Forwarded from Onyx Design ⚡️
From first sketch to polished logo
#ጥበብ_አጥር
Logo Concept
@OnyxDesignx
#ጥበብ_አጥር
Logo Concept
“ጥ” — Wisdom & Identity
The abstract form of the Amharic letter ጥ represents wisdom, heritage, and authenticity.
- Fabric-Like Flow
The soft curves mirror the movement of cloth, symbolizing elegance, fashion, and design excellence.
- Fence(አጥር) Protection of Value
The enclosed, balanced shape represents a fence that protects quality, meaning, and refined taste.
@OnyxDesignx
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Forwarded from Onyx Design ⚡️
I Stopped Guessing UI Decisions After Finding These Design System Resources
Get essential guides, plugins, and tools to learn about design systems.
https://thedesignsystem.guide/resources
https://help.figma.com/hc/en-us/articles/14552901442839-Overview-Introduction-to-design-systems
https://component.gallery/design-systems/
https://danmall.com/free-resources/
https://designsystemsrepo.com/talks
https://thedesignsystem.guide/design-system-metrics
https://www.knapsack.cloud/calculator
https://designsystems.surf/
@OnyxDesignx
Get essential guides, plugins, and tools to learn about design systems.
1. Resource library
https://thedesignsystem.guide/resources
2. Free course
https://help.figma.com/hc/en-us/articles/14552901442839-Overview-Introduction-to-design-systems
3. Design system examples
https://component.gallery/design-systems/
4. Free resources
https://danmall.com/free-resources/
5. Design system talks:
https://designsystemsrepo.com/talks
6. Design system metrics:
https://thedesignsystem.guide/design-system-metrics
7. Design system ROI calculator:
https://www.knapsack.cloud/calculator
8. Design system database
https://designsystems.surf/
@OnyxDesignx
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Fitts’ Law —
Fitts’ Law explains how fast a user can interact with a UI element.
⏱️ Interaction time depends on:
1️⃣ Distance to the target
2️⃣ Size of the target
So…
✔️ Bigger + Closer = Faster actions
❌ Smaller + Farther = Slower + more errors
🔍 Why It Matters for UX Designers?
Fitts’ Law helps us design experiences that feel:
✔️ Easier
✔️ Faster
✔️ More natural
✔️ Less frustrating
📚 Key Principles
✅ Bigger touch targets = quicker actions
➡️ Apple: 44 × 44 pt
➡️ Google Material: 48 × 48 dp
➡️ WCAG Web: 44 × 44 px
✅ Icon + Text > Icon Alone
➡️ Easier to understand
➡️ Larger clickable area
✅ Keep next actions nearby
➡️ Reduce finger travel
➡️ Avoid top ↔️ bottom jumps
✅ Avoid tiny crowded buttons
➡️ Users may overshoot
➡️ Leads to mistakes
⚠️ Where Designers Go Wrong
❌ Too-small tap areas
❌ Actions too far apart
❌ Important actions placed awkwardly
❌ Forgetting thumb reach on mobile
Example: Some iOS workflows move interaction from top → bottom → top, increasing effort & delay.
📝 Takeaway
Design for:
✔️ Larger tap areas
✔️ Minimal distance between steps
✔️ Logical next-action placement
✔️ Edge advantage when useful
But remember
🔥 Coming Next: Hick’s Law — Why Too Many Choices Kill Decisions!
Stay tuned ✨
Why Bigger & Closer Targets Perform Better in UX!
Fitts’ Law explains how fast a user can interact with a UI element.
⏱️ Interaction time depends on:
1️⃣ Distance to the target
2️⃣ Size of the target
So…
✔️ Bigger + Closer = Faster actions
❌ Smaller + Farther = Slower + more errors
🔍 Why It Matters for UX Designers?
