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Old Vd❀️

But Gold Still Working
Hi 😁😁
Farlight 84 x32

Offset Dumper Done ! Soon All Offsets :)


Making offset dumper for farlight is super harder then pubgm ! But i did it πŸ˜—

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Dead Box Items Source For Emulator


const DWORD boxItemCount = 1664; //count = itemBase + 4 : 1680 + 4 Class: ItemDefineID --> int TypeSpecificID;//[Offset: 0x4, Size: 4] -- need convirt to decimal from hex
const DWORD boxItemBase = 1664; //PickUpItemData[] PickUpDataList;//[Offset:





if (Setting::deadbox)
{
if (IsBox(EntityType))
{

g_pEsp->lootbox.push_back(g_pEsp->lbox);
DWORD count = Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::boxItemCount);
if (count > 30)
count = 30;
g_pEsp->lbox.boxitem.clear();
if (count > 0)
{
long itemBase = Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::boxItemBase);
long itemAddv;

for (int t = 0; t < count; t++)
{
itemAddv = itemBase + t * 48;
// std::string bitm = Dead(Utility::ReadMemoryEx<DWORD>(itemAddv + 0x4), "");
std::string bitm = GetBoxItems(Utility::ReadMemoryEx<DWORD>(itemAddv + 0x4));
if (bitm.find("Unknown") == std::string::npos)
{
Itemb temo;
bitm.append(" : ").append(std::to_string(Utility::ReadMemoryEx<DWORD>(itemAddv + 0x18)));
g_pEsp->lbox.Position = Utility::ReadMemoryEx<VECTOR3>(RootComponent + Offset::Position);
temo.colorcod = Setting::colorcode;
temo.Displayname = bitm;
g_pEsp->lbox.boxitem.push_back(temo);
// bitm.clear();
}
}
}
}
}



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Gname By Hama_enc.lua
70.2 KB
Gname finder All PUBGM

X32
Compiled Cpp Protection !

Can Protect Your Sock/Memory Cpp From Decompile !


Im not gonna share this tool lol
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ACE32 New Skin ID !

1101102001 -- LEVEL 1 !
1101102007 -- LEVEL 7 (MAX) !
(Just Increase The Last Number For Next Level)

Search :
10110200
Edit :
1101102007

Kill Msg For Mod Menu -:
else if(strstr(localPlayer->WeaponManagerComponent->CurrentWeaponReplicated->GetWeaponName().ToString(), "ACE32")){
*(int*)(a2 + 0x90) = 1101102007; //@D_V_4
}


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0x55217e0 || 2.7.0 ~ 64 BIT KILL MESSAGE HOOK OFFSET !

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Forwarded from XRewez Gaming (3z)
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πŸ˜‚
BGMI 2.7.0 - 64 BIT

GName Offset : 0xb849220) + 0x110);
GWorld Offset : 0xb8a2a70) - 0x20) + 0x30);
VWorld Offset : 0xbca2198
VMatrix Offset : 0xbca91a0) + 0xc0);


GNames_Offset Offset : 0x6c1958c
GEngine_Offset Offset : 0xbca91a0 //UEngine
GEngine_Offset Offset : 0xbcc81d8 //UlocalPlayer
GUObject_Offset Offset : 0xbac6320
GetActorArray_Offset Offset : 0x856b94c
Canvas_Map_Offset Offset : 0xbca2198
Process_Event_Offset Offset : 0x6e76004
GNativeAndroidApp_Offset Offset : 0xb848820
Actors_Offset Offset : 0xa0

Generated By
ArmP TooL !

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Forwarded from mithrigs MOTHERS SUCKING LAG DICK (Mithrigs)
SDK64BG.txt
5.2 MB
2.7 64 BIT BGMI SDK DUMP

GWorld = 0xb849220;
GNames = 0xb849220;
ViewMatrix = 0xbca91a0;

⚠️ Share with credit or your mom will be my biggest bitch
@XNinja_Leaks | @talhaeens
idx 165 bgmi 2.7
Offsets are god damn right , same to every season lol !
BGMI 2.7.0 - 32 BIT

GName Offset : 0x8435468) + 0x88);
GWorld Offset : 0x876185c) + 0x3c);
VWorld Offset : 0x8745728
VMatrix Offset : 0x874a800) + 0x7c);


GNames_Offset Offset : 0x425d4b8
GEngine_Offset Offset : 0x82a06c8 //UEngine
GEngine_Offset Offset : 0x874a800 //UlocalPlayer
GUObject_Offset Offset : 0x85e4ff0
GetActorArray_Offset Offset : 0x5b24330
Canvas_Map_Offset Offset : 0x8745728
Process_Event_Offset Offset : 0x56be21c
GNativeAndroidApp_Offset Offset : 0x82950ec
Actors_Offset Offset : 0x70

Generated By
ArmP TooL !

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0x2a02580 // BGMI KILL MESSAGE HOOK OFFSET | 2.7.0

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1K Members Done
Thanks πŸ‘½πŸ’š
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Forwarded from mithrigs MOTHERS SUCKING LAG DICK (Mithrigs)
BGMI_(v2.7.1)_64Bit.zip
3.3 MB
PUBG MOBΔ°LE 2.7.1 64 BGMI SDK

⚠️ Definitely open and read Offsets.cpp
⚠️ Offsets Are In This File

#FirstOnTelegram πŸ˜‚
#FuckMyHaters

⚠️ Share with credit or your mom will be my biggest bitch
@XNinja_Leaks | @talhaeens
OpenSock@XNinja_Leaks.zip
24.3 KB
Open Sock for Desi Base Sources Updated For PUBG v2.7 BGMI.

32 and 64 Bit
Esp, Aimbot and Memory SDK
Don't Have Any Shit Glitches

#FirstTimeOnTelegram

⚠️ Share with credit or your mom will be my biggest bitch
@XNinja_Leaks | @talhaeens
Always First , Every Season !
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Offsets are correct :))

Why are we pro