What is this little freak and what mod adds him?
https://preview.redd.it/0mi8qk5oea5h1.png?width=597&format=png&auto=webp&s=6f83d8c0f410486e3f2e91947cfe0c31e492ba42
https://redd.it/1twrl0o
@MinecraftModded
https://preview.redd.it/0mi8qk5oea5h1.png?width=597&format=png&auto=webp&s=6f83d8c0f410486e3f2e91947cfe0c31e492ba42
https://redd.it/1twrl0o
@MinecraftModded
what other games can you shoot a dragon with a shotgun while being an anime girl
this is a genuine question, i just did that and my game immediately crashed so i want to play a game like that but one that doesnt crash
https://redd.it/1tx92g9
@MinecraftModded
this is a genuine question, i just did that and my game immediately crashed so i want to play a game like that but one that doesnt crash
https://redd.it/1tx92g9
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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Any easy way to start Minecraft modding?
I’ve finally decided to try learning Minecraft modding, but it feels incredibly overwhelming. Even basic things like registering a new block feels way more complicated than it should be.
Here is my current setup and why I chose it:
API: NeoForge. I know people say Fabric is simpler, but I personally play on NeoForge and want the heavy-duty mod support it offers.
Language: Groovy. I know this isn't ideal for a beginner since all the API docs are in Java, but I really dislike Java as a language. Groovy feels a lot simpler to me while still being fully compatible.
To make matters worse, I have almost zero background knowledge when it comes to the JVM or its languages, which definitely isn't helping. I really don't want to spend days or weeks studying the language before I can even start; I just want to make a mod and learn as I go.
Right now, I'm finding pretty much everything confusing the documentation, the messy file structures, and whatever the hell Gradle is supposed to be doing. I’ve already tried MCreator, but its just as bad and feels very outdated so I want to stay away from it.
Are there any tools, utilities, wrappers, or specific workflows that can help a beginner like me actually get started? I want to learn, but I need a good and clear entry point.
https://redd.it/1txeoq3
@MinecraftModded
I’ve finally decided to try learning Minecraft modding, but it feels incredibly overwhelming. Even basic things like registering a new block feels way more complicated than it should be.
Here is my current setup and why I chose it:
API: NeoForge. I know people say Fabric is simpler, but I personally play on NeoForge and want the heavy-duty mod support it offers.
Language: Groovy. I know this isn't ideal for a beginner since all the API docs are in Java, but I really dislike Java as a language. Groovy feels a lot simpler to me while still being fully compatible.
To make matters worse, I have almost zero background knowledge when it comes to the JVM or its languages, which definitely isn't helping. I really don't want to spend days or weeks studying the language before I can even start; I just want to make a mod and learn as I go.
Right now, I'm finding pretty much everything confusing the documentation, the messy file structures, and whatever the hell Gradle is supposed to be doing. I’ve already tried MCreator, but its just as bad and feels very outdated so I want to stay away from it.
Are there any tools, utilities, wrappers, or specific workflows that can help a beginner like me actually get started? I want to learn, but I need a good and clear entry point.
https://redd.it/1txeoq3
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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Is 1.20.1 the new 1.12.2?
Kind of random, but I've noticed a trend where all the new, 'cool' mods are porting to 1.20.1. This is similar to how in the past the majority of mods were in 1.12.2, such as galacticraft. Basically every good mod was in 1.12.2. This trend is repeating, but in 2026 with 1.20.1. Is there a specific reason in coding why devs tend to chose these versions?
https://redd.it/1txmjjk
@MinecraftModded
Kind of random, but I've noticed a trend where all the new, 'cool' mods are porting to 1.20.1. This is similar to how in the past the majority of mods were in 1.12.2, such as galacticraft. Basically every good mod was in 1.12.2. This trend is repeating, but in 2026 with 1.20.1. Is there a specific reason in coding why devs tend to chose these versions?
https://redd.it/1txmjjk
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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