Fitts’ Law helps us design experiences that feel:
✔️ Easier
✔️ Faster
✔️ More natural
✔️ Less frustrating
📚 Key Principles
✅ Bigger touch targets = quicker actions
➡️ Apple: 44 × 44 pt
➡️ Google Material: 48 × 48 dp
➡️ WCAG Web: 44 × 44 px
✅ Icon + Text > Icon Alone
➡️ Easier to understand
➡️ Larger clickable area
✅ Keep next actions nearby
➡️ Reduce finger travel
➡️ Avoid top ↔️ bottom jumps
✅ Avoid tiny crowded buttons
➡️ Users may overshoot
➡️ Leads to mistakes
⚠️ Where Designers Go Wrong
❌ Too-small tap areas
❌ Actions too far apart
❌ Important actions placed awkwardly
❌ Forgetting thumb reach on mobile
Example: Some iOS workflows move interaction from top → bottom → top, increasing effort & delay.
📝 Takeaway
Design for:
✔️ Larger tap areas
✔️ Minimal distance between steps
✔️ Logical next-action placement
✔️ Edge advantage when useful
But remember
Fitts’ Law is a guideline, not a rigid rule. Always validate with real user behavior & data
🔥 Coming Next: Hick’s Law — Why Too Many Choices Kill Decisions!
Stay tuned ✨
🎯 Hick’s Law —
🧠 The more options users have, the longer they take to decide.
Decision time increases logarithmically, not linearly — meaning complexity grows quickly as choices multiply.
So…
✔️ Fewer / clearer choices → Faster decisions
❌ Too many choices → Confusion, hesitation, drop-offs
🔍 Why It Matters in UX?
Hick’s Law helps designers:
✔️ Reduce cognitive load
✔️ Improve decision speed
✔️ Increase conversion rates
✔️ Create more focused user experiences
Users don’t want to “think hard.” Our job is to guide them.
📚 Real-Life Examples
📺 TV Remote
Old remotes = too many buttons → confusion + slow decisions
Apple TV / Mi Remote = fewer buttons → faster actions
Complexity moves to UI → less cognitive load
🔎 Google Homepage
Just a search bar + actions → only 1 clear decision
No distractions → fast task completion
Perfect example of focus > clutter
🛒 E-commerce Mega Menus
Sometimes you MUST show many options (Walmart, Alibaba etc.).
Hick’s Law doesn’t force reducing options — it guides better organization:
✔️ Group related items
✔️ Use meaningful labels
✔️ Order logically
✔️ Make scanning effortless
⭐️ Pricing & Plan Selection
Too many plans can overwhelm users.
Highlighting one recommended / “Best Value” plan:
✔️ Reduces thinking effort
✔️ Builds confidence
✔️ Speeds decisions
Netflix and SaaS companies do this perfectly.
🧠 How Designers Apply Hick’s Law
1️⃣ Reduce Options
Only show what truly matters.
Less clutter = faster decisions = better conversion.
2️⃣ Break into Steps
Instead of asking everything at once:
Bag → Address → Payment (Myntra checkout example)
Small steps feel effortless.
3️⃣ Show All Options but Guide Users
Use:
✔️ Highlighted options
✔️ Visual emphasis
✔️ Smart defaults
Help users decide faster without removing choice.
📝 Key Takeaways
Hick’s Law helps designers:
✔️ Direct users to what matters most
✔️ Help users reach CTA faster
✔️ Prevent confusion and hesitation
✔️ Improve conversion & usability
But remember
Too Many Choices Slow Users Down!
Hick’s Law (Hick–Hyman Law) explains how users make decisions.
It states that:
🧠 The more options users have, the longer they take to decide.
Decision time increases logarithmically, not linearly — meaning complexity grows quickly as choices multiply.
So…
✔️ Fewer / clearer choices → Faster decisions
❌ Too many choices → Confusion, hesitation, drop-offs
🔍 Why It Matters in UX?
