UPD: Tim Sweeney has confirmed to 80 Level that the screenshot is legitimate, meaning Alan Wake 2 is indeed not coming to Steam anytime soon.
Details: https://80.lv/articles/rumor-alan-wake-2-is-not-coming-to-steam-according-to-epic-games-ceo/
Details: https://80.lv/articles/rumor-alan-wake-2-is-not-coming-to-steam-according-to-epic-games-ceo/
Final Fantasy VII Rebirth director Naoki Hamaguchi believes mods are crucial in the rise of the PC market and breathe life into games.
Learn more about his personal stance on mods: https://80.lv/articles/final-fantasy-vii-rebirth-director-mods-are-crucial-in-the-pc-market/?utm_source=telegram
Learn more about his personal stance on mods: https://80.lv/articles/final-fantasy-vii-rebirth-director-mods-are-crucial-in-the-pc-market/?utm_source=telegram
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Gaku Tada has unveiled Red Cardinal in Snow, a new painterly-style 3D scene made in Blender with the help of the Deep Paint add-on.
More scenes and info: https://80.lv/articles/gaku-tada-unveils-a-new-painterly-style-3d-masterpiece-made-in-blender/?utm_source=telegram
More scenes and info: https://80.lv/articles/gaku-tada-unveils-a-new-painterly-style-3d-masterpiece-made-in-blender/?utm_source=telegram
Marvel Rivals developers reportedly plant fake heroes in the game files to catch leakers.
Check out the list of the confirmed characters: https://80.lv/articles/marvel-rivals-devs-reportedly-add-fake-heroes-to-fight-leakers/?utm_source=telegram
Check out the list of the confirmed characters: https://80.lv/articles/marvel-rivals-devs-reportedly-add-fake-heroes-to-fight-leakers/?utm_source=telegram
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Have a look at this impressive 2D snake animation test that looks 3D, made by Illustrator and Animator Miu Akatsuki with After Effects.
More of Miu's works: https://80.lv/articles/mind-blowing-2d-snake-animation-that-looks-3d/?utm_source=telegram
More of Miu's works: https://80.lv/articles/mind-blowing-2d-snake-animation-that-looks-3d/?utm_source=telegram
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3D Artist Jesse Miettinen showcased a WIP procedural birch tree generator set up in Blender using Geometry Nodes.
More info and earlier works: https://80.lv/articles/check-out-this-geometry-nodes-powered-birch-tree-generator/?utm_source=telegram
More info and earlier works: https://80.lv/articles/check-out-this-geometry-nodes-powered-birch-tree-generator/?utm_source=telegram
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3D Artist Casey Sheep shared a new Blender Geometry Nodes setup for creating fantastic portal visualizations.
Download for free: https://80.lv/articles/check-out-this-free-tool-for-creation-of-portals-in-blender/?utm_source=telegram
Download for free: https://80.lv/articles/check-out-this-free-tool-for-creation-of-portals-in-blender/?utm_source=telegram
ConcernedApe often feels the desire to add a thing or two to Stardew Valley, and this might continue for the upcoming 50 years.
Although it sounds funny to update the game at the age of 90, the dev doesn't rule out the possibility: https://80.lv/articles/stardew-valley-might-still-be-receiving-updates-even-50-years-from-now/?utm_source=telegram
Although it sounds funny to update the game at the age of 90, the dev doesn't rule out the possibility: https://80.lv/articles/stardew-valley-might-still-be-receiving-updates-even-50-years-from-now/?utm_source=telegram
Developer Aaron B traps AI training crawlers in endless website mazes with his Nepenthes tarpit.
Protect your site or exhaust AI bots: https://80.lv/articles/if-you-want-to-trap-ai-training-bots-this-software-is-for-you/?utm_source=telegram
Protect your site or exhaust AI bots: https://80.lv/articles/if-you-want-to-trap-ai-training-bots-this-software-is-for-you/?utm_source=telegram
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Kushiro released Delta Quad, a simple Blender tool for slicing large N-gon faces into smaller quads, offering partial conversion and other features for more retopology control.
Get it here: https://80.lv/articles/simple-blender-tool-for-converting-n-gon-faces-to-quads/?utm_source=telegram
Get it here: https://80.lv/articles/simple-blender-tool-for-converting-n-gon-faces-to-quads/?utm_source=telegram
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Meet a little frog who loves cutting grass and collecting stamps in Ropuka's Idle Island, a casual game working as a playable sticker for your desktop.
