Modpacks with automation as the main progression?
I recently played Liminal Industries and it was exactly what I was looking for, but after beating it I still have the automation-shaped hole in my heart. Are there any other modpacks that use automation mods like Create and Mekanism as the main focus, with a clear goal at the end related to those mods?
https://redd.it/1tt7g8i
@MinecraftModded
I recently played Liminal Industries and it was exactly what I was looking for, but after beating it I still have the automation-shaped hole in my heart. Are there any other modpacks that use automation mods like Create and Mekanism as the main focus, with a clear goal at the end related to those mods?
https://redd.it/1tt7g8i
@MinecraftModded
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What the heck was the GregTech vs. Tinker's Construct Feud
grandpa why were two tech mods beefing back in the day
https://redd.it/1ttbhj1
@MinecraftModded
grandpa why were two tech mods beefing back in the day
https://redd.it/1ttbhj1
@MinecraftModded
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Looking for a modpack based on forcing you underground
This is pretty specific, but I'm looking for a mod pack where the surface is basically uninhabitable, and you have to spend all your time in the caves. It can be tech, magic, adventure, or just Vanilla+, doesn't matter.
https://redd.it/1ttan1i
@MinecraftModded
This is pretty specific, but I'm looking for a mod pack where the surface is basically uninhabitable, and you have to spend all your time in the caves. It can be tech, magic, adventure, or just Vanilla+, doesn't matter.
https://redd.it/1ttan1i
@MinecraftModded
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I hate redstone, I hate automation, I want to run around and kill things and not think at all. What mob pack does this?
I have tried hammering away at Meatballcraft and All the Mods 10 and I am kind of at a point where my next move forward would be to automate a lot of my in-game activities like EMC and power generation and such. I hate this and have no interest in it. I want to explore, I like magic mods and new structures and mining and mob towers. My brain is too little for all the research into automation and such. I am so lazy. Please help me.
https://redd.it/1ttf5cw
@MinecraftModded
I have tried hammering away at Meatballcraft and All the Mods 10 and I am kind of at a point where my next move forward would be to automate a lot of my in-game activities like EMC and power generation and such. I hate this and have no interest in it. I want to explore, I like magic mods and new structures and mining and mob towers. My brain is too little for all the research into automation and such. I am so lazy. Please help me.
https://redd.it/1ttf5cw
@MinecraftModded
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Disappointed about decision regarding AI
Hey. I’ve been following this sub for a while but I’ve never actually had a Reddit account. Recently, I saw the moderator post regarding how AI will not be banned on the sub. While the decision is entirely up to the moderators, I am personally disappointed and see others sharing this disappointment.
First off, I find it frankly ridiculous that one of the main reasons for not banning AI is the fact that “every popular mod is using it” is being used as an excuse. Yes, good content can be made with AI assistance. However, much of AI steals from other artists and mod developers in a way I find unfair. People who are unwilling to work on parts of their mod, or the entire mod, are stealing from people who put effort into their work and grinding it up in a Frankenstein’s monster of code. If you rely on stealing art or code from others because lack of effort, why should I play your mod?
Additionally, entirely “vibe coded” mods are even worse. They definitely should be classified as low effort, because at that point you aren’t even making art for fun. Seriously what is the purpose of making a mod if an AI agent is making it all? Is it engagement or monetization? If so that definitely constitutes being low effort. For people who use AI because they want to see their idea come to life, I encourage that you learn how to program or ask others for help. You don’t need a lot of available time to learn how to program, and learning can definitely bring your idea to life more than AI ever can do.
https://redd.it/1ttk3l5
@MinecraftModded
Hey. I’ve been following this sub for a while but I’ve never actually had a Reddit account. Recently, I saw the moderator post regarding how AI will not be banned on the sub. While the decision is entirely up to the moderators, I am personally disappointed and see others sharing this disappointment.
First off, I find it frankly ridiculous that one of the main reasons for not banning AI is the fact that “every popular mod is using it” is being used as an excuse. Yes, good content can be made with AI assistance. However, much of AI steals from other artists and mod developers in a way I find unfair. People who are unwilling to work on parts of their mod, or the entire mod, are stealing from people who put effort into their work and grinding it up in a Frankenstein’s monster of code. If you rely on stealing art or code from others because lack of effort, why should I play your mod?
Additionally, entirely “vibe coded” mods are even worse. They definitely should be classified as low effort, because at that point you aren’t even making art for fun. Seriously what is the purpose of making a mod if an AI agent is making it all? Is it engagement or monetization? If so that definitely constitutes being low effort. For people who use AI because they want to see their idea come to life, I encourage that you learn how to program or ask others for help. You don’t need a lot of available time to learn how to program, and learning can definitely bring your idea to life more than AI ever can do.
https://redd.it/1ttk3l5
@MinecraftModded
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mods are pro ai and removing posts calling them out, lets jump ship
https://redd.it/1ttn0gs
@MinecraftModded
https://redd.it/1ttn0gs
@MinecraftModded
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From the feedthebeast community on Reddit: mods are pro ai and removing posts calling them out, lets jump ship
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IT IS PRIDE MONTH! I think it's better now than ever to remind you that I created the mod Decorative LGBT+ Wall Flags!
https://redd.it/1ttn9b2
@MinecraftModded
https://redd.it/1ttn9b2
@MinecraftModded
What is currently going on
I know that this is a result of a long, long series of dominoes that in a way, I'm a large part responsible for. I want to explain the whole situation so this doesn't become pointless arguing. Change needs to happen, and I don't care in what way this pushes it.