Hick’s Law helps designers:
✔️ Reduce cognitive load
✔️ Improve decision speed
✔️ Increase conversion rates
✔️ Create more focused user experiences
Users don’t want to “think hard.” Our job is to guide them.
📚 Real-Life Examples
📺 TV Remote
Old remotes = too many buttons → confusion + slow decisions
Apple TV / Mi Remote = fewer buttons → faster actions
Complexity moves to UI → less cognitive load
🔎 Google Homepage
Just a search bar + actions → only 1 clear decision
No distractions → fast task completion
Perfect example of focus > clutter
🛒 E-commerce Mega Menus
Sometimes you MUST show many options (Walmart, Alibaba etc.).
Hick’s Law doesn’t force reducing options — it guides better organization:
✔️ Group related items
✔️ Use meaningful labels
✔️ Order logically
✔️ Make scanning effortless
⭐️ Pricing & Plan Selection
Too many plans can overwhelm users.
Highlighting one recommended / “Best Value” plan:
✔️ Reduces thinking effort
✔️ Builds confidence
✔️ Speeds decisions
Netflix and SaaS companies do this perfectly.
🧠 How Designers Apply Hick’s Law
1️⃣ Reduce Options
Only show what truly matters.
Less clutter = faster decisions = better conversion.
2️⃣ Break into Steps
Instead of asking everything at once:
Bag → Address → Payment (Myntra checkout example)
Small steps feel effortless.
3️⃣ Show All Options but Guide Users
Use:
✔️ Highlighted options
✔️ Visual emphasis
✔️ Smart defaults
Help users decide faster without removing choice.
📝 Key Takeaways
Hick’s Law helps designers:
✔️ Direct users to what matters most
✔️ Help users reach CTA faster
✔️ Prevent confusion and hesitation
✔️ Improve conversion & usability
But remember
It’s not about “removing choices.”
It’s about presenting them smartly, clearly, and at the right time.
Why Lo-Fi Wireframes Matter 🧠
Lo-Fi wireframes focus on structure, flow, and purpose, not visuals.
Key Benefits:
• Faster iteration & early feedback
• Clear content hierarchy
• Aligns designers, devs & stakeholders
• Highlights primary user actions
• Reduces rework in Hi-Fi & development
• Ideal for early usability testing
Sample UX Labels:
• “Layout only — visuals intentionally ignored”
• “Primary CTA to validate user goal”
• “Content priority & component logic”
• “Testing flow, not aesthetics”
In short:
👉 Lo-Fi wireframes validate what goes where and why — before polish begins.
Lo-Fi wireframes focus on structure, flow, and purpose, not visuals.
Key Benefits:
• Faster iteration & early feedback
• Clear content hierarchy
• Aligns designers, devs & stakeholders
• Highlights primary user actions
• Reduces rework in Hi-Fi & development
• Ideal for early usability testing
Sample UX Labels:
• “Layout only — visuals intentionally ignored”
• “Primary CTA to validate user goal”
• “Content priority & component logic”
• “Testing flow, not aesthetics”
In short:
👉 Lo-Fi wireframes validate what goes where and why — before polish begins.
🎯 Miller’s Law —
Miller’s Law states that:
🧠 The average human can hold only 5–9 items in working memory at once.
This is known as Miller’s Magic Number (7 ± 2) and it plays a huge role in how we design interfaces, content, and flows.
🔍 Why Miller’s Law Matters in UX
Users get overwhelmed easily.
When we show too much information at once, they:
❌ Forget
❌ Get confused
❌ Make mistakes
❌ Abandon tasks
Good UX respects memory limits.
🧠 The Magic of Chunking
Instead of forcing users to remember everything, we group information into chunks.
Example 👇
❌ 8810987563
✅ 8810 – 9875 – 63
Same number. Easier to remember.
This is chunking, and it’s the core idea behind Miller’s Law.
