Forwarded from ยป Lua Encryptor/Decryptor/Tool LEAK! ([ ๐ฆ๐ ] ๐ ๐๐๐๐ ( ๐๐๐๐๐๐ฅ ))
HU V5.5 [ENC](1).lua
181.9 KB
Leak by @SAVAGE_GAMING_2
Forwarded from Infinity Creators (ใRhMใ Mahbub Anam (Rhythm) โชโฌโฎโฎโฎโฎ โโโโ)
[ Guide ]
*Value Finding Part 4
Hope You've Read the Previous Article.
Let's Start Part 4
In a 64 bit Game in memory the player object could get assembled some thing like this:
libbase+123ABC : pointer : QWORD - Player base.
[libbase+123ABC]+10 : pointer : QWORD - Pointer to where the Name string is stored in memory.
[[libbase+123ABC]+10]+8 : string : 256 bytes - The Name value, as a null (0x0) ended string.
[libbase+123ABC]+18 : integer : DWORD - Health value.
[libbase+123ABC]+1C : integer : DWORD - Coins value.
[libbase+123ABC]+20 : pointer : QWORD - Pointer to where the Coordinates object is stored in memory.
[[libbase+123ABC]+20]+10 : float : DWORD - X coordinate.
[[libbase+123ABC]+20]+14 : float : DWORD - Z coordinate.
[[libbase+123ABC]+20]+18 : float : DWORD - Y coordinate.
[libbase+123ABC]+28 : pointer : QWORD - Pointer to where the Inventory array starts in memory.
[[libbase+123ABC]+28]+XX*8 : pointer : QWORD - Pointer to where the inventory array item number XX is stored in memory.
[[[libbase+123ABC]+28]+XX*8]+4 : integer : DWORD - The inventory item Count value.
[[[libbase+123ABC]+28]+XX*8]+8 : pointer : DWORD - Pointer to where item object is stored in memory.
But if we had a Player object that contains an Actor object, it might get assembled some thing like this in a 32bit Game:
libbase+123ABC : pointer : DWORD - Player base.
[libbase+123ABC]+4 : pointer : DWORD - Actor base.
[[libbase+123ABC]+4]+10 : pointer : DWORD - Pointer to where the Name string is stored in memory.
[[[libbase+123ABC]+4]+10]+4 : string : 256 bytes - The Name value, as a null (0x0) ended string.
[[libbase+123ABC]+4]+14 : integer : DWORD - Health value.
[[libbase+123ABC]+4]+18 : integer : DWORD - Coins value.
Source : Wiki , @Rhythm113 , Cheat Engine.
Stay Connected For More !
@InfinityCreators1
Part of : @CheatingCommunity
*Value Finding Part 4
Hope You've Read the Previous Article.
Let's Start Part 4
In a 64 bit Game in memory the player object could get assembled some thing like this:
libbase+123ABC : pointer : QWORD - Player base.
[libbase+123ABC]+10 : pointer : QWORD - Pointer to where the Name string is stored in memory.
[[libbase+123ABC]+10]+8 : string : 256 bytes - The Name value, as a null (0x0) ended string.
[libbase+123ABC]+18 : integer : DWORD - Health value.
[libbase+123ABC]+1C : integer : DWORD - Coins value.
[libbase+123ABC]+20 : pointer : QWORD - Pointer to where the Coordinates object is stored in memory.
[[libbase+123ABC]+20]+10 : float : DWORD - X coordinate.
[[libbase+123ABC]+20]+14 : float : DWORD - Z coordinate.
[[libbase+123ABC]+20]+18 : float : DWORD - Y coordinate.
[libbase+123ABC]+28 : pointer : QWORD - Pointer to where the Inventory array starts in memory.
[[libbase+123ABC]+28]+XX*8 : pointer : QWORD - Pointer to where the inventory array item number XX is stored in memory.
[[[libbase+123ABC]+28]+XX*8]+4 : integer : DWORD - The inventory item Count value.
[[[libbase+123ABC]+28]+XX*8]+8 : pointer : DWORD - Pointer to where item object is stored in memory.
