Infinity Creators pinned «[ News ] Infinity Patcher Closed .😞 🔥 Don't Worry Nano Patcher is Coming Soon ! *Fully Automated. *Server Based. *No more Logins. *No More Lags. *More Powerful & Combined. Stay Tuned.. © Infinity Creators . @InfinityCreators1»
Coding The Lib Patcher CPP.
Uploading In 30 mins..
Uploading In 30 mins..
Lib Patcher [1.1].zip
2.8 KB
[ For DEVS ]
Lib Patcher v1.1 [ Alpha ]
What's New ?
*Added DOUBLE Value Support.
*Added 3rd Party Bypass Function.
*Speed Improvement
More Features Coming Soon.
Code By : @Rhythm113
© Infinity Creators.
@InfinityCreators1
Lib Patcher v1.1 [ Alpha ]
What's New ?
*Added DOUBLE Value Support.
*Added 3rd Party Bypass Function.
*Speed Improvement
More Features Coming Soon.
Code By : @Rhythm113
© Infinity Creators.
@InfinityCreators1
[ For Host Makers ]
Ver : 1.3.0 (Global)
Servers :
cloudctrl.gcloudsdk.com
203.205.235.67
speedsg.warsongmobile.com:17000
Update List :
download.2.1375135419.igame.gcloudcs.com
119.28.123.95
gcloud-versvr.igamecj.com
Shenzhen Tencent Computer Systems Company Limited (AS132203)
Share With Credit :
@InfinityCreators1
Ver : 1.3.0 (Global)
Servers :
cloudctrl.gcloudsdk.com
203.205.235.67
speedsg.warsongmobile.com:17000
Update List :
download.2.1375135419.igame.gcloudcs.com
119.28.123.95
gcloud-versvr.igamecj.com
Shenzhen Tencent Computer Systems Company Limited (AS132203)
Share With Credit :
@InfinityCreators1
[ Log Data ]
"log_debug" : true,
"log_error" : true,
"log_save_path" : "/storage/emulated/0/Android/data/com.tencent.ig/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/UpdateInfo/",
@InfinityCreators1
"log_debug" : true,
"log_error" : true,
"log_save_path" : "/storage/emulated/0/Android/data/com.tencent.ig/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/UpdateInfo/",
@InfinityCreators1
Autohost Hacks
Message
Original Code.
[ For Devs ]
0x06cb08fc -GWorld
0x06eadce0 -Gname /View World
PUBGM 1.3 (32 Bit)
Dump By : @Rhythm113
Channel : @InfinityCreators1
0x06cb08fc -GWorld
0x06eadce0 -Gname /View World
PUBGM 1.3 (32 Bit)
Dump By : @Rhythm113
Channel : @InfinityCreators1
[ Announcement ]
From Now All Hacks like Script , File , Host e.t.c Will Be posted On @FRLchannel & All Developer Guides & Tools Will be Posted in @InfinityCreators1 & All Useful Tutorial & Leaked Videos Will be Posted On @Learn_cheats.
❤️ Support Us To make a Better Community.
From Now All Hacks like Script , File , Host e.t.c Will Be posted On @FRLchannel & All Developer Guides & Tools Will be Posted in @InfinityCreators1 & All Useful Tutorial & Leaked Videos Will be Posted On @Learn_cheats.
❤️ Support Us To make a Better Community.
Infinity Creators pinned «[ Announcement ] From Now All Hacks like Script , File , Host e.t.c Will Be posted On @FRLchannel & All Developer Guides & Tools Will be Posted in @InfinityCreators1 & All Useful Tutorial & Leaked Videos Will be Posted On @Learn_cheats. ❤️ Support Us To…»
[ Guide ]
Value Finding Basics :
Click Me To Open Value Type Basic.
More Will be Posted Soon.
By : Rhythm113
@InfinityCreators1
Value Finding Basics :
Click Me To Open Value Type Basic.
More Will be Posted Soon.
By : Rhythm113
@InfinityCreators1
[ News ]
As For Public Demand we are Working on a Free & Public Project. We are Building a Better Community For You Guys Where Only Genuine Content Will be Posted . No Ad Or promotional Post is Allowed.
