Consumerist origins of tech modpacks
I discovered this problem when I was trying to play Factorio first time. When my friend, who was a pretty experienced player, found out this, he was very excited and suggested coop.
He was playing using this giant conveyor belt with all your resources, from which you build your production chains. After I learned that this is one the most classic builds that everybody use, I came up with a question: Why don't Factorio players care about their resourse management?
Then I learned that the game balance is such that you just don't care. When your Iron vein is depleted, you just build train to another one.
When you build production chain of, e. g., science bottles, you don't think about how many of them you will need. You just automate every process infinitely. Especially if it is a consumable material.
In the same way work every tech modpack in Minecraft. I encountered this problem again when started playing Stoneblock 4. I'm in Chapter 4 now, and I never built roosts or fluid cows, or replication. I've just given my brushers some gravel when I need one more stack of iron!
And I feel that my playstyle isn't intended one, and the game punishes me for not automating every recipe. I built AE2 system when I was 50 hours in just because I was spending more time running from machine to machine than actually playing.
Howevery, I just can't imagine building infinite automate chains, even when raw resources is renewable, like in Stoneblock 4. It's just don't feel right for me.
TL;DR I can't stand infinite automate production chains and this is ruining my experience playing tech modpacks. Have you encountered with this dilemma? What do you think about the endless consuming as core gameplay?
https://redd.it/1sklehg
@MinecraftModded
I discovered this problem when I was trying to play Factorio first time. When my friend, who was a pretty experienced player, found out this, he was very excited and suggested coop.
He was playing using this giant conveyor belt with all your resources, from which you build your production chains. After I learned that this is one the most classic builds that everybody use, I came up with a question: Why don't Factorio players care about their resourse management?
Then I learned that the game balance is such that you just don't care. When your Iron vein is depleted, you just build train to another one.
When you build production chain of, e. g., science bottles, you don't think about how many of them you will need. You just automate every process infinitely. Especially if it is a consumable material.
In the same way work every tech modpack in Minecraft. I encountered this problem again when started playing Stoneblock 4. I'm in Chapter 4 now, and I never built roosts or fluid cows, or replication. I've just given my brushers some gravel when I need one more stack of iron!
And I feel that my playstyle isn't intended one, and the game punishes me for not automating every recipe. I built AE2 system when I was 50 hours in just because I was spending more time running from machine to machine than actually playing.
Howevery, I just can't imagine building infinite automate chains, even when raw resources is renewable, like in Stoneblock 4. It's just don't feel right for me.
TL;DR I can't stand infinite automate production chains and this is ruining my experience playing tech modpacks. Have you encountered with this dilemma? What do you think about the endless consuming as core gameplay?
https://redd.it/1sklehg
@MinecraftModded
Reddit
From the feedthebeast community on Reddit
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I made a little Terramity addon that *drastically* decreases lag caused by Chthonian Void blocks
https://redd.it/1skwfys
@MinecraftModded
https://redd.it/1skwfys
@MinecraftModded
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Update on my Create-Mod Style Ponders for Everything in Vanilla Minecraft
https://redd.it/1sl0obm
@MinecraftModded
https://redd.it/1sl0obm
@MinecraftModded
Put out the first video showcasing my Unique Mobs mod! Now on Forge 1.20.1 and Neoforge 1.21.1 and new textures!
https://youtu.be/O2zU9qarSLY
https://redd.it/1skw84p
@MinecraftModded
https://youtu.be/O2zU9qarSLY
https://redd.it/1skw84p
@MinecraftModded
YouTube
I Coded New Powers for EVERY Minecraft Mob
I've made 46 whole new variants of existing hostile Minecraft Mobs! In this video I give a brief overview of the various mobs and then dive into a survival world with their spawn rates turned super high up!
0:00 - Intro & Overview
8:23 - Survival Gameplay…
0:00 - Intro & Overview
8:23 - Survival Gameplay…
I made a mod that generates redstone circuits from Verilog designs (LogicLoom)
https://redd.it/1sl5r5t
@MinecraftModded
https://redd.it/1sl5r5t
@MinecraftModded
Reddit
From the feedthebeast community on Reddit: I made a mod that generates redstone circuits from Verilog designs (LogicLoom)
Explore this post and more from the feedthebeast community