📚 Everyday Examples You Already Know
✔️ Phone numbers (split into groups)
✔️ Credit card numbers (4-4-4-4)
✔️ Social Security / ID numbers
✔️ Presentation slides (5–7 bullets max)
✔️ TV remotes (only essential buttons)
All designed around human memory limits.
🎬 Digital Product Examples
Netflix
• Shows ~6 titles per row
• Groups content by categories
• Easy to scan, recall, and decide
Perfect use of 7±2 rule + chunking.
Walmart Mega Menu
• Main categories → subcategories
• Visual grouping + hierarchy
• Reduces complexity of massive content
Large systems made usable with chunks.
Pinterest Explore
• Content grouped by date → category → topic
• Multiple layers of chunking
• Easier browsing & recall
🧩 Where Designers Use Miller’s Law
✔️ Navigation menus (5–7 items)
✔️ Contact lists (limited visible entries)
✔️ Checkout steps (split into stages)
✔️ Supermarket shelves (grouped brands)
✔️ Slides & dashboards (minimal metrics per view)
📝 Key Takeaways for Designers
✔️ Don’t overload memory
✔️ Break content into chunks
✔️ Group related information
✔️ Use hierarchy & spacing
✔️ Show information progressively
Why Users Can Remember Only 7±2 Things
Miller’s Law states that:
🧠 The average human can hold only 5–9 items in working memory at once.
This is known as Miller’s Magic Number (7 ± 2) and it plays a huge role in how we design interfaces, content, and flows.
🔍 Why Miller’s Law Matters in UX
Users get overwhelmed easily.
When we show too much information at once, they:
❌ Forget
❌ Get confused
❌ Make mistakes
❌ Abandon tasks
Good UX respects memory limits.
🧠 The Magic of Chunking
Instead of forcing users to remember everything, we group information into chunks.
Example 👇
❌ 8810987563
✅ 8810 – 9875 – 63
Same number. Easier to remember.
This is chunking, and it’s the core idea behind Miller’s Law.
📚 Everyday Examples You Already Know
✔️ Phone numbers (split into groups)
✔️ Credit card numbers (4-4-4-4)
✔️ Social Security / ID numbers
✔️ Presentation slides (5–7 bullets max)
✔️ TV remotes (only essential buttons)
All designed around human memory limits.
🎬 Digital Product Examples
Netflix
• Shows ~6 titles per row
• Groups content by categories
• Easy to scan, recall, and decide
Perfect use of 7±2 rule + chunking.
Walmart Mega Menu
• Main categories → subcategories
• Visual grouping + hierarchy
• Reduces complexity of massive content
Large systems made usable with chunks.
Pinterest Explore
• Content grouped by date → category → topic
• Multiple layers of chunking
• Easier browsing & recall
🧩 Where Designers Use Miller’s Law
✔️ Navigation menus (5–7 items)
✔️ Contact lists (limited visible entries)
✔️ Checkout steps (split into stages)
✔️ Supermarket shelves (grouped brands)
✔️ Slides & dashboards (minimal metrics per view)
📝 Key Takeaways for Designers
✔️ Don’t overload memory
✔️ Break content into chunks
✔️ Group related information
✔️ Use hierarchy & spacing
✔️ Show information progressively
⚠️ It’s not about showing exactly 7 items
It’s about reducing cognitive load
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if you want the full design and prototype
comment Figma and i will sent the figma link
comment Figma and i will sent the figma link
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Recording 2026-03-29 131755.gif
47.1 MB
Hey friends 👋
interactive 3D Globe! 🌍✨
It’s a tiny universe of dots, glowing rings, and even a marker highlighting Ethiopia!
Think of it as a playful, immersive experience—smooth rotations, glowing edges, and a clean, modern vibe that actually looks 🔥.
the Link
https://globe-app-five.vercel.app/
Curious to see it spin? Join us and check it out yourself!
👇 Step into the globe experience
https://t.me/NASEXPRIENCE
interactive 3D Globe! 🌍✨
It’s a tiny universe of dots, glowing rings, and even a marker highlighting Ethiopia!