Currently We have These Channel in Our Community :
FRL CHEATS :
@FRLchannel
Learning World :
@Learn_cheats
Infinity Creators :
@InfinityCreators1
Learning World :
@Learn_cheats
𝔼ℝℝØℝ𝕩ℍ𝔸𝕊𝔼𝔼𝔹™
@ERRORxHASEEB
We will Try our Best to Give You a Better Community & Hacks..❤️
As For Public Demand we are Working on a Free & Public Project. We are Building a Better Community For You Guys Where Only Genuine Content Will be Posted . No Ad Or promotional Post is Allowed.
Currently We have These Channel in Our Community :
FRL CHEATS :
@FRLchannel
Learning World :
@Learn_cheats
Infinity Creators :
@InfinityCreators1
Learning World :
@Learn_cheats
𝔼ℝℝØℝ𝕩ℍ𝔸𝕊𝔼𝔼𝔹™
@ERRORxHASEEB
We will Try our Best to Give You a Better Community & Hacks..❤️
[ Guide ]
*Value Finding Part 2
Hope You Guys have read the Previous Article .
Let's Start Part 2.
So Let's Talk About Pointers
What is Pointer ?
Pointers are integers who's size is the base word size of the process and store an address in that process. That is in a 16 bit process a pointer is a WORD (16 bit), in a 32 bit process a pointer is a DWORD (32 bit), and in a 64 bit process a pointer is a QWORD (64 bit).
Bit Type :
16 bit
WORD : int16/short.
32 bit
DWORD : int32/int.
64 bit
QWORD : int64/long.
Why Use of Pointers ?
In programs and programming simply using only integers and floating point values really isn't feasible with complex objects. So the concept of an object in memory was seen as a must. This is where pointers come in. They simply point to an object in memory, hence the name. Even strings are implemented with pointers to the series of characters in memory, though most high-level languages don't make you aware of that fact.
In the ANSI C there is no string type just character arrays, and they use a Null-terminated format.
By : @Rhythm113
Source : Wikipedia , Collected.
@InfinityCreators1
*Value Finding Part 2
Hope You Guys have read the Previous Article .
Let's Start Part 2.
So Let's Talk About Pointers
What is Pointer ?
Pointers are integers who's size is the base word size of the process and store an address in that process. That is in a 16 bit process a pointer is a WORD (16 bit), in a 32 bit process a pointer is a DWORD (32 bit), and in a 64 bit process a pointer is a QWORD (64 bit).
Bit Type :
16 bit
WORD : int16/short.
32 bit
DWORD : int32/int.
64 bit
QWORD : int64/long.
Why Use of Pointers ?
In programs and programming simply using only integers and floating point values really isn't feasible with complex objects. So the concept of an object in memory was seen as a must. This is where pointers come in. They simply point to an object in memory, hence the name. Even strings are implemented with pointers to the series of characters in memory, though most high-level languages don't make you aware of that fact.
In the ANSI C there is no string type just character arrays, and they use a Null-terminated format.
By : @Rhythm113
Source : Wikipedia , Collected.
@InfinityCreators1
🔥1
Say Welcome To Our New Community Members :
@AKGnewALP
@Carbon_Cheats
@Kepler_Hacks
We are all Working to Make a Good Public Project & Better Hacking Tutorial for New Devs.
@InfinityCreators1
@Learn_cheats
@FRLchannel
@ERRORxHASEEB
@Carbon_Cheats
@AKGnewALP
@Kepler_Hacks
❤️ Our Community is Open Source So If you're a Channel Owner Feel Free to Dm @ic_feedback_bot.
@AKGnewALP
@Carbon_Cheats
@Kepler_Hacks
We are all Working to Make a Good Public Project & Better Hacking Tutorial for New Devs.
@InfinityCreators1
@Learn_cheats
@FRLchannel
@ERRORxHASEEB
@Carbon_Cheats
@AKGnewALP
@Kepler_Hacks
❤️ Our Community is Open Source So If you're a Channel Owner Feel Free to Dm @ic_feedback_bot.
[ For DEVS ]
ReportAntiCheatInfo();// 0x1fbc3a8 (Function Type Void)
CheckNeedReport(out const SACData InAntiCheatData);// 0x1fb1dec (Function Type Bool)
bEnableAntiCheat;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset: 0xa4c , Size: 1] (Function Type Bool)
Note : All are Dynamic Functions.
