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How would you get a Pneumatic Cylinder (3px in width, 11px in length) unstuck from a Steve's hand full of super glue?
https://redd.it/1qm32hm
@MinecraftModded
Why Modpack Unleashed 1.5.2 Can Be Considered the “Spiritual Father” of Modern Modpacks
https://redd.it/1qqjy9x
@MinecraftModded
Stoneblock 4: Surely it's not supposed to work like THIS?

So it's no secret that the Replication matter values for dark matter and red matter significantly outweigh the matter values for their components. As a result, the following loop, which takes a non-trivial amount of power and time seems like intended gameplay:

Replicate coal + diamond -> Craft dark/red matter -> Disintegrate -> Repeat

However, there is another method, which uses a fraction of the power and time:

Replicate dark matter -> Energy condense into red matter -> Disintegrate -> Repeat

This works because the Replication matter value of red matter is exactly 4x that of of dark matter, but the EMC value of red matter is approximately 3.35x that of dark matter. The effect of that is that each red matter disintegrated can create enough dark matter to condense into approximately 1.2 red matter.

That doesn't sound too broken on paper, but my experimentation has shown that by automating it (with just 5 enclosed replicators and 1 disintegrator) you can turn 1 red matter block into around 99 blocks \+ some change in 5 MINUTES. That's \~6.5 million Replicator matter of every type, or over 7.7 million EMC.

Given that it took me about as long to automate the process as it did to generate that much matter, and that the results were severely bottle-necked by using just one disintegrator, I'm going to go out on a limb and say that this probably wasn't intentional on the part of the pack creators. However, I am somewhat skeptical of how impactful this could actually be on a typical Stoneblock world, given how many resources I've already gotten just by automating a few unearthers, let alone when chickens get involved. So what do others think? Is this an outrageous game ruining oversight or more of an odd quirk of the pack that amounts to a drop in the bucket in the grand scheme?

https://redd.it/1qquxld
@MinecraftModded
All those nuclear reactors from tech mods... but why?

I think I had this issue many times, let me explain. So lets say, in GregTech there is an awesome progression tree, you need to constantly build stuff and eventually reach the stargate.
Now I posted about making a modpack earlier today with a different issue though. Why the hell would I need all that fusion stuff? I mean, yea I can multiply my ores by 5 times, but... what after that?

I already have Mekanism, Industrial Upgrade, AE2, Immersive Engineering/Petroleum

TLDR: I'm searching for tech mods that aren't just ore processing, but something more unique, it would be REALLY cool if it ate a huge amount of energy, and would require effort to craft. Like the GTNH stargate but not really

https://redd.it/1qqiv27
@MinecraftModded
Returning to modded MC after a long while, what's the modern equivalent of 1.12.2 expert modpacks?

By "expert" I specifically mean gated progression between mods, not necessarily raw difficulty/grind. My favorite modpack back in 1.12.2 was Enigmatica 2 Expert, but there's a lot of new mods now and I'm curious what there is in terms of progression-based modpacks. What are the best modpacks out there currently for the new versions?

https://redd.it/1qr4jbt
@MinecraftModded
What makes a pack "good for Skyblock" in your eyes?

I'm looking for opinions on this to inform a project I'm working on. Is it the emergent gameplay, is it some specific progression structure, or is it the ways it diverges from vanilla / other modpacks? Is this even something quantifiable?

https://redd.it/1qr6k60
@MinecraftModded