0x1C79D4 00 00 80 D2 C0 03 5F D6 // FULL_PATTERN
0x213058 00 00 80 D2 C0 03 5F D6 // FULL_PATTERN
0x228168 00 00 80 D2 C0 03 5F D6 // FULL_PATTERN
0x29BF24 00 00 80 D2 C0 03 5F D6 // FULL_PATTERN
0x313810 00 00 80 D2 C0 03 5F D6 // FULL_PATTERN
0x330494 00 00 80 D2 C0 03 5F D6 // FULL_PATTERN
0x39F56C 00 00 80 D2 C0 03 5F D6 // FULL_PATTERN
0x47B5CC 00 00 80 D2 C0 03 5F D6 // FULL_PATTERN
0x4D4C94 00 00 80 D2 C0 03 5F D6 // FULL_PATTERN
Cold x fire randi public bypass dump 🤣
__int64 (*orig_sub_714B184)(__int64 a1);
__int64 hsub_714B184(__int64 a1) {
__int128* v34 = nullptr;
__int128* v37 = nullptr;
__int128* v38 = nullptr;
*(uint64_t*)v34 = 0;
*(uint64_t*)v37 = 0;
*(uint64_t*)v38 = 0;
// Skip integrity check
return 0;
}
HOOK_LIB("libUE4.so", "0x714B184", hsub_714B184, orig_sub_714B184);//SetPlayerBaseInfo
__int64 __fastcall (*osub_71B8D74)(); {
__int64 __fastcall hsub_71B8D74() {
// KILL TSS INIT by -
*(int*)0xD8F2255 = 0;
*(int*)0xDC84D20 = 1;
return 0LL;
}
HOOK_LIB("libUE4.so", "0x71B8D74", hsub_71B8D74, osub_71B8D74);//KILL TSS Cr