Think of it as a playful, immersive experience—smooth rotations, glowing edges, and a clean, modern vibe that actually looks 🔥.
the Link
https://globe-app-five.vercel.app/
Curious to see it spin? Join us and check it out yourself!
👇 Step into the globe experience
https://t.me/NASEXPRIENCE
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✨ Network Podcast — UI/UX Design
Clean. Premium. User-first.
A smooth onboarding flow built to guide users effortlessly—from language selection to personalized content.
💡 Design Tips:
• Keep onboarding simple & progressive
• Use strong contrast for CTAs
• Prioritize clarity over decoration
👇 Step into the globe experience
https://t.me/NASEXPRIENCE
Clean. Premium. User-first.
A smooth onboarding flow built to guide users effortlessly—from language selection to personalized content.
💡 Design Tips:
• Keep onboarding simple & progressive
• Use strong contrast for CTAs
• Prioritize clarity over decoration
👇 Step into the globe experience
https://t.me/NASEXPRIENCE
🔥6
Something big is on the way 🚀
I’ve been deep in the lab lately — building, testing, redesigning, breaking things, and rebuilding them better. Multiple projects, countless iterations… and now it’s finally coming together. 🛠
If everything goes right, I’m launching this month my own projects 👀
This isn’t just about shipping fast — it’s about shipping *right*. ✅
💡 UI/UX Tip:
Don’t design for screens, design for *behavior*. 🧠
Great products feel obvious because every action has a clear intention behind it.
⚙️ Dev Tip:
Stop overengineering early. Build the simplest version that works, then scale with real feedback — not assumptions.
Big reveal soon. Stay close. 🔥
I’ve been deep in the lab lately — building, testing, redesigning, breaking things, and rebuilding them better. Multiple projects, countless iterations… and now it’s finally coming together. 🛠
If everything goes right, I’m launching this month my own projects 👀
This isn’t just about shipping fast — it’s about shipping *right*. ✅
💡 UI/UX Tip:
Don’t design for screens, design for *behavior*. 🧠
Great products feel obvious because every action has a clear intention behind it.
⚙️ Dev Tip:
Stop overengineering early. Build the simplest version that works, then scale with real feedback — not assumptions.
Big reveal soon. Stay close. 🔥
🔥5
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NASStudio just launched Nasicon — a production-ready icon library built for real UI work.
What’s inside:
4 styles: Outline, Solid, Duotone, Monochrome
React: tree components exported by style
SVG workflows: optimized SVGs + category indexes
Flutter: widgets rendered from SVG with size + color support
copy code, and download clean SVGs
Docs & install:
https://nasiconsdocs.vercel.app/
Follow updates on X: https://x.com/NASSTUDI0
Reach me on Telegram: https://t.me/IgnitePasion
Feedback is welcome—what icons/categories should we add next?
What’s inside:
4 styles: Outline, Solid, Duotone, Monochrome
React: tree components exported by style
SVG workflows: optimized SVGs + category indexes
Flutter: widgets rendered from SVG with size + color support
copy code, and download clean SVGs
Docs & install:
https://nasiconsdocs.vercel.app/
Follow updates on X: https://x.com/NASSTUDI0
Reach me on Telegram: https://t.me/IgnitePasion
Feedback is welcome—what icons/categories should we add next?
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If you’re building a UI and need icons that stay consistent across products, Nasicon is ready to plug in—React + SVG + Flutter, with 4 styles (Outline, Solid, Duotone, Monochrome).
Start here (docs + install):
https://nasiconsdocs.vercel.app/
Updates: https://x.com/NASSTUDI0
Chat/feedback: https://t.me/IgnitePasion
Start here (docs + install):
https://nasiconsdocs.vercel.app/
Updates: https://x.com/NASSTUDI0
Chat/feedback: https://t.me/IgnitePasion
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Forwarded from Cyber Guardians
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