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Vmatrix Find
Old Vdβ€οΈ
But Gold Still Working
But Gold Still Working
Farlight 84 x32
Offset Dumper Done ! Soon All Offsets :)
Making offset dumper for farlight is super harder then pubgm ! But i did it π
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Offset Dumper Done ! Soon All Offsets :)
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Dead Box Items Source For Emulator
const DWORD boxItemCount = 1664; //count = itemBase + 4 : 1680 + 4 Class: ItemDefineID --> int TypeSpecificID;//[Offset: 0x4, Size: 4] -- need convirt to decimal from hex
const DWORD boxItemBase = 1664; //PickUpItemData[] PickUpDataList;//[Offset:
if (Setting::deadbox)
{
if (IsBox(EntityType))
{
g_pEsp->lootbox.push_back(g_pEsp->lbox);
DWORD count = Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::boxItemCount);
if (count > 30)
count = 30;
g_pEsp->lbox.boxitem.clear();
if (count > 0)
{
long itemBase = Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::boxItemBase);
long itemAddv;
for (int t = 0; t < count; t++)
{
itemAddv = itemBase + t * 48;
// std::string bitm = Dead(Utility::ReadMemoryEx<DWORD>(itemAddv + 0x4), "");
std::string bitm = GetBoxItems(Utility::ReadMemoryEx<DWORD>(itemAddv + 0x4));
if (bitm.find("Unknown") == std::string::npos)
{
Itemb temo;
bitm.append(" : ").append(std::to_string(Utility::ReadMemoryEx<DWORD>(itemAddv + 0x18)));
g_pEsp->lbox.Position = Utility::ReadMemoryEx<VECTOR3>(RootComponent + Offset::Position);
temo.colorcod = Setting::colorcode;
temo.Displayname = bitm;
g_pEsp->lbox.boxitem.push_back(temo);
// bitm.clear();
}
}
}
}
}
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const DWORD boxItemCount = 1664; //count = itemBase + 4 : 1680 + 4 Class: ItemDefineID --> int TypeSpecificID;//[Offset: 0x4, Size: 4] -- need convirt to decimal from hex
const DWORD boxItemBase = 1664; //PickUpItemData[] PickUpDataList;//[Offset:
if (Setting::deadbox)
{
if (IsBox(EntityType))
{
g_pEsp->lootbox.push_back(g_pEsp->lbox);
DWORD count = Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::boxItemCount);
if (count > 30)
count = 30;
g_pEsp->lbox.boxitem.clear();
if (count > 0)
{
long itemBase = Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::boxItemBase);
long itemAddv;
for (int t = 0; t < count; t++)
{
itemAddv = itemBase + t * 48;
// std::string bitm = Dead(Utility::ReadMemoryEx<DWORD>(itemAddv + 0x4), "");
std::string bitm = GetBoxItems(Utility::ReadMemoryEx<DWORD>(itemAddv + 0x4));
if (bitm.find("Unknown") == std::string::npos)
{
Itemb temo;
bitm.append(" : ").append(std::to_string(Utility::ReadMemoryEx<DWORD>(itemAddv + 0x18)));
g_pEsp->lbox.Position = Utility::ReadMemoryEx<VECTOR3>(RootComponent + Offset::Position);
temo.colorcod = Setting::colorcode;
temo.Displayname = bitm;
g_pEsp->lbox.boxitem.push_back(temo);
// bitm.clear();
}
}
}
}
}
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Gname By Hama_enc.lua
70.2 KB
Gname finder All PUBGM
X32
X32
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ACE32 New Skin ID !
(Just Increase The Last Number For Next Level)
Search :
Edit :
Kill Msg For Mod Menu -:
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1101102001 -- LEVEL 1 !1101102007 -- LEVEL 7 (MAX) !(Just Increase The Last Number For Next Level)
Search :
10110200Edit :
1101102007Kill Msg For Mod Menu -:
else if(strstr(localPlayer->WeaponManagerComponent->CurrentWeaponReplicated->GetWeaponName().ToString(), "ACE32")){
*(int*)(a2 + 0x90) = 1101102007; //@D_V_4
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BGMI 2.7.0 - 64 BIT
GName Offset : 0xb849220) + 0x110);
GWorld Offset : 0xb8a2a70) - 0x20) + 0x30);
VWorld Offset : 0xbca2198
VMatrix Offset : 0xbca91a0) + 0xc0);
GNames_Offset Offset : 0x6c1958c
GEngine_Offset Offset : 0xbca91a0 //UEngine
GEngine_Offset Offset : 0xbcc81d8 //UlocalPlayer
GUObject_Offset Offset : 0xbac6320
GetActorArray_Offset Offset : 0x856b94c
Canvas_Map_Offset Offset : 0xbca2198
Process_Event_Offset Offset : 0x6e76004
GNativeAndroidApp_Offset Offset : 0xb848820
Actors_Offset Offset : 0xa0
Generated By ArmP TooL !
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GName Offset : 0xb849220) + 0x110);
GWorld Offset : 0xb8a2a70) - 0x20) + 0x30);
VWorld Offset : 0xbca2198
VMatrix Offset : 0xbca91a0) + 0xc0);
GNames_Offset Offset : 0x6c1958c
GEngine_Offset Offset : 0xbca91a0 //UEngine
GEngine_Offset Offset : 0xbcc81d8 //UlocalPlayer
GUObject_Offset Offset : 0xbac6320
GetActorArray_Offset Offset : 0x856b94c
Canvas_Map_Offset Offset : 0xbca2198
Process_Event_Offset Offset : 0x6e76004
GNativeAndroidApp_Offset Offset : 0xb848820
Actors_Offset Offset : 0xa0
Generated By ArmP TooL !
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Forwarded from mithrigs MOTHERS SUCKING LAG DICK (Mithrigs)
SDK64BG.txt
5.2 MB
2.7 64 BIT BGMI SDK DUMP
GWorld =
GNames =
ViewMatrix =
β οΈ Share with credit or your mom will be my biggest bitch
@XNinja_Leaks | @talhaeens
GWorld =
0xb849220;GNames =
0xb849220;ViewMatrix =
0xbca91a0;β οΈ Share with credit or your mom will be my biggest bitch
@XNinja_Leaks | @talhaeens