OnlyDEVS.
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PUBGM GL 64 BIT 2.7.0 @ARMPHACKS.apk
100 MB
PUBGM GL 🌎 x64 2.7.0 APK !

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main.17735.com.tencent.ig.obb
692.8 MB
PUBGM GL 🌎 x64 2.7.0 OBB !

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#define AimBullet_Offset 0x338edb8

32 Bit CalcShoot Offset // 2.7.0

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#define AimBullet_Offset 0x309e9a8

32 Bit CalcShoot Offset // 2.5.0

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One Tool Only Enough To Update Anything ...
OnlyDEVS.
One Tool Only Enough To Update Anything ...
Something Op 😁
Offsets 2.7.0 x64.h
3.3 KB
External Sdk Offsets To Update Esp And Features !

PUBGM 2.7.0 | 64 BIT

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Offsets 2.7.0 x32.h
3.3 KB
External Sdk Offsets To Update Esp And Features !

PUBGM 2.7.0 | 32 BIT

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Offsets 2.5.0 x64.h
3.3 KB
External Sdk Offsets To Update Esp And Features !

BGMI 2.5.0 | 64 BIT

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Offsets 2.5.0 x32.h
3.3 KB
External Sdk Offsets To Update Esp And Features !

BGMI 2.5.0 | 32 BIT

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Offsets 2.7.6 x32.h
3.3 KB
External Sdk Offsets To Update Esp And Features !

PUBGM 2.7.6 | 32 BIT

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Vmatrix Find
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Gworld Find
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Gname finding
Old Vd❀️

But Gold Still Working
Hi 😁😁
Farlight 84 x32

Offset Dumper Done ! Soon All Offsets :)


Making offset dumper for farlight is super harder then pubgm ! But i did it πŸ˜—

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Dead Box Items Source For Emulator


const DWORD boxItemCount = 1664; //count = itemBase + 4 : 1680 + 4 Class: ItemDefineID --> int TypeSpecificID;//[Offset: 0x4, Size: 4] -- need convirt to decimal from hex
const DWORD boxItemBase = 1664; //PickUpItemData[] PickUpDataList;//[Offset:





if (Setting::deadbox)
{
if (IsBox(EntityType))
{

g_pEsp->lootbox.push_back(g_pEsp->lbox);
DWORD count = Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::boxItemCount);
if (count > 30)
count = 30;
g_pEsp->lbox.boxitem.clear();
if (count > 0)
{
long itemBase = Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::boxItemBase);
long itemAddv;

for (int t = 0; t < count; t++)
{
itemAddv = itemBase + t * 48;
// std::string bitm = Dead(Utility::ReadMemoryEx<DWORD>(itemAddv + 0x4), "");
std::string bitm = GetBoxItems(Utility::ReadMemoryEx<DWORD>(itemAddv + 0x4));
if (bitm.find("Unknown") == std::string::npos)
{
Itemb temo;
bitm.append(" : ").append(std::to_string(Utility::ReadMemoryEx<DWORD>(itemAddv + 0x18)));
g_pEsp->lbox.Position = Utility::ReadMemoryEx<VECTOR3>(RootComponent + Offset::Position);
temo.colorcod = Setting::colorcode;
temo.Displayname = bitm;
g_pEsp->lbox.boxitem.push_back(temo);
// bitm.clear();
}
}
}
}
}



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Gname By Hama_enc.lua
70.2 KB
Gname finder All PUBGM

X32
Compiled Cpp Protection !

Can Protect Your Sock/Memory Cpp From Decompile !


Im not gonna share this tool lol
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ACE32 New Skin ID !

1101102001 -- LEVEL 1 !
1101102007 -- LEVEL 7 (MAX) !
(Just Increase The Last Number For Next Level)

Search :
10110200
Edit :
1101102007

Kill Msg For Mod Menu -:
else if(strstr(localPlayer->WeaponManagerComponent->CurrentWeaponReplicated->GetWeaponName().ToString(), "ACE32")){
*(int*)(a2 + 0x90) = 1101102007; //@D_V_4
}


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