Learn_All_Free๐Ÿ‡ฎ๐Ÿ‡ณ
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410 photos
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1.86K files
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๐Ÿ‘All Things Free
๐Ÿ‘Learn It And Share
๐Ÿ‘‘Hack Making Tutorial
๐Ÿ‘‘Decrypt Tools
๐Ÿ‘‘Devolopers Stuffs

Disclaimer: This post is made available for educational and informational purposes only.
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PATCH_LIB("libanogs.so","0xDFEE0", "C0 03 5F D6"); PATCH_LIB("libanogs.so","0xDFF60", "C0 03 5F D6"); PATCH_LIB("libanogs.so","0xE0000", "C0 03 5F D6"); PATCH_LIB("libanogs.so","0xE0060", "C0 03 5F D6"); PATCH_LIB("libanogs.so","0xE0370", "C0 03 5F D6"); PATCH_LIB("libanogs.so","0xE08E0", "C0 03 5F D6"); PATCH_LIB("libanogs.so","0xE09E0", "C0 03 5F D6"); PATCH_LIB("libanogs.so","0xE0B20", "C0 03 5F D6");

KgoYt,GameLoader,RangerCheat Etc Etc Loader Bypass Dumped By @DYNOYT

Need Proper Full Bypass Then Support @BanPan_Bgmi

You Can Feel Free to Share Our Post Without Credit!
๐Ÿ‘1
Forwarded from Inhuman things
FTC flash src.zip
50.9 MB
My best mod project I ever made , now I m leaking it

Find slowly,you will find many things which is very helpful


Everything is fix in this src ,

Lobby bypass support,

No gg value crash ,

Login security,

Isme bhut kuch hai me khud bhul gaya hu

Enjoy

Features
Full gg lobby bypass support

Auto for fixed

Real time fps counter fixed

Memory tool fixed

New login system

New methods of spwn bypass

Lobby bypass added for examples no crash

https://t.me/itsinhuman
๐Ÿ‘3โค1
int (*oFix_FakeDamage)(int a1);
int Fix_FakeDamage(int a1)
{
    *(BYTE*)(*(DWORD*)(a1 + 412) + 3056) = 2;
    return oFix_FakeDamage(a1);
}
HOOK_LIB("libUE4.so", "0x2FE9EB8", Fix_FakeDamage, oFix_FakeDamage);

Bullet Track Fake Damage Fix*
32 bit Global PUBGM 3.4.0

Shared By @Learn_All_Free
๐Ÿ‘6
Bullet Track Fake Damage Converted In SDK!

CurrentWeaponReplicated->ShootMode = 2;

By - Filzer OP

For More Cheats Related Stuffs,

Join - @learn_all_free
๐Ÿ‘2
๐Ÿ™๐Ÿ™๐Ÿ™ เคœเคฏ เคนเฅ‹ เคฎเคพเคคเคพ เคฐเคพเคจเฅ€ ๐Ÿ™๐Ÿ™๐Ÿ™

เคฎเฅ‡เคฐเฅ‡ เคธเคพเคฐเฅ‡ เคญเคพเค‡เคฏเฅ‹เค‚ เค•เฅ‹ เคฆเฅเคฐเฅเค—เคพ เคชเฅ‚เคœเคพ เค•เคพ เคฌเคนเฅเคค-เคฌเคนเฅเคค เคถเฅเคญเค•เคพเคฎเคจเคพเคฏเฅ‡ โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ

เคฎเฅ‡เคฐเฅ€ เคฎเคพเคคเคพ เคฐเคพเคจเฅ€ เค…เคชเคจเฅ‡ เคธเคพเคฐเฅ‡ เคญเค•เฅเคคเฅ‹เค‚ เคชเคฐ เค•เฅƒเคชเคพ เคฌเคฐเคธเคพเคฏเฅ‡ ๐Ÿ™๐Ÿ™๐Ÿ™๐Ÿ™๐Ÿ™๐Ÿ™๐Ÿ™๐Ÿ™๐Ÿ™๐Ÿ™๐Ÿ™

เคœเฅ‹เคฐ เคธเฅ‡ เคฌเฅ‹เคฒเฅ‹ เคธเคšเฅเคšเฅ‡ เคฆเคฐเคฌเคพเคฐ เค•เฅ€ เคœเคฏ ๐Ÿ™
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๐Ÿฅฐ6๐Ÿ™4โค1โคโ€๐Ÿ”ฅ1๐Ÿ˜1๐ŸŽ‰1๐Ÿ˜1
Isko to ye v nhi pata hoga mundo kiska h aur Chal pada sdk Sell krne๐Ÿ˜‚๐Ÿ˜‚

telegram Chunotiyon se nhi Chutiyo se Pareshan h

Be alert! If You want To Buy Then Buy From Official Resellers Like Katana, Etc Etc

https://t.me/YADAVXMODER_Scam
๐Ÿ‘1
MUNDO OFFCIAL

API KEY -> U705SZCW8SRMI83Y

Additionally, there is a package name (pkg) and Android label check in the Android Mundo system, which is currently not enabled. Once we go public, this feature may be activated.

