Infinality
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When the Essence of the Universe begins to fade into the Void; The balance of all known worlds shatters. Nexars tremble on the brink of collapse. In this chaos, only one truth remains: nothing is final. This is the state of Infinality.

To restore balance, each Nexar sends forth its last hope, their champions. Some rise in valor, others descend into vileness, But all seek the same relic: the Essence, buried deep within the Maze of Echoes, pulsing at the center of everything.

If you wonder what happens in the void, then welcome to Infinality.
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🎬 Building process of Infinality
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Gameplay (1 Player)
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🏴‍☠ Yo Notcoin, please don’t go TL;DR at least on this one 🥺

The game’s called Infinality — mix of Infinity and the idea of not being final. It’s set in the Void, where universes (called Nexars) are collapsing cause people been voiding each other so hard that space-time’s basically fucked up. Everyone’s after The Essence , hidden deep in the center of a chaotic circular maze.

👾 Gameplay is planned as 3v3, but right now it’s 1v1 for testing (I developed it 1v0 🫠).
Each match: 6 players spawn randomly around the maze as two teams — Viles and Valors.

🔵 Viles: 25% more speed
🔴 Valors: 25% more vision

💡Goal: navigate to the center, grab The Essence, and escape out the bottom of the maze. (Escape part not fully built yet — game ends when you touch the Essence.)

🔹You earn Cosmites 🧬 by playing, finishing tasks, or inviting frens.
🔹XP levels you up and unlocks skins.
🔹Winning matches gives you Luminites for league placement.
🔹Offline players earn Cosmites 🧬 based on their league too.

🛠 What’s missing right now:
🔹Core mechanic of retrieving and escaping with The Essence isn’t done yet — game ends when you reach the center.
🔹Physics engine for maze walls is pure shit manually written by me (you’ll see lol)
🔹No Nexar team queueing (yet)

🍆 Some Important stuff:
🔵Table of Contents
🔵Screenshots
🔵Teaser
🔵Development Process Video
🔵Gameplay (1v0 shit)

So I'm @Eyfan, TBH it was better if I had done it UI-only via Figma, I have been coding so much for the menus and etc that I had no time to implement the game itself as something worth of checking (+170 Hours Wakatime, +280 Github commits until now).
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