A pack that justifies the factories it asks you to build.
I really enjoyed Liminal Industries, to a point...
The point being where the tone shifts from "I am scrapping by and surviving in a hostile world", to "now I need 4000 paper because the next machine needs 4000 paper for parts to build the next machine"
Running through rooms and gathering up all the furniture, not knowing if the next room will be full of death or precious and scarce resources, marking my way back with chalk feels GOOD.
It's exciting and engaging, but now I have to stop doing that to build a big machine thing cause it's the next step in the questbook.
I know people will suggest TFG, but I'm not looking for a straight up survival simulator managing nutrient intake and the carbon content of my ingots. TFG DOES nail the resource scarcity and effort it takes to reach and extract them, it's just too complex for my liking.
To put it simply, I want the machines and infrastructure to matter because the location and resources matter.
Building a factory for the sake of building a factory isn't fun, and it becomes immediately unfun when the reward for building a machine is getting to build another machine. I want the actual function of the build to be making the world more habitable.
Again, Liminal Industries was great with this, right until it wasn't. I kind of want to just permanently exist in that scrounging for resources to scuttle back to my little crack in the wall so I can board it up more effectively, and make future resource runs go more smoothly. Power generation and item pipelines should feel like the natural solution to problems and not just what the questbook demands.
I don't ever want to have the question "why am I building this shit again?" Cause often the answer is just to build the big mega laser reactor at the end of the pack and be done with it, when it could be that scary guys are coming to blow up your stuff and if you don't automate efficient ammo production for your turrets you're gonna lose access to the titanium deposit when it gets overrun/inaccessible.
Sorry for huge post. Thank you for reading. Any recommendations?
https://redd.it/1ufip3x
@MinecraftModded
I really enjoyed Liminal Industries, to a point...
The point being where the tone shifts from "I am scrapping by and surviving in a hostile world", to "now I need 4000 paper because the next machine needs 4000 paper for parts to build the next machine"
Running through rooms and gathering up all the furniture, not knowing if the next room will be full of death or precious and scarce resources, marking my way back with chalk feels GOOD.
It's exciting and engaging, but now I have to stop doing that to build a big machine thing cause it's the next step in the questbook.
I know people will suggest TFG, but I'm not looking for a straight up survival simulator managing nutrient intake and the carbon content of my ingots. TFG DOES nail the resource scarcity and effort it takes to reach and extract them, it's just too complex for my liking.
To put it simply, I want the machines and infrastructure to matter because the location and resources matter.
Building a factory for the sake of building a factory isn't fun, and it becomes immediately unfun when the reward for building a machine is getting to build another machine. I want the actual function of the build to be making the world more habitable.
Again, Liminal Industries was great with this, right until it wasn't. I kind of want to just permanently exist in that scrounging for resources to scuttle back to my little crack in the wall so I can board it up more effectively, and make future resource runs go more smoothly. Power generation and item pipelines should feel like the natural solution to problems and not just what the questbook demands.
I don't ever want to have the question "why am I building this shit again?" Cause often the answer is just to build the big mega laser reactor at the end of the pack and be done with it, when it could be that scary guys are coming to blow up your stuff and if you don't automate efficient ammo production for your turrets you're gonna lose access to the titanium deposit when it gets overrun/inaccessible.
Sorry for huge post. Thank you for reading. Any recommendations?
https://redd.it/1ufip3x
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
Explore this post and more from the feedthebeast community
I made a survival overhaul mod for Minecraft. Added seasons, new food system, biome overhauls, and more!
https://redd.it/1uflcxr
@MinecraftModded
https://redd.it/1uflcxr
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: I made a survival overhaul mod for Minecraft. Added seasons, new food system, biome…
Explore this post and more from the feedthebeast community
My modpack was lagging so I installed observable and found the problem
https://redd.it/1ufpz7n
@MinecraftModded
https://redd.it/1ufpz7n
@MinecraftModded
Minecraft storage mods
/r/trolleyproblemgame/comments/1ufyf1y/minecraft_storage_mods/
https://redd.it/1ufyhp5
@MinecraftModded
/r/trolleyproblemgame/comments/1ufyf1y/minecraft_storage_mods/
https://redd.it/1ufyhp5
@MinecraftModded
Reddit
From the feedthememes community on Reddit: Minecraft storage mods
Posted by Hungerya - 1 vote and 4 comments