Forwarded from Lua C++ Coding Inc
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Forwarded from (ππππππ€π) ππππππππ πΆβπππππ (β
ππβ ππππππ π)
(Unknown)Aimbot password.lua
561 B
-----------------------------------------------------
π₯Encrypt:LuaR
-----------------------------------------------------
πDescrypt By Unknown
-----------------------------------------------------
πBy: @UnknownOfficial1
-----------------------------------------------------
πChannel: @unknownchannel2
-----------------------------------------------------
πChat: @chatunknown3
-----------------------------------------------------
πCreditsπ
-----------------------------------------------------
@MateoTvGaminG1
@DarkTequilaOfficial
@SIXTIININE
@LuaSATAN
-----------------------------------------------------
π₯Encrypt:LuaR
-----------------------------------------------------
πDescrypt By Unknown
-----------------------------------------------------
πBy: @UnknownOfficial1
-----------------------------------------------------
πChannel: @unknownchannel2
-----------------------------------------------------
πChat: @chatunknown3
-----------------------------------------------------
πCreditsπ
-----------------------------------------------------
@MateoTvGaminG1
@DarkTequilaOfficial
@SIXTIININE
@LuaSATAN
-----------------------------------------------------
Forwarded from (ππππππ€π) ππππππππ πΆβπππππ (β
ππβ ππππππ π)
(Unknown)NEW BYPASS.lua
5.2 KB
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π₯Encrypt:LuaZ
-----------------------------------------------------
πDescrypt By Unknown
-----------------------------------------------------
πBy: @UnknownOfficial1
-----------------------------------------------------
πChannel: @unknownchannel2
-----------------------------------------------------
πChat: @chatunknown3
-----------------------------------------------------
πCreditsπ
-----------------------------------------------------
@MateoTvGaminG1
@DarkTequilaOfficial
@SIXTIININE
@LuaSATAN
-----------------------------------------------------
π₯Encrypt:LuaZ
-----------------------------------------------------
πDescrypt By Unknown
-----------------------------------------------------
πBy: @UnknownOfficial1
-----------------------------------------------------
πChannel: @unknownchannel2
-----------------------------------------------------
πChat: @chatunknown3
-----------------------------------------------------
πCreditsπ
-----------------------------------------------------
@MateoTvGaminG1
@DarkTequilaOfficial
@SIXTIININE
@LuaSATAN
-----------------------------------------------------
Forwarded from Ψ³ΨͺΩΰ’ͺΩΨ§Ψͺ Ψ§ΩΨ³ΨͺΨ§Ψ§
Noofey5S15Ψ§ΩΩ
ΩΨͺ.lua
70.4 KB
κ°α΄ΚΚ α΄
α΄α΄Κyα΄©α΄ κ±α΄ΚΙͺα΄©α΄
Noofey5S15Ψ§ΩΩ ΩΨͺ.lua
[β]κ±α΄ΚΙͺα΄©α΄ Κα΄Ι΄Ι’α΄α΄Ι’α΄ : Arabic
[β]α΄Ι΄cΚΚα΄ΡΞΉoΙ΄ : ΰ²°_ΰ²° idk
ββββββββββββββ
α΄α΄ΙͺΙ΄ α΄Κα΄Ι΄Ι΄α΄Κ κ°α΄Κ α΄α΄Κα΄ α΄ α΄α΄Κyα΄©α΄α΄α΄ κ±α΄ΚΙͺα΄©α΄κ±β΄
@PUBGHUCKERS
Noofey5S15Ψ§ΩΩ ΩΨͺ.lua
[β]κ±α΄ΚΙͺα΄©α΄ Κα΄Ι΄Ι’α΄α΄Ι’α΄ : Arabic
[β]α΄Ι΄cΚΚα΄ΡΞΉoΙ΄ : ΰ²°_ΰ²° idk
ββββββββββββββ
α΄α΄ΙͺΙ΄ α΄Κα΄Ι΄Ι΄α΄Κ κ°α΄Κ α΄α΄Κα΄ α΄ α΄α΄Κyα΄©α΄α΄α΄ κ±α΄ΚΙͺα΄©α΄κ±β΄
@PUBGHUCKERS
Forwarded from Ψ³ΨͺΩΰ’ͺΩΨ§Ψͺ Ψ§ΩΨ³ΨͺΨ§Ψ§ (β
ααβ OnlyMe ST)
import System;
namespace My_Programm
{
public class Class1
{
static void Class1(string[] args)
{
// Variables
double num1;