But if we had a Player object that contains an Actor object, it might get assembled some thing like this in a 32bit Game:
libbase+123ABC : pointer : DWORD - Player base.
[libbase+123ABC]+4 : pointer : DWORD - Actor base.
[[libbase+123ABC]+4]+10 : pointer : DWORD - Pointer to where the Name string is stored in memory.
[[[libbase+123ABC]+4]+10]+4 : string : 256 bytes - The Name value, as a null (0x0) ended string.
[[libbase+123ABC]+4]+14 : integer : DWORD - Health value.
[[libbase+123ABC]+4]+18 : integer : DWORD - Coins value.
Source : Wiki , @Rhythm113 , Cheat Engine.
Stay Connected For More !
@InfinityCreators1
Part of : @CheatingCommunity
Telegram
Infinity Creators
[Guide ]
Value Finding Part 3
Previous part : HERE
Objects in memory :
Now let's say we have some code that declares a player object and its setup like this:
Player : object
Name : string
Health : integer
Coins : integer
Coordinates : object
X : floatโฆ
Value Finding Part 3
Previous part : HERE
Objects in memory :
Now let's say we have some code that declares a player object and its setup like this:
Player : object
Name : string
Health : integer
Coins : integer
Coordinates : object
X : floatโฆ
Forwarded from Slaughter Modโข
Andlua Esp Source By ClownFace.zip
1 MB
PUBG MOBILE ESP SOURCE
[AND-LUA]
โ PLAYER ESP
โ TEAM MATES ESP
โ BOX ESP
โ LINES ESP
โ WORKING 1.3 PUBG LATEST
LEARN TO MAKE YOUR OWN ESP (ESP MAKING TUTORIAL)
LINK :- https://t.me/ClownFaceMods/12
I AM PROVIDING IT BEFORE 500 SUBS SO PLEASE
SHARE WITH CREDITS ๐ฅบ
ALSO MAKE SURE TO JOIN THIS CHANNEL
[ @CLOWNFACEMODS ]
[AND-LUA]
โ PLAYER ESP
โ TEAM MATES ESP
โ BOX ESP
โ LINES ESP
โ WORKING 1.3 PUBG LATEST
LEARN TO MAKE YOUR OWN ESP (ESP MAKING TUTORIAL)
LINK :- https://t.me/ClownFaceMods/12
I AM PROVIDING IT BEFORE 500 SUBS SO PLEASE
SHARE WITH CREDITS ๐ฅบ
ALSO MAKE SURE TO JOIN THIS CHANNEL
[ @CLOWNFACEMODS ]
Forwarded from HAPPY BIRTHDAY @DYNOYT (#๐๐ผ๐ผ๐๐ฎ๐ณMR.DYNOYTOFFICIAL)
VIRUS.alp
2 MB
VIRUS INJECTOR OPEN SOURCE
Forwarded from Deleted Account
vMatrix Gl :- 0x7116258
vMatrix Kr :- 0x71161D8
Uworld Gl :- 0x6CB08FC
Uworld Kr :- 0x6CB087C
wzzb :- 0x16AC
HP :- 0x880
BOT :- 0x694
dz :- 0x878
Name :- 0x5F8
Upgrade You're Andlua Esp Cpp
By @Sanjay_Src
vMatrix Kr :- 0x71161D8
Uworld Gl :- 0x6CB08FC
Uworld Kr :- 0x6CB087C
wzzb :- 0x16AC
HP :- 0x880
BOT :- 0x694
dz :- 0x878
Name :- 0x5F8
Upgrade You're Andlua Esp Cpp
By @Sanjay_Src
Forwarded from ยป Lua Encryptor/Decryptor/Tool LEAK! ([ ๐ฆ๐ ] ๐ ๐๐๐๐ ( ๐๐๐๐๐๐ฅ ))
#Encryption By CheatAction V2.0[BETA].lua.lua
252.1 KB
lovetr you have fan
Who want be admin in channel u can only share knowledge no paid post dm @Learn_All_Free_Bot
Forwarded from ๐๐๐๐ ๐๐๐๐ ๐๐๐๐ (เคฎเฅเคคไนโ
ๅฝกโขเคฐเคเฅเคตเคเคถเฅโข ๅฝก [เคฐเคพเคเคชเฅเคค])
LATEST VALUE.txt
253 B
esp_tdm.c
11 KB
Esp cpp Andlua Works Only in TDM
Andlua TDM working esp cpp
Version Pubg Global
For Erangel Coming Soon
@Sanjay_Src
Andlua TDM working esp cpp
Version Pubg Global
