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Figura: Made a lil robot! And wow do I hate spring physics now.
https://redd.it/1uvqw7u
@MinecraftModded
https://redd.it/1uvqw7u
@MinecraftModded
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Figura: Made a lil robot! And wow do I hate spring physics now.
https://redd.it/1uvqw7u
@MinecraftModded
https://redd.it/1uvqw7u
@MinecraftModded
HOT TAKE: mods that add bosses should come up with better/more creative item drops
I am honestly so tired of great mods that add amazing boss fights and then proceed to make the bosses drop items that 90% of the time just turn into weapons or armor that are subsequently not even useful since most modpacks or general standalone mods don’t actually have the required progression built in for these to be useful in any way. Furthermore it’s also just incredibly boring and anticlimactic to always just craft these items in another weapon or armor set, it takes way from the excitement of it all.
It would be so so so much more refreshing and satisfying to be able to craft items that can do things or open up opportunities other than just having a sword that hits harder. The perfect example of a good way this is implemented imo is Alex’s mobs’ void worm, who’s drops can be crafted into a pickaxe that can transport you to the world border (which in turn ties into another mob in the mod but that’s just cool not really related to the discussion at hand)
This was mostly a rant, but i still hope it made sense and is worth discussing lol
https://redd.it/1uvsq2d
@MinecraftModded
I am honestly so tired of great mods that add amazing boss fights and then proceed to make the bosses drop items that 90% of the time just turn into weapons or armor that are subsequently not even useful since most modpacks or general standalone mods don’t actually have the required progression built in for these to be useful in any way. Furthermore it’s also just incredibly boring and anticlimactic to always just craft these items in another weapon or armor set, it takes way from the excitement of it all.
It would be so so so much more refreshing and satisfying to be able to craft items that can do things or open up opportunities other than just having a sword that hits harder. The perfect example of a good way this is implemented imo is Alex’s mobs’ void worm, who’s drops can be crafted into a pickaxe that can transport you to the world border (which in turn ties into another mob in the mod but that’s just cool not really related to the discussion at hand)
This was mostly a rant, but i still hope it made sense and is worth discussing lol
https://redd.it/1uvsq2d
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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r/feedthebeast mods on their way to delete a post criticizing them for deleting posts
https://redd.it/1uvs1nw
@MinecraftModded
https://redd.it/1uvs1nw
@MinecraftModded
Reddit
From the feedthememes community on Reddit: r/feedthebeast mods on their way to delete a post criticizing them for deleting posts
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I'm planning on adding Daily Challenges to my building-centric mod. Would people enjoy this?
https://redd.it/1uw0a4t
@MinecraftModded
https://redd.it/1uw0a4t
@MinecraftModded
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how it feels to even remotely use kubejs to change a single crafting recipe without any java knowledge whatsoever
https://redd.it/1uw3k9l
@MinecraftModded
https://redd.it/1uw3k9l
@MinecraftModded
I'm planning a GUI resource pack, is there a way I can go beyond the borders of the standard UI? example pic below
https://redd.it/1uw6am5
@MinecraftModded
https://redd.it/1uw6am5
@MinecraftModded
a friendly reminder that Mojang added faster and improved Minecarts 2 years ago
https://redd.it/1uvzmc4
@MinecraftModded
https://redd.it/1uvzmc4
@MinecraftModded
Huh, flux cells refill ALL inventory items, even makanism machines.
https://redd.it/1uw6e4a
@MinecraftModded
https://redd.it/1uw6e4a
@MinecraftModded
I ported the Unearthed mod (aka TFC geology) to Minecraft 1.21.1 NeoForge
https://redd.it/1uwnhnf
@MinecraftModded
https://redd.it/1uwnhnf
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: I ported the Unearthed mod (aka TFC geology) to Minecraft 1.21.1 NeoForge
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