For PUBGM Global 32 Bit
By : @InfinityCreators1
Part Of : @CheatingCommunity
ReportAntiCheatInfo();// 0x1fbc3a8 (Function Type Void)
CheckNeedReport(out const SACData InAntiCheatData);// 0x1fb1dec (Function Type Bool)
bEnableAntiCheat;//(ByteOffset: 0, ByteMask: 1, FieldMask: 255)[Offset: 0xa4c , Size: 1] (Function Type Bool)
Note : All are Dynamic Functions.
For PUBGM Global 32 Bit
By : @InfinityCreators1
Part Of : @CheatingCommunity
[Guide ]
Value Finding Part 3
Previous part : HERE
Objects in memory :
Now let's say we have some code that declares a player object and its setup like this:
Player : object
Name : string
Health : integer
Coins : integer
Coordinates : object
X : float
Z : float
Y : float
Inventory : array - Array of item objects, having the item and item count.
So in a 32 bit process in memory the player object could get assembled some thing like this:
libbase+123ABC : pointer : DWORD - Player base.
[libbase+123ABC]+10 : pointer : DWORD - Pointer to where the Name string is stored in memory.
[[libbase+123ABC]+10]+4 : string : 256 bytes - The Name value, as a null (0x0) ended string.
[libbase+123ABC]+14 : integer : DWORD - Health value.
[libbase+123ABC]+18 : integer : DWORD - Coins value.
[libbase+123ABC]+1C : pointer : DWORD - Pointer to where the Coordinates object is stored in memory.
[[libbase+123ABC]+1C]+10 : float : DWORD - X coordinate.
[[libbase+123ABC]+1C]+14 : float : DWORD - Z coordinate.
[[libbase+123ABC]+1C]+18 : float : DWORD - Y coordinate.
[libbase+123ABC]+20 : pointer : DWORD - Pointer to where the Inventory array starts in memory.
[[libbase+123ABC]+20]+XX*4 : pointer : DWORD - Pointer to where the inventory array item number XX is stored in memory.
[[[libbase+123ABC]+20]+XX*4]+4 : integer : DWORD - The inventory item Count value.
[[[libbase+123ABC]+20]+XX*4]+8 : pointer : DWORD - Pointer to where item object is stored in memory.
Source : Collected
BY : @InfinityCreators1
Part Of : @CheatingCommunity
Value Finding Part 3
Previous part : HERE
Objects in memory :
Now let's say we have some code that declares a player object and its setup like this:
Player : object
Name : string
Health : integer
Coins : integer
Coordinates : object
X : float
Z : float
Y : float
Inventory : array - Array of item objects, having the item and item count.
So in a 32 bit process in memory the player object could get assembled some thing like this:
libbase+123ABC : pointer : DWORD - Player base.
[libbase+123ABC]+10 : pointer : DWORD - Pointer to where the Name string is stored in memory.
[[libbase+123ABC]+10]+4 : string : 256 bytes - The Name value, as a null (0x0) ended string.
[libbase+123ABC]+14 : integer : DWORD - Health value.
[libbase+123ABC]+18 : integer : DWORD - Coins value.
[libbase+123ABC]+1C : pointer : DWORD - Pointer to where the Coordinates object is stored in memory.
[[libbase+123ABC]+1C]+10 : float : DWORD - X coordinate.
[[libbase+123ABC]+1C]+14 : float : DWORD - Z coordinate.
[[libbase+123ABC]+1C]+18 : float : DWORD - Y coordinate.
[libbase+123ABC]+20 : pointer : DWORD - Pointer to where the Inventory array starts in memory.
[[libbase+123ABC]+20]+XX*4 : pointer : DWORD - Pointer to where the inventory array item number XX is stored in memory.
[[[libbase+123ABC]+20]+XX*4]+4 : integer : DWORD - The inventory item Count value.
[[[libbase+123ABC]+20]+XX*4]+8 : pointer : DWORD - Pointer to where item object is stored in memory.
Source : Collected
BY : @InfinityCreators1
Part Of : @CheatingCommunity
Lib Patcher [1.2].zip
2.9 KB
[ For DEVS ]
Updated Lib Patcher v1.2
What's New ?
*Fixed QWORD issue
*Added shell("command"); function. Now You Can Access terminal from Your CPP.
Code By : @Rhythm113
Channel : @InfinityCreators1
Part Of : @CheatingCommunity
Updated Lib Patcher v1.2
What's New ?
*Fixed QWORD issue
*Added shell("command"); function. Now You Can Access terminal from Your CPP.
Code By : @Rhythm113
Channel : @InfinityCreators1
Part Of : @CheatingCommunity