脚本已结束::
=====格式1 GG Lua完整代码=====
--Cd内存广角1原值:1
so=gg.getRangesList('libUE4.so')[1].start
py=0x38c6c98 gg.setValue(so+py,16,2.5)
--Cd内存广角2原值:1
so=gg.getRangesList('libUE4.so')[1].start
py=0x38c15e0 gg.setValue(so+py,16,2.5)
--Cd内存广角2原值:1
so=gg.getRangesList('libUE4.so')[1].start
py=0x38c16bc gg.setValue(so+py,16,2.5)
--Xa内存广角3原值:8.52823212E-21
so=gg.getRangesList('libUE4.so')[1].start
py=0xceb9908 gg.setValue(so+py,16,8.47529256E-21)
--聚点原值:8.52492339E-21
so=gg.getRangesList('libUE4.so')[1].start
py=0x6a161f4 gg.setValue(so+py,16,8.47963525E-21)
--无后原值:8.95340295E-21
so=gg.getRangesList('libUE4.so')[1].start
py=0x6a1d6d8 gg.setValue(so+py,16,8.47694692E-21)
--腰射防抖原值:-1119041536
so=gg.getRangesList('libUE4.so')[1].start
py=0x6720c44 gg.setValue(so+py,4,-1119037440)
--腰射防抖原值:-1119030272
so=gg.getRangesList('libUE4.so')[1].start
py=0x71dddd8 gg.setValue(so+py,4,-1119037440)
--瞬击原值:8.95857929E-21
so=gg.getRangesList('libUE4.so')[1].start
py=0x6b18830 gg.setValue(so+py,16,8.95671814E-21)
--除雾原值:-1119853920
so=gg.getRangesList('libUE4.so')[1].start
py=0xb39d9b0 gg.setValue(so+py,4,-721215457)
--射速原值:8.53154084E-21
so=gg.getRangesList('libUE4.so')[1].start
py=0x7f3a098 gg.setValue(so+py,16,8.47963525E-21)
--秒趴原值:2199057070000
so=gg.getRangesList('libUE4.so')[1].start
py=0xdc5149c gg.setValue(so+py,16,8.95671814E-21)
--加速原值:8.50279631E-21
so=gg.getRangesList('libUE4.so')[1].start
py=0xcf5369c gg.setValue(so+py,16,-34564993000)
--除草除树原值:-1119875082
so=gg.getRangesList('libUE4.so')[1].start
py=0xa4184b8 gg.setValue(so+py,4,-721215457)
--弹孔大小原值:9.21479445E-21
so=gg.getRangesList('libUE4.so')[1].start
py=0x6d92440 gg.setValue(so+py,16,8.57951974E-21)
=====格式2 精简偏移列表=====
Cd内存广角10x38c6c98//原值1 修改2.5
Cd内存广角20x38c15e0//原值1 修改2.5
Cd内存广角20x38c16bc//原值1 修改2.5
Xa内存广角30xceb9908//原值8.52823212E-21 修改8.47529256E-21
聚点0x6a161f4//原值8.52492339E-21 修改8.47963525E-21
无后0x6a1d6d8//原值8.95340295E-21 修改8.47694692E-21
腰射防抖0x6720c44//原值-1119041536 修改-1119037440
腰射防抖0x71dddd8//原值-1119030272 修改-1119037440
瞬击0x6b18830//原值8.95857929E-21 修改8.95671814E-21
除雾0xb39d9b0//原值-1119853920 修改-721215457
射速0x7f3a098//原值8.53154084E-21 修改8.47963525E-21
秒趴0xdc5149c//原值2199057070000 修改8.95671814E-21
加速0xcf5369c//原值8.50279631E-21 修改-34564993000
除草除树0xa4184b8//原值-1119875082 修改-721215457
弹孔大小0x6d92440//原值9.21479445E-21 修改8.57951974E-21
=====格式3 C++ Write写入=====
Write<float>(UE4 + 0x38c6c98, 2.5);//Cd内存广角1
Write<float>(UE4 + 0x38c15e0, 2.5);//Cd内存广角2
Write<float>(UE4 + 0x38c16bc, 2.5);//Cd内存广角2
Write<float>(UE4 + 0xceb9908, 8.47529256E-21);//Xa内存广角3
Write<float>(UE4 + 0x6a161f4, 8.47963525E-21);//聚点
Write<float>(UE4 + 0x6a1d6d8, 8.47694692E-21);//无后
写入D类(UE4 + 0x6720c44, -1119037440);//腰射防抖
写入D类(UE4 + 0x71dddd8, -1119037440);//腰射防抖
Write<float>(UE4 + 0x6b18830, 8.95671814E-21);//瞬击
写入D类(UE4 + 0xb39d9b0, -721215457);//除雾
Write<float>(UE4 + 0x7f3a098, 8.47963525E-21);//射速
Write<float>(UE4 + 0xdc5149c, 8.95671814E-21);//秒趴
Write<float>(UE4 + 0xcf5369c, -34564993000);//加速
写入D类(UE4 + 0xa4184b8, -721215457);//除草除树
Write<float>(UE4 + 0x6d92440, 8.57951974E-21);//弹孔大小