymetry
Video update showcasing my new door and lift system. This new tool is incredibly modular and easy to use, which makes level design a breeze. This will add quite a bit of interactivity to the maps and allow for a lot of secret areas and features like the platforms you see in the video, which are totally optional and completely hidden. Now you know those of course since I'm revealing them all, but you can expect a lot of secret hidden stuff like that in future maps as well :)
Please join my Patreon or contribute to the project on the official website to help me keep working on the project and take it to the next level. This will be the greatest FPS game ever!
PATREON: https://www.patreon.com/psymetry
WEBSITE: https://www.psymetry.com
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PSYMETRYβ’ Improved Wall Surfaces (WIP)
@Psymetry
TRIPPY CLASSIC ACTION FPS GAME
WEBSITE: https://www.psymetry.com
Channel: https://t.me/PSYMETRY
Chat: https://t.me/+SOKVuZHOzfwYwqX-
Discord: https://discord.gg/8kdrB448Gj
Twitter: https://twitter.com/PsymetryFPS
Youtube: https://www.youtube.com/psymetry
@Psymetry
TRIPPY CLASSIC ACTION FPS GAME
WEBSITE: https://www.psymetry.com
Channel: https://t.me/PSYMETRY
Chat: https://t.me/+SOKVuZHOzfwYwqX-
Discord: https://discord.gg/8kdrB448Gj
Twitter: https://twitter.com/PsymetryFPS
Youtube: https://www.youtube.com/psymetry
Forwarded from Daily News
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β‘οΈ The Asian decided to make the games more realistic on his own. As a result, after a couple of shots, the monitor fell apart, and the smoke almost burned down the house.
Daily News
Daily News