double num2;
double num3;
double num4 = 3;
// End
// Forground
Console.Title("Calculate The Average");
// End
// Start
Console.Write("Input Number 1 : ");
num1 = Convert.ToDouble(Console.ReadLine());
Console.Write("Input Number 2 : ");
num2 = Convert.ToDouble(Console.ReadLine());
Console.Write("Input Number 3 : ");
num3 = Convert.ToDouble(Console.ReadLine());
// End
// Calculate
double addieren = num1 + num2 + num3;
double average = addieren / num4;
Console.Write("The Average Is : " + average + "\n By ST");
// End
// Read
Console.ReadKey();
// End
}
}
}Code : Simple Average Calculator in C#
Work : it will find the average between 3 numbers
By : [" @TTTZBY "]
Join Channels([[
@PUBGHUCKERS
@CloudOfficial1
@a_m_i_n_e_TV
@LuaSATAN
@SNIPERSTMYT
]])
Forwarded from (ππππππ€π) ππππππππ πΆβπππππ (β
ππβ ππππππ π)
(Unknown)Scarl.lua
2.2 KB
-----------------------------------------------------
π₯Encrypt:LuaR
-----------------------------------------------------
πDescrypt By Unknown
-----------------------------------------------------
πBy: @UnknownOfficial1
-----------------------------------------------------
πChannel: @unknownchannel2
-----------------------------------------------------
πChat: @chatunknown3
-----------------------------------------------------
πCreditsπ
-----------------------------------------------------
@MateoTvGaminG1
@DarkTequilaOfficial
@SIXTIININE
@LuaSATAN
-----------------------------------------------------
π₯Encrypt:LuaR
-----------------------------------------------------
πDescrypt By Unknown
-----------------------------------------------------
πBy: @UnknownOfficial1
-----------------------------------------------------
πChannel: @unknownchannel2
-----------------------------------------------------
πChat: @chatunknown3
-----------------------------------------------------
πCreditsπ
-----------------------------------------------------
@MateoTvGaminG1
@DarkTequilaOfficial
@SIXTIININE
@LuaSATAN
-----------------------------------------------------
Forwarded from Ψ³ΨͺΩΰ’ͺΩΨ§Ψͺ Ψ§ΩΨ³ΨͺΨ§Ψ§ (β
ααβ OnlyMe ST)
Simple C# How To Write Hello World :
By : [" @TTTZBY "]
Join Channels([[
@PUBGHUCKERS
@CloudOfficial1
@a_m_i_n_e_TV
@LuaSATAN
@SniperSTMyt
]])
import System; // System Is Where The Console Collects The Information
namespace My_Programm // What is The Custom Name
{
public class Class1 // Class Name
{
static void Class1(string[] args) // Void is function Where all the code got written
{
Console.Title("Hello World"); // Title Will Change The Console Title
// Write Hello World In Different Ways
// First One Very Simple
Console.WriteLine("Hello World"); // WriteLine Don't Support Variables
// Second Way Normal
Console.Write("Hello World"); // Write Support Variables
// Third Way With Variables
// Im Gonna Use The Variable Type String to store Words
string world = "World"; // Stored
Console.Write("Hello" + world); // Variables
// Forth Way With writing
Console.Write("Hello"); // Very Normal Hello
Console.ReadLine(); // Will Let U Writ inside th Console , Very Cool
// Read
Console.ReadKey(); // Will Let The Console Working to not Close after Excuting
// End
}
}
}By : [" @TTTZBY "]
Join Channels([[
@PUBGHUCKERS
@CloudOfficial1
@a_m_i_n_e_TV
@LuaSATAN
@SniperSTMyt
]])
Hmm Wanna Random String Like Konzlet?