My tone is likely annoyed for parts of this; please do not take that as a sign to ignore what is actually going on.
Basically everyone is angry at this situation for one reason or another. The reason why the majority are angry, however, is due to how the situation has been handled from the start.
This is my timeline of events starting from the beginning. Please do not post your opinion until you have read this. If you don't want to read this, then just ignore it.
I will state the prevailing opinions (i.e. top comments) only, so I don't bias this too much. Parts where I go off a bit are when objective modding authorities have made their stance/actions on this clear (Curseforge AND Modrinth)
# The start:
This all started most likely when this post became popular. There was an increasing amount of AI mods appearing on this subreddit, so the response made sense.
I, for one, called out my first AI generated mod, mainly because it configured remotely configured clients in an extremely insecure way, on a server that had NO API AUTHENTICATION(!). This would have resulted in an inevitable data breach, and is something had forced the 'selfhosted' sub to change.
The (seemingly only active) moderator replied neutrally, stating that they did not know how this situation could be handled equitably. People provided solutions but nothing really seemed to happen, and the post lost traction.
# The part where I get involved:
I found a blatantly AI generated post about some mod which just threw DOOM items and another mod together.
The poster was weirdly defensive about AI use and argued that there wasn't any at all. Additionally, many were claiming their worlds were corrupted by this mod (you'll understand how this happened soon).
Initially, I looked through the source code and found a literal plaintext JS file that was full of symbols you could not type on any standard keyboard, and that no IDE would give to you (stuff like emdashes). No developer sticks their pinky out to document near every self-explanatory line and type em-dashes everywhere in a closed-source mod.
There was also this dumb 'defense system' which was a bunch of... 'js pretending to be mixins?' to prevent players from being unkillable, using commands, etc.
I posted about it and the person kept claiming they didn't use AI.
I have literally no idea why, but I dug deeper. They had some weird 'java runtime agent' listed on their mod page, which they described as being optional. They, however, didn't mention the other 'agent', which was a self-extracting .JAR file which then executed its contents and essentially escaped the game's JVM.
From here it would them extract a .DLL inside of that same .JAR, and execute arbitrary code on the user's computer. This code tried to actively erase memory from other mods that tried to touch things it blocked, and invariably lead to irreversible corruption. And did I mention they published another mod that did this exact thing.
This behaviour is malware, as it is done expressly to harm the user, in this case because they decided to install other mods. After reporting this to Modrinth, both malicious mods were removed from their platform after totalling over 600 downloads.
This isn't something that a regular dev would have written, nor would a script kiddie have been able to. AI uniquely created a situation where malicious code was propagated through a vibecoded project, which Google
I know that this is a result of a long, long series of dominoes that in a way, I'm a large part responsible for. I want to explain the whole situation so this doesn't become pointless arguing. Change needs to happen, and I don't care in what way this pushes it.
My tone is likely annoyed for parts of this; please do not take that as a sign to ignore what is actually going on.
Basically everyone is angry at this situation for one reason or another. The reason why the majority are angry, however, is due to how the situation has been handled from the start.
This is my timeline of events starting from the beginning. Please do not post your opinion until you have read this. If you don't want to read this, then just ignore it.
I will state the prevailing opinions (i.e. top comments) only, so I don't bias this too much. Parts where I go off a bit are when objective modding authorities have made their stance/actions on this clear (Curseforge AND Modrinth)
# The start:
This all started most likely when this post became popular. There was an increasing amount of AI mods appearing on this subreddit, so the response made sense.
I, for one, called out my first AI generated mod, mainly because it configured remotely configured clients in an extremely insecure way, on a server that had NO API AUTHENTICATION(!). This would have resulted in an inevitable data breach, and is something had forced the 'selfhosted' sub to change.
The (seemingly only active) moderator replied neutrally, stating that they did not know how this situation could be handled equitably. People provided solutions but nothing really seemed to happen, and the post lost traction.
# The part where I get involved:
I found a blatantly AI generated post about some mod which just threw DOOM items and another mod together.
The poster was weirdly defensive about AI use and argued that there wasn't any at all. Additionally, many were claiming their worlds were corrupted by this mod (you'll understand how this happened soon).
Initially, I looked through the source code and found a literal plaintext JS file that was full of symbols you could not type on any standard keyboard, and that no IDE would give to you (stuff like emdashes). No developer sticks their pinky out to document near every self-explanatory line and type em-dashes everywhere in a closed-source mod.
There was also this dumb 'defense system' which was a bunch of... 'js pretending to be mixins?' to prevent players from being unkillable, using commands, etc.
I posted about it and the person kept claiming they didn't use AI.
I have literally no idea why, but I dug deeper. They had some weird 'java runtime agent' listed on their mod page, which they described as being optional. They, however, didn't mention the other 'agent', which was a self-extracting .JAR file which then executed its contents and essentially escaped the game's JVM.
From here it would them extract a .DLL inside of that same .JAR, and execute arbitrary code on the user's computer. This code tried to actively erase memory from other mods that tried to touch things it blocked, and invariably lead to irreversible corruption. And did I mention they published another mod that did this exact thing.
This behaviour is malware, as it is done expressly to harm the user, in this case because they decided to install other mods. After reporting this to Modrinth, both malicious mods were removed from their platform after totalling over 600 downloads.
This isn't something that a regular dev would have written, nor would a script kiddie have been able to. AI uniquely created a situation where malicious code was propagated through a vibecoded project, which Google
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