Today's choosen framework is Express.Js which has Auth route with jwt setup plus best practice for folder structure and PostgreSQL database connection to start from, have fun
GitHub Link
GitHub Link
GitHub
GitHub - Alazar42/ExpresJsStarterProject
Contribute to Alazar42/ExpresJsStarterProject development by creating an account on GitHub.
β‘3
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Hello fams, i was working "experimenting" on isometric games using Godot and it's going very well and here's what i learned:
In isometric games there's a method called y-sorting and it's necessary for the game engine to recognize and sort the tiles based on their height levels,
If you have many png files of the individual tiles, first doing merging the same tiles with their groups is better for the game engines fast and effective memory allocation.
In isometric games there's a method called y-sorting and it's necessary for the game engine to recognize and sort the tiles based on their height levels,
If you have many png files of the individual tiles, first doing merging the same tiles with their groups is better for the game engines fast and effective memory allocation.
π₯3β€1
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When browsing the internet i came across kenny assets and loved the asset named Shooting Gallery, and I decided to give it a try and build the game out if it and the outcome was unexpected even for me, and the lesson from this game building was
1, There are 2 types of positioning in godot 2D one manual handling every position and the Nodes doesn't know the screen size and will not respect it or the other way The nodes respect the screen size and position themselves on any screen sizes so i used just that Control nodes, anyways that's the easiest way to make your games or UI responsive in any screen size,
2, Start simple add more but don't complicate it, it's raw for now I'll update y'all when i add more sound and UI feels.
Until we meet againπ
1, There are 2 types of positioning in godot 2D one manual handling every position and the Nodes doesn't know the screen size and will not respect it or the other way The nodes respect the screen size and position themselves on any screen sizes so i used just that Control nodes, anyways that's the easiest way to make your games or UI responsive in any screen size,
2, Start simple add more but don't complicate it, it's raw for now I'll update y'all when i add more sound and UI feels.
Until we meet againπ
π₯3
Btw if you saw this logo on the games splash screen posted recently on my channel and curios, Melkam Studios is my own indie game studio, which I will be using for the games I publish from now on. and it is been a week since I started and it is being a success since I got 2 games done for publishing and waiting for comments and approval.
π₯6β€1
Forwarded from α αΆ Codes
speking of starter i have made one like long ago a ts project starter back when i start building Thread bot :
https://github.com/atocodes/ts-project-starter.git
https://github.com/atocodes/ts-project-starter.git
GitHub
GitHub - atocodes/ts-project-starter: a typescript starter repo
a typescript starter repo. Contribute to atocodes/ts-project-starter development by creating an account on GitHub.
Forwarded from α αΆ Codes
π Thread Bot Update
Improved topic management and added a new help command.
Changes:
* Refactored topic management for better reliability.
*
* Added a help command to make the bot easier to use.
https://github.com/atocodes/threadbot-telegram.git
Improved topic management and added a new help command.
Changes:
* Refactored topic management for better reliability.
*
removeTopic is now removeTopicAdmin β removes the admin without deleting the topic.* Added a help command to make the bot easier to use.
https://github.com/atocodes/threadbot-telegram.git
GitHub
GitHub - atocodes/threadbot-telegram: ThreadBot β A modular TypeScript + Node.js Telegram bot for managing supergroups and topicsβ¦
ThreadBot β A modular TypeScript + Node.js Telegram bot for managing supergroups and topics with multiple admins. Ready-to-use, easy to customize, and openβsource - atocodes/threadbot-telegram
Forwarded from α αΆ Codes
α°α«αα½ Games will Resurrect.
Thank You Mike For The Reminder, It was the one thing I forgot to tell you guys.
one step at a time.
Thank You Mike For The Reminder, It was the one thing I forgot to tell you guys.
one step at a time.
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Now the UI is updated and the Music and SFX are in place and the game is looking alive, The lesson is without sound the game feels boring and lifeless and you can get free sounds online on Pixabay, "But don't forget to check their license and credit their work" untill we meet again π
π₯3
Another one is here Card Round.
This time I stepped outside my usual workflow and built it using Phaser (JavaScript) and real-time communication with WebSockets. Itβs a fast, gothic-themed multiplayer card duel where every player gets the same 10 cards and the server resolves each round to keep it fair.
What I learned from this build:
Phaser scene management and game loop structure in the browser
Handling real-time multiplayer using WebSockets
Server-authoritative design (never trust the client)
Managing round states, timers, and sync without breaking the flow
How small UI animations and sound timing completely change the feel of a game
Multiplayer hits different. It forces you to think about state management, race conditions, disconnections, and fairness β not just gameplay.
You can create a lobby and play with your friends or join others and compete.
Game Link
Melkam Studios keeps shipping.
More upgrades coming.
This time I stepped outside my usual workflow and built it using Phaser (JavaScript) and real-time communication with WebSockets. Itβs a fast, gothic-themed multiplayer card duel where every player gets the same 10 cards and the server resolves each round to keep it fair.
What I learned from this build:
Phaser scene management and game loop structure in the browser
Handling real-time multiplayer using WebSockets
Server-authoritative design (never trust the client)
Managing round states, timers, and sync without breaking the flow
How small UI animations and sound timing completely change the feel of a game
Multiplayer hits different. It forces you to think about state management, race conditions, disconnections, and fairness β not just gameplay.
You can create a lobby and play with your friends or join others and compete.
Game Link
Melkam Studios keeps shipping.
More upgrades coming.
β‘4β€1
πͺπΉ α₯αα³α α130αα α¨α α΅α α΅α α αα α α°α¨α°α!
π₯8
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Anothe big multiplayer game is on the work to be released but this is a surprise game, for now it's just a multiplayer game with a game title of "Shared Fate" it's a 2D platformer game with some tweaks, what do you think the games about?π§
There will be more from Melkam Studios
There will be more from Melkam Studios
π3
This guy is such an underrated animator! I stumbled upon his work at one of the D5 Game Jams, and I couldn't believe my eyes. He's just a teenager, but his talent is off the charts! It's like heβs channeling the spirits of legendary animators while still figuring out how to do his own laundry. Seriously, heβs proving that age doesnβt matter when it comes to creativity. If he keeps this up, we might see him in the credits of major animated films before he even gets his driver's license! Can't wait to see what he comes up with next maybe a short film about a heroic sock that saves the day in the laundry room? The possibilities are endless!πππΎ
π2