Micky Codes
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Software engineer | Game developer
Let's explore the codding world.
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Forwarded from አቶ Codes
Here’s something I’ve been observing…
Most tech content creators on Telegram share everything — knowledge, experiences, setups, journeys. It’s all super useful, but the problem is:
their best technical posts get lost because channels post back-to-back, and it becomes almost impossible to find the precise step or explanation again.
So I started thinking:
What if there was a supergroup organized by topic where each creator posts only focused, educational technical content?
A place where you can easily learn your favorite creator’s thought process, setups, workflows, and solutions — all in one organized space.
Something like your personal “reference book,” created by the developers you trust.
That’s what we’re currently building.
Me, Micky Codes, Sol, and Jerber are currently populating sections like:
Git
Flutter
MongoDB
Godot
Web3
React
With clean, step-by-step, topic-specific content — from environment setup to useful tips.
This is our Christmas offering to the community: a structured way to learn from the beginning.
Tell me which topics you want included so I can contact the right creators and bring them on board.
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My thoughts on some side projects 😜
Forwarded from Backend Life
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Forwarded from Chewata Awaqi
Event Update | Addis Games Week

Following requests from our partners and the busy Christmas festive calendar, Addis Games Week has been rescheduled to ensure a better experience for everyone.

🗓 New Dates: January 23–25

Thank you for your understanding and continued support. We look forward to coming together to celebrate games, creativity, and industry growth in January.

#AddisGamesWeek #AGW2025 #GamesForChange #EsportsAfrica
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Stop Using TypeScript's Exclamation Mark

The non-null assertion operator (!) in TypeScript bypasses type safety by forcing the compiler to treat potentially nullable values as non-null, leading to runtime crashes. Instead of using this operator, developers should employ safer alternatives: optional chaining for nested property access, nullish coalescing for default values, conditional operators for explicit branching, type guards for reusable validation, and assertion functions for enforcing invariants. These approaches maintain type safety while handling null and undefined values appropriately, following fail-fast principles and preventing silent failures.
There are many ways to do game dev, it doesn't have to be a kicking and jumping 👏
Forwarded from Kirakos
Hey, checkout my new project Mulatonic.
A web-based 3D game to help you practice singing Ethiopian pentatonic scales through gamified experience. It has Tezeta, Bati, Ambassel and Anchi Hoye Lene.

Its dedicated to honoring the legacy of the legendary pioneer of Ethio-Jazz, Mulatu Astatke.

Built with React, ThreeJs & React-Three

🔗 Link: https://mulatonic.kirakos.dev/
Star the repo: https://github.com/henacodes/mulatonic/
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I came across this exciting project on my daily Chrome feed: Cocos4 on GitHub. If you're a JavaScript developer looking to dive into game development, this is the perfect resource for you! It offers a distinct separation between coding and game creation, and it utilizes TypeScript as its primary scripting language. So, TypeScript developers, be sure to check it out! 🙌

@kira_koss, this is your moment to shine!
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Your first workout will be bad.
Your first podcast will be bad.
Your first speech will be bad.
Your first video will be bad.
Your first ANYTHING will be bad.
But you can’t make your 100th
without making your first.
Put your ego aside.
Start anyway.
— Just do it.
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// --------- Ownership Rules ---------
// 1. Each value in Rust has a variable that's called its owner.
// 2. There can only be onw owner at a time.
// 3. When the owner goes out of scope, the value will be dropped.

fn main() {

// Scoping
{ // _s is not valid here.
let _s = "Hello, World"; // _s is valid from this point forward.
// do stuff with _s.
} // This scope is now over, and _s is no longer valid.

// Assigning variables to another variables.
let x = 5;
let _y = x; // Copy (because rust copies simple types) now y = 5

let s1 = String::from("Hello, World");
let _s2 = s1; // Move (not (shallow because that's not how rust handles this situation) or (copy because it's to expensive to add a copy on the heap))
let _s3 = _s2.clone(); // instead to not pass the ownership of the variable to another variable use .clone() method

println!("The new owner S3 value: {}", _s3);
}


hey fam I am cooking a way to learn Rust easily using just a github repo, a repo full of chapters and code files with best comments like the above for example, one of the hardest part to understand in Rust is Ownership, so stay tuned, ill release it so soon.
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ለመላው የክርስትና እምነት ተከታዮች ፣ እንኳን ለጌታችን ለመድኃኒታችን ለኢየሱስ ክርስቶስ የልደት በዓል በሰላም አደረሳችሁ። በዓሉ የሰላም ይሁንልን።🙏

MickyCodes
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Forwarded from Hi, AI • Tech News
🧬 AI Found an "Off Switch" for Herpes

Researchers at Washington State University have identified a specific amino acid critical for the herpes virus's ability to penetrate human cells.

The AI model LINES analyzed thousands of internal interactions within the gB protein, which mediates viral entry into the cell.

The algorithm found that a bond between two amino acids, glutamine and arginine, is critical for the protein's stability and its ability to latch onto the membrane. The researchers then replaced glutamine in the protein with proline.

Lab tests confirmed that this single-point mutation fully blocks the entry mechanism: the virus stays outside and cannot infect the cell.

"It was just a single interaction from thousands of interactions. If we don't do the simulation and instead did this work by trial and error, it could have taken years to find," says study co-author Jin Liu.


🦠 The mechanism could form the basis for a new class of antivirals. Because gB is the most stable and conserved component across the entire herpesvirus family, the discovery could become a universal key not only against HSV-1/2, but also against chickenpox, cytomegalovirus, and Epstein-Barr virus.

@hiaimediaen
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Some are doing this using AI, and some of us are still building portfolio using AI😭
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Forwarded from አቶ Codes
🚀 Finally… Dev Space Bot is PUBLIC 🤍
After a lot of late nights, trial & error, fixing tiny bugs no one sees but I know 😅 for the group assiaitant bot
Dev Space Super Group is now live for everyone.
This group is created to help devs grow, learn, and stay consistent whether you’re just starting out or already deep in the game. Beginner-friendly content, practical tips, and real dev habits you should start early.
And this is just the beginning…
More features are on the way.
No hype.
No shortcuts.
Just growth, one step at a time.
👉 Join now: @atodevspace
As always…
እግዚአብሔር ይመስገን 🤍
Let’s build together.
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I wasn't available the whole Timket, if you ask i was at Gerji Giyorgis the whole ceremony anyways am so tired now even tomorrow is another በዓል እናም እንኳን ለብርሃነ ጥምቀቱ አደረሳችሁ!!
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Channel photo updated
🚀 Official Launch Announcement – Axumit Arcade Telegram Bot

Axumit Studios is officially launching the Axumit Arcade Telegram Bot.

This bot is your direct access point to Axumit Arcade updates, announcements, future game releases, events, and studio activities. It is designed to keep the community connected, informed, and engaged as we build and expand the Axumit Arcade ecosystem.

👉 Visit and start the bot now:
@Axumitstudios_bot

This is the first step toward a more interactive and structured Axumit Arcade community. More features and integrations are coming.

Stay focused. Stay connected. Build with us.

From the creator of your beloved @HammerSpaceCraft and me @MickyCodes
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