Hmm Lemme Know
Hmm Lemme Know
Anonymous Poll
69%
Ye String Go Brrrrrrrr
36%
Yes Son Of A Bitch
36%
No Go Study Son
39%
Return ghost Compilerπ₯Ί Plzπ₯Ίβ€
Forwarded from (ππππππ€π) ππππππππ πΆβπππππ (β
ππβ ππππππ π)
(Unknown)α΄Κα΄α΄α΄ sα΄Κα΄ΙͺΚ.Κα΄α΄.lua
40 KB
-----------------------------------------------------
π₯Encrypt:LuaR
-----------------------------------------------------
πDescrypt By Unknown
-----------------------------------------------------
πBy: @UnknownOfficial1
-----------------------------------------------------
πChannel: @unknownchannel2
-----------------------------------------------------
πChat: @chatunknown3
-----------------------------------------------------
πCreditsπ
-----------------------------------------------------
@MateoTvGaminG1
@DarkTequilaOfficial
@SIXTIININE
@LuaSATAN
-----------------------------------------------------
π₯Encrypt:LuaR
-----------------------------------------------------
πDescrypt By Unknown
-----------------------------------------------------
πBy: @UnknownOfficial1
-----------------------------------------------------
πChannel: @unknownchannel2
-----------------------------------------------------
πChat: @chatunknown3
-----------------------------------------------------
πCreditsπ
-----------------------------------------------------
@MateoTvGaminG1
@DarkTequilaOfficial
@SIXTIININE
@LuaSATAN
-----------------------------------------------------
Forwarded from close or Π·Π°ΠΊΡΡΡΠΎ (β©»αΚΟαβ©ΌπAπNπGπEπLπ)
Forwarded from Genshin-Sama
β
ααβ Satan β¦πΉπ½π, [03.10.20 17:00]
Code : 2D Top Down Player Movement in Unity including Dash
Join Channels([[
@CloudOfficial1 @PUBGHUCKERS
@a_m_i_n_e_TV
@LuaSATAN
@SniperSTMyt
]])
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
Rigidbody2D body;
float horizontal;
float vertical;
public float dashSpeed;
public float dashDuration;
public float runSpeed = 10.0f;
void Start()
{
body = GetComponent<Rigidbody2D>();
}
void Update()
{
//Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
horizontal = Input.GetAxisRaw("Horizontal");
vertical = Input.GetAxisRaw("Vertical");
}
private void FixedUpdate()
{
body.velocity = new Vector2(horizontal * runSpeed, vertical * runSpeed);
if (Input.GetKey(KeyCode.Space))
{
body.velocity = new Vector2(horizontal * dashSpeed - dashDuration, vertical * dashSpeed - dashDuration);
}
}
}
By : [" @TTTZBY "]Code : 2D Top Down Player Movement in Unity including Dash
Join Channels([[
@CloudOfficial1 @PUBGHUCKERS
@a_m_i_n_e_TV
@LuaSATAN
@SniperSTMyt
]])
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Forwarded from close or Π·Π°ΠΊΡΡΡΠΎ (πAπNπGπEπLπ(CLOSED))
Forwarded from close or Π·Π°ΠΊΡΡΡΠΎ (πAπNπGπEπLπ(CLOSED))
MY enc Fix(1).lua
19 KB
Forwarded from close or Π·Π°ΠΊΡΡΡΠΎ (πAπNπGπEπLπ(CLOSED))
Forwarded from Sabin Xd (leave) (β©»αΚΟαβ©Ό go brrrrrr)
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π₯LuaR Decompiler in a lua script without using unluac
How does it work?
It first uses the gameguardian lasm and then the script tries to re-create the original script from those lasm codes
I will post it once i fix some bugs and i add better decryption
How does it work?
It first uses the gameguardian lasm and then the script tries to re-create the original script from those lasm codes
I will post it once i fix some bugs and i add better decryption
Forwarded from (ππππππ€π) ππππππππ πΆβπππππ (β
ππβ ππππππ π)
(Unknown)Ultra Aimbot Aim Fix.lua
7.4 KB
Forwarded from Ψ³ΨͺΩΰ’ͺΩΨ§Ψͺ Ψ§ΩΨ³ΨͺΨ§Ψ§ (β
ααβ OnlyMe ST)
using UnityEngine;
using Random = UnityEngine.Random;
public class CameraShake : MonoBehaviour
{
public Transform camTransform;
private static float shakeDuration = 0f;
private static float shakeAmount = 0.7f;
private float vel;
private Vector3 vel2 = Vector3.zero;
Vector3 originalPos;
void Awake()
{
if (camTransform == null)
{
camTransform = transform;
}
originalPos = camTransform.localPosition;
}
public static void ShakeOnce(float lenght, float strength)
{
shakeDuration = lenght;
shakeAmount = strength;
}
void Update()
{
if (shakeDuration > 0)
{
Vector3 newPos = originalPos + Random.insideUnitSphere * shakeAmount;
camTransform.localPosition = Vector3.SmoothDamp(camTransform.localPosition, newPos, ref vel2, 0.05f);
shakeDuration -= Time.deltaTime;
shakeAmount = Mathf.SmoothDamp(shakeAmount, 0, ref vel, 0.7f);
}
else
{
camTransform.localPosition = originalPos;
}
}
}Code : Camera Shake In Unity
By : [" @TTTZBY "]
Join Channels([[
@PUBGHUCKERS
@CloudOfficial1
@a_m_i_n_e_TV
@LuaSATAN
@SNIPERSTMYT
]])