It's coming in two days: https://80.lv/articles/meet-a-frog-companion-who-loves-cutting-grass-collect-stamps-in-this-casual-game/?utm_source=telegram
It's coming in two days: https://80.lv/articles/meet-a-frog-companion-who-loves-cutting-grass-collect-stamps-in-this-casual-game/?utm_source=telegram
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Check out this surreal terrain visualization created with GeoGen and showcased by Principal VFX Artist Jason Key.
See more: https://80.lv/articles/take-a-look-at-this-surreal-earth-visualization-made-with-geogen/?utm_source=telegram
See more: https://80.lv/articles/take-a-look-at-this-surreal-earth-visualization-made-with-geogen/?utm_source=telegram
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Learn how to create versatile edge damage in Substance 3D Designer with the newest official tutorial.
Follow along or get the result files: https://80.lv/articles/tutorial-edge-damage-in-substance-3d-designer/?utm_source=telegram
Follow along or get the result files: https://80.lv/articles/tutorial-edge-damage-in-substance-3d-designer/?utm_source=telegram
Phil Spencer wants to "win" based on Xbox hardware capabilities.
"I want to build a platform that services the creators that are trying to meet people on every screen": https://80.lv/articles/phil-spencer-wants-xbox-to-win-platform-race-based-on-its-hardware-capabilities/?utm_source=telegram
"I want to build a platform that services the creators that are trying to meet people on every screen": https://80.lv/articles/phil-spencer-wants-xbox-to-win-platform-race-based-on-its-hardware-capabilities/?utm_source=telegram
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3D Artist Rahul Chandwaney showcased this sci-fi scene of an abandoned urban environment with highly detailed architecture created using Blender.
More artwork: https://80.lv/articles/highly-detailed-sci-fi-urban-scene-created-with-blender/?utm_source=telegram
More artwork: https://80.lv/articles/highly-detailed-sci-fi-urban-scene-created-with-blender/?utm_source=telegram
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Learn how to easily animate a weapon resting on a character's shoulder in Maya with Da-Hee Im's detailed video tutorial, along with a comprehensive written guide.
Watch here: https://80.lv/articles/how-to-easily-animate-a-weapon-resting-on-a-character-s-shoulder-in-maya/?utm_source=telegram
Watch here: https://80.lv/articles/how-to-easily-animate-a-weapon-resting-on-a-character-s-shoulder-in-maya/?utm_source=telegram
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Learn how to texture stylized game assets (nearly) non-destructively in Blender with Omar Faruq Tawsif's new tutorial.
Watch: https://80.lv/articles/tutorial-texturing-stylized-game-assets-with-ucupaint-for-blender/?utm_source=telegram
Watch: https://80.lv/articles/tutorial-texturing-stylized-game-assets-with-ucupaint-for-blender/?utm_source=telegram
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Monika Oller tested all three new skeletal mesh deformers in Unreal Engine 5.5 on a MetaHuman face, achieving smooth performance with four layers of animated deformations.
Breakdown on the way: https://80.lv/articles/testing-new-skeletal-mesh-deformers-in-unreal-engine-5-5/?utm_source=telegram
Breakdown on the way: https://80.lv/articles/testing-new-skeletal-mesh-deformers-in-unreal-engine-5-5/?utm_source=telegram
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3D Environment Artist Joakim Stigsson, who worked on The Last of Us II, Battlefield 1, and Crysis 3, showcased this light and spacious modular Mountain Lodge scene created with Unreal Engine 5.
Download: https://80.lv/articles/check-out-this-light-spacious-interior-made-with-ue5/?utm_source=telegram
Download: https://80.lv/articles/check-out-this-light-spacious-interior-made-with-ue5/?utm_source=telegram
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Check out Brennen Weiler's fully hand-keyed Unreal Engine 5 FPS animation showcase, perfectly synced with music.
Details: https://80.lv/articles/awesome-fully-hand-keyed-unreal-engine-5-fps-animation-showcase/?utm_source=telegram
Details: https://80.lv/articles/awesome-fully-hand-keyed-unreal-engine-5-fps-animation-showcase/?utm_source=telegram