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When the Essence of the Universe begins to fade into the Void; The balance of all known worlds shatters. Nexars tremble on the brink of collapse. In this chaos, only one truth remains: nothing is final. This is the state of Infinality.
To restore balance, each Nexar sends forth its last hope, their champions. Some rise in valor, others descend into vileness, But all seek the same relic: the Essence, buried deep within the Maze of Echoes, pulsing at the center of everything.
If you wonder what happens in the void, then welcome to Infinality.
To restore balance, each Nexar sends forth its last hope, their champions. Some rise in valor, others descend into vileness, But all seek the same relic: the Essence, buried deep within the Maze of Echoes, pulsing at the center of everything.
If you wonder what happens in the void, then welcome to Infinality.
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The game’s called Infinality — mix of Infinity and the idea of not being final. It’s set in the Void, where universes (called Nexars) are collapsing cause people been voiding each other so hard that space-time’s basically fucked up. Everyone’s after The Essence
Each match: 6 players spawn randomly around the maze as two teams — Viles and Valors.
🔵 Viles: 25% more speed
🔴 Valors: 25% more vision
So I'm @Eyfan, TBH it was better if I had done it UI-only via Figma, I have been coding so much for the menus and etc that I had no time to implement the game itself as something worth of checking (+170 Hours Wakatime, +280 Github commits until now).
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