For Erangel Coming Soon
@Sanjay_Src
Part 1 :- Find dz And Health offset
Just simply Open Dump Sdk of Pubg Mobile
Under Class:-
STExtraCharacter.UAECharacter.Character.Pawn.Actor.Object
You'll See :- uint64 CurrentStates and
float Health
uint64 current state id :- dz offset
And Float Health Offset is the health offset
In part 2 I'll tell You how to find other offsets
Any Issue :- @Sanjay_Src
Just simply Open Dump Sdk of Pubg Mobile
Under Class:-
STExtraCharacter.UAECharacter.Character.Pawn.Actor.Object
You'll See :- uint64 CurrentStates and
float Health
uint64 current state id :- dz offset
And Float Health Offset is the health offset
In part 2 I'll tell You how to find other offsets
Any Issue :- @Sanjay_Src
esp[deadSofficial].cpp
12.8 KB
Esp cpp Workes in Erangel
Andlua esp cpp
Version Pubg Global
For Kr Just Update Offset's
Andlua esp cpp
Version Pubg Global
For Kr Just Update Offset's
Don't get Scammed By Someone for Learning.
Lear here for free No Need to Buy anything from anyone
Lear here for free No Need to Buy anything from anyone
Forwarded from ๐๐๐๐ซ๐ง ๐๐ ๐ฅ (ใ
ค โชโฌโฎโฎโฎ)
Latest offsets of esp....
Vword changed
vworld = getPtr(libbase + 0x702801C);
U words changed
kaddr uWorlds = getPtr(libbase +0x6CB087C);
Gname changed
kaddr gname = getPtr(libbase + 0x6EADC60);
Bone addr changed
boneAddr = getPtr(boneAddr + 0x590);
Health offsets changed
pvm(pBase + 0x880, healthbuff, sizeof(healthbuff));
Team id changed
int TeamID = Read<int>(pBase + 0x620);
Last pvm changed
pvm(getPtr(pBase + 0x138) + 0x150, &exyz, sizeof(exyz));
[I think you have this already.... Use if you don't ๐]
@Learn_Gg
@Learn_Lua
Vword changed
vworld = getPtr(libbase + 0x702801C);
U words changed
kaddr uWorlds = getPtr(libbase +0x6CB087C);
Gname changed
kaddr gname = getPtr(libbase + 0x6EADC60);
Bone addr changed
boneAddr = getPtr(boneAddr + 0x590);
Health offsets changed
pvm(pBase + 0x880, healthbuff, sizeof(healthbuff));
Team id changed
int TeamID = Read<int>(pBase + 0x620);
Last pvm changed
pvm(getPtr(pBase + 0x138) + 0x150, &exyz, sizeof(exyz));
[I think you have this already.... Use if you don't ๐]
@Learn_Gg
@Learn_Lua
Forwarded from MHMOFFICIAL
AutoUpdate For Lua GG โ๏ธ
Replace your new link
New Script will download to Downloads
Channel: @MHMOFFICIAL
Replace your new link
New Script will download to Downloads
f Version == 1.2 then
gg.alert('Script is up to date.')
else
Update = gg.alert('New version '..Version..' available.\nClick button below to save the file.', 'Exit', 'Save File')
if not Update then os.exit()
end
if Update == 1 then
os.exit()
end
if Update == 2 then
--file path downloaded file
file = io.open(gg.getFile():gsub('lua', 'downloaded.lua'),'w')
file:write(Script)๏ปฟ๏ปฟ
file:close()๏ปฟ
end
endChannel: @MHMOFFICIAL
โค1
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A simple trick how to add any app to ss virtual
Change your package name to
com.tencent.mobileqq and it will auto add in that virtual