80 Level
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80 Level is the best place for game developers, digital artists, animators, video game enthusiasts, CGI and VFX talents to learn about new workflows, tools and share their work.

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Lighting Artist Lรฉo Forestier unveiled a breakdown of a cinematic lighting study created in Unreal Engine 5.

Check out how the artist uses light and color to tell a story through the scene: https://80.lv/articles/artist-shows-character-lighting-breakdown-in-ue5-with-realistic-stylized-techniques
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The developers of ZSNES have released SUPER ZSNES, a modern GPU-powered version of the SNES emulator with support for a wide range of enhancements.

Download: https://80.lv/articles/new-gpu-powered-snes-emulator-released

Video by Zophar
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Reports say Haven Studios' heist extraction shooter Fairgames still fails to "find the fun," making players leave matches during the latest playtest.

The studio has a lot of work to do: https://80.lv/articles/haven-studios-fairgames-reportedly-fails-to-interest-players-in-playtest
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VirtuCamera 2 is finally here, now available on both Android and iOS, and expanding support to Houdini, Cinema 4D, Blender, Maya, and 3ds Max.

Details: https://80.lv/articles/virtucamera-2-is-finally-here
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Developer KAIJIUUUUU updated the water in their upcoming sandbox craft game Direland.

See how it was made: https://80.lv/articles/this-wip-sandbox-craft-game-has-impressive-water-rendering
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See whatโ€™s new in the updated Material Maker 1.6, a free programming tool for procedural materials.

Read the details and download: https://80.lv/articles/new-material-maker-1-6-has-been-released

Video by celestialmaze
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Leaks from reviews posted too early reveal Steam Controller's possible price and release date.

Prepare your wallet for May: https://80.lv/articles/steam-controller-could-be-launching-soon-for-usd100
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s&box, the "spiritual successor" to Garry's Mod, launches on Steam April 28th with a "sustainable" model for paying developers.

"We don't have to fire 1,000 people to keep it working": https://80.lv/articles/s-box-to-launch-on-steam-with-sustainable-payout-for-devs
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Your 3D models can become nostalgic sprites with RetroRender, a handy tool for Unity created by awtdev.

Check out this flexible add-on: https://80.lv/articles/make-sprites-from-your-3d-models-to-create-old-school-look-for-your-game
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NodeMonkey's Inertia lets you streamline physics animation in Blender with a few clicks, instead of manually keyframing everything.

Available in both free and paid versions: https://80.lv/articles/this-blender-tool-lets-you-animate-physics-in-just-few-clicks
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The PC version of Sparseal's 3D texturing tool Wafer, built for stylized and hand-painted assets, is now available.

Purchase for Windows: https://80.lv/articles/sparseal-launches-3d-texturing-app-wafer-for-pc
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Rayen Bahri from Saved Pixel studio unpacks the gradient texturing technique, the friction of the manual process, and how turning that process into a single ecosystem makes it a robust pipeline standard for stylized 3D art.

Read here: https://80.lv/articles/elevating-gradient-texturing-to-a-standard-workflow-in-blender
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Big news! Valve has confirmed that the Steam Controller will cost $100 and it's launching next week.

New details: https://80.lv/articles/steam-controller-could-be-launching-soon-for-usd100
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Valve is "hard at work" on Steam Deck 2 with a focus on performance upgrades, but there's no release date yet.

When do you think it will launch? - https://80.lv/articles/valve-is-hard-at-work-on-steam-deck-2-focused-on-performance-upgrades
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Pablo Garcia shared a breakdown of the Viking Settlement and Mad Max V8 Interceptor Fan Art projects, talking about how he learned to use Substance 3D Designer to create the first one.

He also explained how he achieved the worn look in the Mad Max fan art: https://80.lv/articles/3d-environment-prop-artist-on-creating-different-environments-props
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We went behind-the-scenes with Devsisters, the team behind CookieRun, to learn how they built a franchise with long-term appeal and 300M players.

Read more: https://80.lv/articles/how-to-build-a-game-to-retain-300-million-players-with-long-term-appeal
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Valentin Erlenbusch, Founder of designmatic, joined us to talk about the Ayna: Shattered Truth game, discussing the tools and software they used to create it, how they solved the challenges of creating a 3D world, and sharing some of the things players will find in the game.

Read the interview: https://80.lv/articles/designmatic-founder-on-creating-the-metroidvania-game-ayna-shattered-truth
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Check out Cages: Hidden Worlds, an immersive first-person puzzle escape game where every sound, shadow, and mechanism pulls you deeper into mystery. Solve intricate machines and uncover the secrets hidden within.

Steam: https://store.steampowered.com/app/4232550/Cages_Hidden_Worlds
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Developer MortMort showcased a WIP wall-running and grinding system, reworking his earlier project.

The developer drew inspiration from games such as Mario and Sonic Adventure 2: https://80.lv/articles/check-out-this-wip-wall-running-grinding-system-in-action
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Take a look at this stunning animation created by Animator Ronald Toes with Maya and a free Baqir rig from the Agora community.

More artwork: https://80.lv/articles/artist-shows-a-cinematic-combat-animation-made-in-maya
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PlayStation support confirms that you'll have to go online to verify games you purchased after the March 2026 update every 30 days as part of its new DRM system.

Here's what we know about it: https://80.lv/articles/playstation-allegedly-confirms-you-ll-have-to-verify-your-game-licenses-every-month
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