Forwarded from GTB
You can all now officially check who you teamed up with by going to:
https://hackathon.stark.et/check
• For those of you who submit you application solo, you have been assigned a team .
• Meet your teammates and pick a team lead (very important).
• Only your team lead will be submitting and updating your project on Stark.et on behalf of the team. This takes the total project count to 136. so we expect 136 project submits via the team lead.
•All the team members should be invited as a collaborator on stark when submitting the project , so team leads please dont forget this , this will let us know all people are actually participating on the project
• you can officially start submitting your projects , starting tomorrow on monday
Here is the Link :- https://stark.et/contests/stark-official-hackathon-478
• For continous announcments , you can check the announcment tab of the stark contest page , we will also release it on the support telegram group , and on our personal channels too.
• We have created a support channel, so you can ask your questions or get support here: "Telegram Group"
• The hackathon will start on Monday (Sep 14 at 3.00 LT ) . Please try to submit your projects early with a live link there , you can update your progress there too. using stark changelogs.
Your judges and mentors will see your projects and get familiar with them early, so first impressions matter.
Also, only projects that start being made after the hackathon starts are eligible.
We don't want to compare something made in 3 weeks with something that took a year to make.
So please follow the rules, because projects that don't follow this will be disqualified.
• Make sure to follow the guide on the regestration page too "https://hackathon.stark.et/requirements"
• The UI/UX judges have specified that you need to attach images with every changelog update you make too , so that they can see your progress in ui and ux . (very important )
• You can submit websites, apps, games, 2D or 3D renders, or interactive solutions.
You also have to see these two videos , as they guide you deeply on how things work.
If you haven't seen the videos from:
https://hackathon.stark.et/guide
• Short quick start
• Detailed submission guide
Do share this around so all can see it ,And Because this is the last announcment post before the hackathon starts tomorrow 😊
#starkofficialhackathon
https://hackathon.stark.et/check
• For those of you who submit you application solo, you have been assigned a team .
• Meet your teammates and pick a team lead (very important).
• Only your team lead will be submitting and updating your project on Stark.et on behalf of the team. This takes the total project count to 136. so we expect 136 project submits via the team lead.
•All the team members should be invited as a collaborator on stark when submitting the project , so team leads please dont forget this , this will let us know all people are actually participating on the project
• you can officially start submitting your projects , starting tomorrow on monday
Here is the Link :- https://stark.et/contests/stark-official-hackathon-478
• For continous announcments , you can check the announcment tab of the stark contest page , we will also release it on the support telegram group , and on our personal channels too.
• We have created a support channel, so you can ask your questions or get support here: "Telegram Group"
• The hackathon will start on Monday (Sep 14 at 3.00 LT ) . Please try to submit your projects early with a live link there , you can update your progress there too. using stark changelogs.
Your judges and mentors will see your projects and get familiar with them early, so first impressions matter.
Also, only projects that start being made after the hackathon starts are eligible.
We don't want to compare something made in 3 weeks with something that took a year to make.
So please follow the rules, because projects that don't follow this will be disqualified.
• Make sure to follow the guide on the regestration page too "https://hackathon.stark.et/requirements"
• The UI/UX judges have specified that you need to attach images with every changelog update you make too , so that they can see your progress in ui and ux . (very important )
• You can submit websites, apps, games, 2D or 3D renders, or interactive solutions.
You also have to see these two videos , as they guide you deeply on how things work.
If you haven't seen the videos from:
https://hackathon.stark.et/guide
• Short quick start
• Detailed submission guide
Do share this around so all can see it ,And Because this is the last announcment post before the hackathon starts tomorrow 😊
#starkofficialhackathon
🔥2
❤9
https://you-suck.dcoder.et/result/1a02a3d6-7117-4bbb-bfee-9571451dee1a
MickyCodes — 19% · BARELY A PROBLEM
That's good ig😅
@MickyCodes
MickyCodes — 19% · BARELY A PROBLEM
That's good ig😅
@MickyCodes
you-suck.dcoder.et
MickyCodes scored 19% on YOU SUCK.
Ten choices. One very personal number.
😁2
Forwarded from GTB
It's started wehuuuu 🎅 💃 🎧 🤣
Now let the games begin🫡 🫡
https://stark.et/contests/stark-official-hackathon-478
Now let the games begin
https://stark.et/contests/stark-official-hackathon-478
Please open Telegram to view this post
VIEW IN TELEGRAM
🔥2
We were working on an AI project that was wrapping up quickly, so we shifted focus to a hackathon game idea pitched by @atocodes
Voxide was featured in the hackathon. Integrating it into the game was not strictly required, and when @miheretabtrysstuff told me it could not be done, I took that as a challenge.
I started building a Godot integration, originally just aiming to use voice in our game's main menu. Along the way, it turned into a complete, modular plugin that any game developer can drop into their own game.
If you are building with Godot and want voice AI capabilities, just clone the repo, copy the addons folder into your project, and activate it:
https://github.com/Alazar42/VoxideGodot
Don't forget to start the repo ⭐️
@MickyCodes
Voxide was featured in the hackathon. Integrating it into the game was not strictly required, and when @miheretabtrysstuff told me it could not be done, I took that as a challenge.
I started building a Godot integration, originally just aiming to use voice in our game's main menu. Along the way, it turned into a complete, modular plugin that any game developer can drop into their own game.
If you are building with Godot and want voice AI capabilities, just clone the repo, copy the addons folder into your project, and activate it:
https://github.com/Alazar42/VoxideGodot
Don't forget to start the repo ⭐️
@MickyCodes
🔥7
Forwarded from አቶ Codes 🌼
its obvious that me and @Mike are competing the Stark Hackathon and coming up with 2 project and started working on it to Win not just to Compete one is that as Mike told you we've planning to integrate Voxide to our game and @Mike built Voxide For Godot after being challenged which is quite surprising for me as well and so with this competition am officially starting my Game Dev journey as well with this one.
basically the coming 20+ days am going to be investing on the competition project so ready to be spammed about the hackathon and project updates jemaw 😁😁😁
basically the coming 20+ days am going to be investing on the competition project so ready to be spammed about the hackathon and project updates jemaw 😁😁😁
GitHub
GitHub - Alazar42/VoxideGodot
Contribute to Alazar42/VoxideGodot development by creating an account on GitHub.
🔥3
