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Welcome to the Intuitive Public Game.

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(Channel icon art by Megan Elizabeth Morris. Credits: t.me/IntuitiveGame/425)
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Val: 'In this ARG, the conflict was brought into your world. You didn't have to be anyone but yourself (unless you wanted to), and you could try practically anything within your abilities and see what would happen. The trade-off, as Connor said, is that you can never take something back. While this heightened the tension and made the game seem more real at times, it wasn't without its drawbacks. For example, you guys didn't know that Adell could have died during the fight with Cthulhu until the post-mortem. Because there wasn't precedent for consequences on that level, many of you didn't think it was even a possibility, so the emotional payoff of having him survive wasn't as strong as it could have been.'

Brendan: 'This makes me think of an idea I've had for a while, which is to design an ARG blended with a reality show, where participants sign up to "be" characters, based on life situations they need help with. Instead of calling in Gordon Ramsey, as in Kitchen Nightmares, or some team of experts on other life improvement shows, or talk shows, a participant (or set of them) would have their situation adapted into a story like AverageJoe's. They'd then participate, vlog, blog, and interact with players according to some kind of ruleset, mediated by GMs to make for an engaging experience all around.
Many people struggle with life situations that have real-life consequences, or simply have open-ended situations that they can't resolve on their own or with a lot of Trial and Error Gameplay. This is especially likely when people are stuck in a network of other people where there's a lot of misunderstanding and miscommunication. The idea is not without risks, but if well-executed it could both improve people's lives and provide a more sophisticated form of immersion than a totally fictional narrative. The moral complications might be even more substantial than in TWWF, but I think methods could be utilized to help people learn how to resolve conflict through means other than bitter fighting.
I'm particularly interested in how this format could help people realize there are often ways to brainstorm win-win situations and see complicated situations through multiple lenses, including becoming more Genre Savvy when it comes to real life. I've seen many real-life situations where people's inability to switch between lenses and take the perspectives of others has led to escalating levels of frustration and loss on multiple sides. Once people start framing a situation in terms of loss, feelings tend to get hurt and tempers tend to flare up. Then, very often, if those situations aren't processed amicably, grudges and resentment build up, set to be triggered by future events. It could be debated what can be done about that, but by processing the past and coming to terms with it, I think people can grow psychologically and come to new realizations about themselves and others, and just maybe pull away from the cynicism side of life. All around, if people can learn to put themselves in other people's shoes, and think of both themselves and others as capable of growth, conflict can sometimes be transformed from bitter and unresolvable to dramatically meaningful.'

From TV Tropes Echo Chamber ARG, Re: Game Design perspective Jan 2013 http://forum.watchthefootage.twwf.info/viewtopic.php?f=26&t=892
Play This Game: 🔊 Game Room • @IntuitiveGame • Intuitive Community • IPR ••• https://t.me/IntuitiveGame/350
Play This Game: 🔊 Gameplay Manual • @SEIRPG • Strategic Environmental Initiative Role Playing Game • sei rpg • IPR ••• https://t.me/joinchat/rrA53utIv3RlNzBk • https://t.me/SEIRPG/561 • https://t.me/IntuitiveGame/352
Forwarded from ðŸ”Š Intuitive Public Superhero • Intuitive Social Dialogue • Intuitive Public Adventurer • IPR •••
🔊 Intuitive Public Superhero • Intuitive Social Dialogue • Intuitive Public Adventurer • IPR ••• https://t.me/joinchat/U_oFusd5Z8F-Jjwj • https://t.me/IntuitiveStory/449
🔊 Visioning • Material • Space • Tune To • @IntuitiveVision • Intuitive Public TV • Intuitive Public Radio • IPR •• https://t.me/joinchat/Pgu4k0qkRlBmNTQ5 • https://t.me/IntuitiveVision/15
Play This Game: 🔊 Game Room • @IntuitiveGame • Intuitive Community • IPR ••• Co-create & build forward momentum in the Game Room: https://t.me/+U-tsxVLXLxb0e5Xl • https://t.me/IntuitiveGame/366
You are invited to build this (lifesaving) game environment with us. Sign up and introduce yourself: https://t.me/+U-tsxVLXLxb0e5Xl • https://t.me/IntuitiveGame/367
Our 11:55am Eastern Time playlist began at 11:52am. We'll find out if that happens tomorrow, too; we're learning how to catch the radiostream at a particular time for a particular list.
We have it set to start again at 05:55am and 11:55am (all times Eastern) on alternating days, with a separate list on Saturdays. (Today the list begins at 11:55am; tomorrow's replay, Wednesday 16 March, will start at 05:55am. Or possibly 05:52am. Let's see if it works!)
Each day at the scheduled time will begin 18 hours, 9 minutes, & 24 seconds of audio developed, created, &/or curated by-and-for our Intuitive groups of severely disabled survivors of human trafficking & related invisible violence to be part of every community's most important conversations.
Join us in the public chat below & relax with the radio: https://www.internet-radio.com/station/intuitive/ • https://Intuitive.pub/radio • Join public chat: https://t.me/joinchat/U-Ncl_gYJqWbiAA- • Comments, Links: https://t.me/IntuitivePublicRadio/10029