To ensure compliance, please rename your package name and Android label to match that of an official Mundo buyer.

Example:
โžก๏ธPackage Name: com.pubg
โžก๏ธAndroid Label: Any label from an official API buyer

Note : This will only work if your app is connected to the REAL API [not the clone/crack version]

REAL API -> https://apiserver1.bienvenido.top/sdkapi1/index.php

Credit : RZB RAZOR
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ๆŒฝๅฟต่™šๆ‹Ÿๆœบ_5.0.apk
963 MB
Private VPhoneGaGa โœ…๏ธ

- Added Superuser (+fix su binary)
- Installed EdXposed (working)
- Installed GLTools (+ manual to run)
- Updated busybox to v1.36
- Refactoring build.prop
- Add build.prop Tweaks
- Vanilla/Gapps/MicroG Editions
- Removed China Trash
- Removed unused AOSP Apps
- Added Apps: Via, MiXplorer, GLTools, LuckyPatcher, GameGuardian, OpenCamera, Lawnchair, Auxio, QucikPic, Simple Keyboard
- Added ADB + FastBoot Tools
๐Ÿ‘6โค2๐Ÿ—ฟ2๐Ÿค”1
Forwarded from GhostPanel
KuroPanel.zip
6.9 MB
New Kuro Panel

Features
Bulk Key Generator
Can Set Price as per currency
New Theme
All Bugs Fixed
All unnecessary functions removed
Clean UI
Download Key on generate

Made By :- @GamingGhost
Support @GhostPanelz

Password :- Click Here

Login credentials
Username GamingGhost
Password Ghost@123
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PUBGM 3.5.0 | 64 BIT

GName Offset : 0xcca7020) + 0x110);
GWorld Offset : 0xccea590) - 0x20) + 0x30);
VWorld Offset : 0xd3e2bd0
VMatrix Offset : 0xd3e9a70) + 0xc0);

