Please open Telegram to view this post
VIEW IN TELEGRAM
🤯5🥴1👀1
https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-technical-details-in-unreal-engine
TI(Didn't)L
TI(Didn't)L
Epic Games Developer
Lumen Technical Details in Unreal Engine | Unreal Engine 5.7 Documentation | Epic Developer Community
Dive into the technical details of using Lumen's global illumination and reflections features with software or hardware ray tracing in Unreal Engine.
👎1😴1
Forwarded from Hacker News (yahnc_bot)
12to11 – run Wayland applications on an X server https://sourceforge.net/p/twelveto11/code/HEAD/tree/README
🤯6🥱1
Forwarded from Hacker News (yahnc_bot)
Borgo is a statically typed language that compiles to Go https://github.com/borgo-lang/borgo
GitHub
GitHub - borgo-lang/borgo: Borgo is a statically typed language that compiles to Go.
Borgo is a statically typed language that compiles to Go. - borgo-lang/borgo
💩2
To Subroutinize, Or Not To Subroutinize
https://ccjktype.fonts.adobe.com/2012/02/subroutinization.html
https://ccjktype.fonts.adobe.com/2012/02/subroutinization.html
🗿1
Forwarded from valueless channel
GitHub
GitHub - getml/reflect-cpp: A C++20 library for fast serialization, deserialization and validation using reflection. Supports JSON…
A C++20 library for fast serialization, deserialization and validation using reflection. Supports JSON, Avro, BSON, Cap'n Proto, CBOR, CSV, flexbuffers, msgpack, parquet, TOML, UBJSON, XML,...
👍1🤮1