Forwarded from Hacker News (yahnc_bot)
A one in a million bug in Switch kernel https://gist.githubusercontent.com/plutooo/2aadbd4a718e269df474079dd2e584fb/raw/7b3af77b5202366c8934c88ef251f1e905967040/gistfile1.txt
Forwarded from Solidot
《塞尔达传说时之笛》PC 移植版发布
2022-03-23 22:15
《塞尔达传说时之笛》PC 移植版 正式发布,但为了避开任天堂的律师,移植版改名为 Ship of Harkinian,不包含任何游戏素材,玩家需要使用工具从自己的游戏 ROM 文件中提取出必要的素材。PC 移植版加入了 HD 图形、宽屏、键盘、Mod、力反馈和陀螺仪瞄准。在《时之笛》之后,《塞尔达传说》粉丝的下一个目标是《Majora’s Mask》,目前正对其进行反编译。《时之笛》在去年 11 月完整反编译,PC 移植受益于任天堂另一款游戏《超级马里奥64》的 PC 移植版本,《时之笛》能使用为《超级马里奥64》开发的 Fast3D 渲染引擎,该引擎将 N64 微码转换到 OpenGL 或 DirectX。《时之笛》和《超级马里奥64》八成的渲染管线是重叠的,这节省了大量的移植时间。
2022-03-23 22:15
《塞尔达传说时之笛》PC 移植版 正式发布,但为了避开任天堂的律师,移植版改名为 Ship of Harkinian,不包含任何游戏素材,玩家需要使用工具从自己的游戏 ROM 文件中提取出必要的素材。PC 移植版加入了 HD 图形、宽屏、键盘、Mod、力反馈和陀螺仪瞄准。在《时之笛》之后,《塞尔达传说》粉丝的下一个目标是《Majora’s Mask》,目前正对其进行反编译。《时之笛》在去年 11 月完整反编译,PC 移植受益于任天堂另一款游戏《超级马里奥64》的 PC 移植版本,《时之笛》能使用为《超级马里奥64》开发的 Fast3D 渲染引擎,该引擎将 N64 微码转换到 OpenGL 或 DirectX。《时之笛》和《超级马里奥64》八成的渲染管线是重叠的,这节省了大量的移植时间。
Forwarded from Hacker News (yahnc_bot)
Implementing a toy version of TLS 1.3 https://jvns.ca/blog/2022/03/23/a-toy-version-of-tls/
Julia Evans
Implementing a toy version of TLS 1.3
Hello! Recently I’ve been thinking about how I find it fun to learn computer networking by implementing working versions of real network protocols.
Forwarded from Hacker News (yahnc_bot)
N2: Alternative Ninja Implementation https://github.com/evmar/n2
GitHub
GitHub - evmar/n2: n2 ("into"), a ninja compatible build system
n2 ("into"), a ninja compatible build system. Contribute to evmar/n2 development by creating an account on GitHub.
Hacker News
N2: Alternative Ninja Implementation https://github.com/evmar/n2
Rewrite it in Rust 愈演愈烈,甚至开始重写比 Rust 还年轻的项目了(
Forwarded from Hacker News (yahnc_bot)
SDL_sound 2.0 https://github.com/icculus/SDL_sound/releases/tag/v2.0.1
GitHub
Release 2.0.x series (finally) released! · icculus/SDL_sound
It's been 5087 days since the last SDL_sound release, so I thought it might be time for a new one. :)
A lot has changed in the last 13.93 years, including my understanding of how to build usef...
A lot has changed in the last 13.93 years, including my understanding of how to build usef...