@learn_all_free
PUBGM 3.5.0 | 64 BIT

const DWORD STExtraBaseCharacter = 0x2670;
const DWORD GameState = 0x1d8;
const DWORD AlivePlayerNum = 0xa84;
const DWORD ElapsedTime = 0x488;
const DWORD NoneAIGameTime = 0xa8c;
const DWORD PlayerNum = 0x740;
const DWORD RealPlayerNum = 0x740;
const DWORD AliveTeamNum = 0xa88;
const DWORD PlayerNumPerTeam = 0xe5c;
const DWORD GameModeID = 0xfc8;
const DWORD CurCircleWave = 0xa10;
const DWORD GameReplayType = 0x994;
const DWORD PersistentLevel = 0x30;
const DWORD NetDriver = 0x38;
const DWORD ServerConnection = 0x78;
const DWORD PlayerController = 0x30;
const DWORD AcknowledgedPawn = 0x4b0;
const DWORD RootComponent = 0x1b0;
const DWORD CurrentStates = 0xf80;
const DWORD LastUpdateVelocity = 0x2d0;
const DWORD TeamId = 0x938;
const DWORD IsBot = 0x9e9;
const DWORD Name = 0x8f0;
const DWORD Nation = 0x900;
const DWORD IsDead = 0xddc;
const DWORD PlayerUID = 0x918;
const DWORD Health = 0xdc0;
const DWORD HealthMax = 0xdc4;
const DWORD NearDeathBreath = 0x1980;
const DWORD NearDeatchComponent = 0x1960;
const DWORD BreathMax = 0x16c;
const DWORD ControlRotation = 0x468;
const DWORD ComponentVelocity = 0x260;
const DWORD CurrentVehicle = 0xe08;
const DWORD ReplicatedMovement = 0xb0;
const DWORD RelativeLocation = 0x184;
const DWORD RelativeRotation = 0x190;
const DWORD Mesh = 0x498;
const DWORD BodyAddv = 0x148;
const DWORD MinLOD = 0x874;
const DWORD CurrentWeaponReplicated = 0x500;
const DWORD WeaponManagerComponent = 0x2328;
const DWORD CurrentReloadWeapon = 0x2de8;
const DWORD ShootWeaponComponent = 0xea8;
const DWORD OwnerShootWeapon = 0x210;
const DWORD CurBulletNumInClip = 0xed0;
const DWORD CurMaxBulletNumInOneClip = 0xef0;
const DWORD ShootWeaponEntity = 0x1038;
const DWORD ShootWeaponEffectComp = 0x1040;
const DWORD CameraShakeInnerRadius = 0x260;
const DWORD CameraShakeOuterRadius = 0x1cc;
const DWORD CameraShakFalloff = 0x1d0;
const DWORD CharacterOverrideAttrs = 0x1468;
const DWORD BulletFireSpeed = 0x508;
const DWORD BulletMomentum = 0x668;
const DWORD BulletRange = 0x678;
const DWORD BaseImpactDamage = 0x660;
const DWORD VehicleDamageScale = 0x664;
const DWORD LaunchGravityScale = 0x4b0;
const DWORD ShootInterval = 0x540;
const DWORD bHasSingleFireMode = 0x5a0;
const DWORD bHasAutoFireMode = 0x5a1;
const DWORD bHasBurstFireMode = 0x5a2;
const DWORD BurstShootInterval = 0x5e0;
const DWORD ReloadRate = 0x920;
const DWORD AccessoriesVRecoilFactor = 0xb28;
const DWORD AccessoriesHRecoilFactor = 0xb2c;
const DWORD AccessoriesRecoveryFactor = 0xb30;
const DWORD ShotGunCenterPerc = 0xb94;
const DWORD ShotGunVerticalSpread = 0xb98;
const DWORD ShotGunHorizontalSpread = 0xb9c;
const DWORD GameDeviationFactor = 0xba0;
const DWORD GameDeviationAccuracy = 0xba4;
const DWORD AccessoriesDeviationFactor = 0xba8;
const DWORD VehicleWeaponDeviationAngle = 0xbbc;
const DWORD RecoilKickADS = 0xc58;
const DWORD HP = 0x2c4;
const DWORD HPMax = 0x2c0;
const DWORD Fuel = 0x33c;
const DWORD FuelMax = 0x334;
const DWORD VehicleMovement = 0x17a8;
const DWORD VehicleCommon = 0xac0;
const DWORD lastForwardSpeed = 0xb54;
const DWORD PickUpDataList = 0x888;
const DWORD STPlayerController = 0x4090;
const DWORD PlayerCameraManager = 0x4d0;
const DWORD MyHUD = 0x4c8;
const DWORD CameraCache = 0x4b0;
const DWORD ScopeFov = 0x1a74;
const DWORD ScopeCameraComp = 0x1af0;
const DWORD IsFPPGameMode = 0x908;
const DWORD HitPerform = 0x5a0;
const DWORD SwitchWeaponSpeedScale = 0x2940;
const DWORD CharacterParachuteComponent = 0x1628;
const DWORD CurrentFallSpeed = 0x1cc;
const DWORD PoseState = 0x1650;
const DWORD CharacterMovement = 0x4a0;
const DWORD SpringArmComp = 0x1ac0;
const DWORD MeshContainer = 0x18f8;
const DWORD STPlayerController1 = 0x4090;
const DWORD HitPerformData = 0x5a0;
const DWORD bIsEngineStarted = 0xa98;
const DWORD ExtraBoostFactor = 0x19c0;
const DWORD Status = 0x458;
const DWORD RelativeScale3D = 0x19c;
const DWORD ShootWeaponEntityComp = 0x1038;
const DWORD STCharacterMovement = 0x1bf8;


@learn_all_free
๐Ÿ‘11๐Ÿ’ฉ3๐Ÿ˜1
๐‘ท๐‘ผ๐‘ฉ๐‘ฎ ๐‘ฎ๐’“๐’†๐’๐’‚๐’…๐’† ๐‘ป๐’“๐’‚๐’„๐’Œ๐’Š๐’๐’ˆ 3.5 64๐‘ฉ๐’Š๐’•

