I mean…If it wasn’t for Jack Black? Then the Minecraft movie would’ve completely sucked!
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Irony aside, I think Jeb is tired of community backlash on every little thing they do
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Would it Really be THAT Hard for Mojang to Add a Few New Pumpkin Faces?
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Notch apparently wouldn't have added the creeper either
https://x.com/notch/status/1982139362017214465?t=wppofW-R-lwsYWbwaaJinA&s=19
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https://x.com/notch/status/1982139362017214465?t=wppofW-R-lwsYWbwaaJinA&s=19
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I've been seeing a lot of Jeb hate over him saying the creeper's only around because it's iconic, and I'd like to set something straight.
This is originally one of MY opinions.
I tried to fix the creeper by having it only explode as the result of player…
This is originally one of MY opinions.
I tried to fix the creeper by having it only explode as the result of player…
Creepers were a good addition to Minecraft, but Jeb was still right about them.
Jeb has gotten in hot water with much of the community lately for saying that if creepers hadn't already been added, he wouldn't have added them now. I find his frankness on the subject admirable, and it gets to a core point about how Minecraft has changed over the past 15 odd years.
Minecraft in 2010 went something like this:
* Monsters hunt and kill the player at night.
* The player builds a structure to protect themselves at night.
* The player works to expand that structure during the daytime so they will have more space to move freely at night. And they will fortify that structure from monsters in order secure that safe movement.
* This expansion requires the acquisition of new resources. The player takes more risks and fights monsters in order to access more resources.
Creepers fit into this gameplay loop by punishing players for failing to adequately fortify that structure and for failing to fight monsters effectively. They were a harsh penalty that put the 'survival' side of "survival sandbox" first, to some extent, and taught the player a lesson in base design.
As Minecraft's development has continued, the game has evolved away from those survival sandbox roots. With the addition of beds, the sprint key, and stackable food, nighttime monsters have become mostly irrelevant and the challenge of the game has shifted towards *exploration*. And with the addition of increasingly more cool blocks and items, the creative focus of the game has taken center stage.
2025 Minecraft therefore goes something like this:
* Monsters hunt and kill the player at night.
* The player builds a bed to skip the night, and builds a base of some kind in case they don't sleep at the right time.
* The player expands the base to add more crafting blocks, more auto farms, and of course, because it looks cool.
* In pursuit of building a bigger base and acquiring gear to build more efficiently, the player ventures into increasingly dangerous places such as the Nether Fortresses, the End, the Trial Chambers, and the Woodland Mansions. This is where the combat challenge of Minecraft takes place.
* Having a bigger base with more villagers, more auto farms, and more crafting blocks makes the player more able to acquire resources to do more adventuring.
The game, in these 15 years, has shifted from survival sandbox to more of an *adventure* sandbox. It's not just Jeb, either -- the Adventure update which kicked off a lot of these changes happened under Notch's leadership.
Now all of these years later, creepers don't have much of a place in Minecraft's gameplay loop. They're just a random threat that shows up when you forgot to sleep and grief your home. And since the creative mechanics of Minecraft in 2025 take precedence over any other challenge, having a monster that can destroy player creations like this is simply no longer reasonable.
Love it or hate it, Minecraft's design has fundamentally changed and that's why the creeper no longer fits in the way it used to.
https://redd.it/1ogmf47
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Jeb has gotten in hot water with much of the community lately for saying that if creepers hadn't already been added, he wouldn't have added them now. I find his frankness on the subject admirable, and it gets to a core point about how Minecraft has changed over the past 15 odd years.
Minecraft in 2010 went something like this:
* Monsters hunt and kill the player at night.
* The player builds a structure to protect themselves at night.
* The player works to expand that structure during the daytime so they will have more space to move freely at night. And they will fortify that structure from monsters in order secure that safe movement.
* This expansion requires the acquisition of new resources. The player takes more risks and fights monsters in order to access more resources.
Creepers fit into this gameplay loop by punishing players for failing to adequately fortify that structure and for failing to fight monsters effectively. They were a harsh penalty that put the 'survival' side of "survival sandbox" first, to some extent, and taught the player a lesson in base design.
As Minecraft's development has continued, the game has evolved away from those survival sandbox roots. With the addition of beds, the sprint key, and stackable food, nighttime monsters have become mostly irrelevant and the challenge of the game has shifted towards *exploration*. And with the addition of increasingly more cool blocks and items, the creative focus of the game has taken center stage.
2025 Minecraft therefore goes something like this:
* Monsters hunt and kill the player at night.
* The player builds a bed to skip the night, and builds a base of some kind in case they don't sleep at the right time.
* The player expands the base to add more crafting blocks, more auto farms, and of course, because it looks cool.
* In pursuit of building a bigger base and acquiring gear to build more efficiently, the player ventures into increasingly dangerous places such as the Nether Fortresses, the End, the Trial Chambers, and the Woodland Mansions. This is where the combat challenge of Minecraft takes place.
* Having a bigger base with more villagers, more auto farms, and more crafting blocks makes the player more able to acquire resources to do more adventuring.
The game, in these 15 years, has shifted from survival sandbox to more of an *adventure* sandbox. It's not just Jeb, either -- the Adventure update which kicked off a lot of these changes happened under Notch's leadership.
Now all of these years later, creepers don't have much of a place in Minecraft's gameplay loop. They're just a random threat that shows up when you forgot to sleep and grief your home. And since the creative mechanics of Minecraft in 2025 take precedence over any other challenge, having a monster that can destroy player creations like this is simply no longer reasonable.
Love it or hate it, Minecraft's design has fundamentally changed and that's why the creeper no longer fits in the way it used to.
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