0x1C79D4 00 00 80 D2 C0 03 5F D6 // FULL_PATTERN
0x213058 00 00 80 D2 C0 03 5F D6 // FULL_PATTERN
0x228168 00 00 80 D2 C0 03 5F D6 // FULL_PATTERN
0x29BF24 00 00 80 D2 C0 03 5F D6 // FULL_PATTERN
0x313810 00 00 80 D2 C0 03 5F D6 // FULL_PATTERN
0x330494 00 00 80 D2 C0 03 5F D6 // FULL_PATTERN
0x39F56C 00 00 80 D2 C0 03 5F D6 // FULL_PATTERN
0x47B5CC 00 00 80 D2 C0 03 5F D6 // FULL_PATTERN
0x4D4C94 00 00 80 D2 C0 03 5F D6 // FULL_PATTERN
Cold x fire randi public bypass dump 🤣
__int64 (*orig_sub_714B184)(__int64 a1);
__int64 hsub_714B184(__int64 a1) {
__int128* v34 = nullptr;
__int128* v37 = nullptr;
__int128* v38 = nullptr;
*(uint64_t*)v34 = 0;
*(uint64_t*)v37 = 0;
*(uint64_t*)v38 = 0;
// Skip integrity check
return 0;
}
HOOK_LIB("libUE4.so", "0x714B184", hsub_714B184, orig_sub_714B184);//SetPlayerBaseInfo
__int64 __fastcall (*osub_71B8D74)(); {
__int64 __fastcall hsub_71B8D74() {
// KILL TSS INIT by -
*(int*)0xD8F2255 = 0;
*(int*)0xDC84D20 = 1;
return 0LL;
}
HOOK_LIB("libUE4.so", "0x71B8D74", hsub_71B8D74, osub_71B8D74);//KILL TSS Cr
void __fastcall (*osub_228230)(__int64 a1);
void __fastcall hsub_228230(__int64 a1)
{
if (a1 != 0)
{
*(uint8_t *)(a1 + 1128) = 1;
}
osub_228230(a1);
}
HOOK_LIB("libanogs.so","0x228230","hsub_228230,osub_228230);//---> C-Calculation
0x3A564C //---> vtable check
0x330494 //---> runtime hash
0x37C904 //---> memory copy
0x387960 //---> hash maker
0x228168 //---> case 35
0x4D4C94 //---> monitor
0x2940C4 //---> flags reset
0x2940D0 //---> getpid bypass
0x4E0018 //---> getaddrinfo
0x4DFE48 //---> getaddrinfo
0x213000 //---> lobby crash fix
BGMI Arm64-v8a Strong Anticheat Bypassed Set ⚡
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