1. ๆทปๅŠ ๅ็งป / Add Offset
#define ShootGrenade_Offset 0x5C6C1082.ๆทปๅŠ ๅผ€ๅ…ณ / Add Switch
// ๆณจ้‡Š
struct sConfig {
// ่ฟฝ่ธช
struct sAim
{
// Grenade่ฟฝ่ธช
bool GrenadeTrack;
// โ€ฆโ€ฆ
};
sAim Silent{0};
};
sConfig Config{0};3.ๆทปๅŠ ๅ‡ฝๆ•ฐ / Add Function
// ๅฃฐๆ˜Žๆฆดๅผนๅ‘ๅฐ„ๅ‡ฝๆ•ฐ็š„ๅŽŸๅž‹
// Declare the prototype of Grenade launch function
void (*ShootGrenadeBullet)(UGrenadeLaunchComponent* GrenadeLaunchComponent, FVector StartLoc, FRotator StartRot, uint32_t ShootID);
// ้’ฉๅญๅ‡ฝๆ•ฐ๏ผŒ็”จไบŽไฟฎๆ”นๆฆดๅผนๅ‘ๅฐ„้€ป่พ‘
// Hook function, used to modify the Grenade launch logic.
void ShootGrenadeBulletHook(UGrenadeLaunchComponent* GrenadeLaunchComponent, FVector StartLoc, FRotator StartRot, uint32_t ShootID) {
// ๅฆ‚ๆžœๅฏ็”จไบ†ๆฆดๅผน่ฟฝ่ธช1
if (Config.Silent.GrenadeTrack) {
// ่ฎพ็ฝฎ็›ธๆœบ้œ‡ๅŠจๅ‚ๆ•ฐไธบ0๏ผŒไปฅๆถˆ้™ค้œ‡ๅŠจๆ•ˆๆžœ
// Set the camera vibration parameter to 0 to eliminate the vibration effect.
GrenadeLaunchComponent->CameraShakeInnerRadius = 0.0F;
GrenadeLaunchComponent->CameraShakeOuterRadius = 0.0F;
GrenadeLaunchComponent->CameraShakFalloff = 0.0F;
// ่ฟ™้‡Œๅกซไฝ ่‡ชๅทฑ็š„
// Fill in your own here.
auto Target = ๅญ่ฟฝๆŽฅๅฃ();
if (Target) {
// ่Žทๅ–็›ฎๆ ‡ๅคด้ƒจไฝ็ฝฎ
// Get the target head position
auto HeadPos = Target->GetBonePos(Target->HeadSocketName, FVector());
// ่ฎก็ฎ—ๅฐ„ๅ‡ปๆ–นๅ‘
// Calculate the shooting direction
auto ShootDirection = UKismetMathLibrary::Subtract_VectorVector(HeadPos, StartLoc);
// ๅฐ†ๅฐ„ๅ‡ปๆ–นๅ‘่ฝฌๆขไธบๆ—‹่ฝฌๅ™จ
// Convert the shooting direction into a rotator.
StartRot = UKismetMathLibrary::Conv_VectorToRotator(ShootDirection);
}
}
// ่ฐƒ็”จๅŽŸๅง‹็š„ๆฆดๅผนๅ‘ๅฐ„ๅ‡ฝๆ•ฐ
// Call the original Grenade launch function
return ShootGrenadeBullet(GrenadeLaunchComponent, StartLoc, StartRot, ShootID);
}4.่ฐƒ็”จๅ‡ฝๆ•ฐ / Invoking Function
// ๅผ€ๅ…ณ Switch
ImGui::Checkbox("ๆฆดๅผน่ฟฝ่ธช", &Config.Silent.GrenadeTrack);5.ๆทปๅŠ hook / Add Hook
// hookๅœฐๅ€ Hook address
Tools::Hook((void *)(UE4 + ShootGrenade_Offset), (void *)ShootGrenadeBulletHook, (void **)&ShootGrenadeBullet);
โค3๐Ÿ˜1
๐ŸŽ‰๐ŸŒŸ Happy New Year 2025! ๐ŸŒŸ๐ŸŽ‰
To all our amazing members, thank you for being part of this journey!
May this year bring you happiness, success, and countless reasons to smile. ๐ŸŒˆโœจ
Letโ€™s grow together, achieve our dreams, and make 2025 unforgettable! ๐Ÿ’ช๐Ÿš€
Stay tuned for exciting updates and content coming your way!
Cheers to a fantastic year ahead! ๐Ÿฅ‚๐ŸŽŠ
libanogs_GL_3.6_Dump.so
6.5 MB
New Anogs
version 7.0.28.3837

dump created by memdumper64, credits to Kuldip Patel(KMODS)
๐Ÿคฏ1
libanogs_GL_3.6_Cfile_@gchofficial.c
20.1 MB
Anogs version 7.0.28.3837
Gl 3.6 Cfile For Bypass Dev
libUE4_GL_64_3.6.0._IDA_@gchofficial.i64.zip
464.2 MB
PUBG GL 3.6
Loaded IDA Pro 9 with a dump created by UE4Dumper, credits to Kuldip Patel(KMODS)

Share With Credit
๐Ÿ‘1๐Ÿ˜1
SDK32.txt
6 MB
3.6 PUBGM 32 BIT SDK DUMP
Strings32.txt
6 MB
3.6 PUBGM 32 BIT STRING DUMP
Objects32.txt
16.3 MB
3.6 PUBGM 32 BIT OBJECT DUMP
SDKw32.txt
414.2 KB
3.6 PUBGM 32 BIT SDKw DUMP
๐Ÿ‘1